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Old player - New system

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Spinepulle

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« on: <08-01-11/1620:55> »
I was roped in to fill a slot for a Shadowrun game. Apprently all the roles are filled except for guy who kills stuff. I have not played since first edition. I tried to use the character generator and I have no idea what anything means so much has changed. Advice would super appreciated.

I decided to be real original go with a Punisher clone (human).  ::) You know so much depth to roleplay here...

I need to make a guy who kills stuff... preferably he is good at it.

I believe they said 400/200 and 40k - which means little to me... I think that is total and stats. They also stated something about weapon classes not being over a certain grade... but poo on that I have an arms dealer.  :P maybe? If I need one.

I wanted to make a gun guy - fast (shoots first and often) doesn't have to be strong or tough (focus on not getting hit)
Military background

Contacts: Thinking of military contacts

Perks/Flaws:
Increase a stat? Intuition or Reflex? Things turn red when i tried to take both - guess thats not legal?
Adrenline rush
Money?
Lost loved one x 2 wife and son
enemy - crimelord
addict minor - alcohol
Vendetta - must kill crimelord
Flashbacks - operas, family settings, children
Addict Major - must make evil people suffer needlessly and cause them large amounts pain while enjoying it. (this is a joke, if you read punisher comics it makes sense)

Is there some kind intolerance for criminals - not white collar - but the real scum of the scum like murders and rapists.

Need help with:
Stats, Skills, Languanges, Cyberwear, Gear

Character:
Lost his wife and son while waiting in line at an opera. A crime lord called a hit on man who was also in line wait to buy tickets. The hit succeeded but in the line of fire wife and son were killed.
Tries to live a low on the radar life now. Crappy appartment, crappy area of town, no transportation (I know - no van). Lives to inflict as much pain on criminals until he dies.
Ex-Military - I guess he is young so maybe just recently released due to tragedity in his family. Choose not to go back.

I would love advice so I can produce a decent character who likes shoot things. ;)

Operator

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« Reply #1 on: <08-01-11/1642:58> »
400 BP, with a max of 200 allocated to your core stats. (Body, Agility, Reaction, Strength, Charisma, Intuition, Logic, Willpower)
Special stats (Edge, Magic or Resonance) are not affected by that restriction in the Build Point system due to necessity of function.

A limit of 40k on nuyen is restricting you to using only 8 BP on gear, where the regular RAW permits up to 50 BP to be allocated for gear. Browbeat your GM for more information because hackers, riggers, and cyberware users spend a lot of nuyen for their tools of the trade.

As an example for a lightly augmented street sam, I can offer you my initial pass at a 400 BP version of Operator. His strength is average, but he has enough toughness to fit his role and a heavy helping of Agility to make those shots count. 19 of his 26 gear BP is just from bioware augmentation.

Flaws - Mild addiction to alcohol, Poor self control (Vindictive or Combat Monster).
Gear - Some type of initiative booster is required. Wired reflexes + reaction enhancers, move-by-wire systems, synaptic accelerators fit the bill. Muscle toner or replacement also applies, but toner (boosting Agi) is much more useful for the cred that you spend.
Skills - It is unnecessary to take both Dodge and Gymnastics. One or the other is sufficient, but a high Agility character (i.e. you) will find Gymnastics to be quite useful.
« Last Edit: <08-01-11/1654:53> by Operator »

UmaroVI

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« Reply #2 on: <08-01-11/1648:22> »
I think they might have meant 40 karma. As in, they want a character with 400 bp and then 40 karma? (karma is XP). Browbeat your GM for what that meant.

Items have an availability rating that determines how hard they are to find; normally, you can't start with stuff over availability 12. Did the GM set a different limit?

You should find these two things out.

Spinepulle

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« Reply #3 on: <08-01-11/1802:36> »
Thank you for you input.
I have some questions to get answered apprently. :D

I believe for weapons it was stated like a class... Nothing beyond rank or class R weapons or maybe it was P... I need to clarify I suppose.

UmaroVI

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« Reply #4 on: <08-01-11/1817:09> »
They might be talking about Legality, which is different from Availability.

Okay, so each weapon has a rating for Availability (how hard it is to get) and Legality (how legal it is). Availability is a number. Legality is none, R(estricted), or F(orbidden). They are written NumberLetter, so 21, 12F, 6R, 6, etc. They don't correlate in any real way; you can have 1F or 30 items.

That might have been "no Forbidden gear." Or it might have been "no Restricted gear." Or it might also have been "No gear above Availability X." Unfortunately all of these change things a great deal because non-magical characters get most of their power from gear.

Spinepulle

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« Reply #5 on: <08-02-11/1236:28> »
So there is not really a limit on the equipment - try not to go above 12R.
1 bp = 5k and I can go up to 50 bps.

I will see about making a fast gun guy.

Agi + Gymnastics = dodge?

Can someone explain the INI passes? Everyone rolls INI and then you get on your turn for each pass you have?

UmaroVI

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« Reply #6 on: <08-02-11/1255:05> »
In range combat, you defend with Reaction. In melee, you defend with Reaction + best of [Dodge, Unarmed, melee combat skill for which you have a weapon].

You can also Full Defense, which costs you your next action and lets you add Dodge or Gymnastics to that.

IPs: The idea is that the number of IPs is the number of actions you get, and Initiative is how soon you get them. You get 1-4 IPs, and they happen in order. So everyone acts on pass 1 in order of highest to lowest initiative. Then everyone with at least 2 IPs acts on pass 2 from highest to lowest, then everyone with at least 3 IPs acts on pass 3 from highest to lowest.


baronspam

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« Reply #7 on: <08-02-11/1450:34> »
Some people favor gymnastics over dodge because there are ways to bonus athletics skills (which includes gymnastics) with implants.  Dodge is hard to directly bonus.

The advantage of dodge is that it can be uses in melee combat without taking a full defense.  Some people also prefer it for RP reasons.  (they have a hard time seeing their 8 foot troll doing gymnastics.  Personally I don't have a problem with it.  I just see ninja move hi-jinks.)

 

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