So this guy is not 100% legit, he's more of a concept NPC at this point. Just the first in my line of Rule Benders. This guy is kinda like Forest Gump but with cyber legs who REALLY loves jumping. He is not a shadowrunner by any means. He is one of the local flavors in the Redmond Barrens (or any Barrens). The locals, not knowing his real name, started calling him Jumper, and the name stuck. He has no real home or job, he gets by on the charity of some good people, which includes some runners and fixers. No one is really sure where he came from or where he got all the 'ware, or what happened to his mind. Most have accepted him as an eccentric, knowing that he is not right in the head. He is not a violent person (at least not on purpose), but he will fight for those he sees as his friends. He is occasionally contacted by his fixer friend and given small jobs to do, like take this and go here. Anything too complicated will confuse him. He has a military grade sniper rifle that he carries around with him some times. He also has the skills to use it, he has been seen hitting a stop sign from well over a kilometer. But if asked to shoot a living person he will stubbornly refuse. This leads many to believe he is former corpsec or spec forces, but nobody knows for sure. He is very easy going, and is always seen with a big goofy grin on his face. He can be very careless and destructive when jumping and landing on buildings, which has earned him a couple enemies in the local bussiness, but when confronted he will apologize profusely and start bawling. Which usually leads to them forgiving him, its hard to stay mad at the poor guy. Jumper can be seen flying around Redmond in his bright orange jumpsuit, yellow hardhat, and pink Hello Kitty backpack. He is occasionally seen parachuting when he has over jumped something. He is often used by runners as a very potent distraction on runs. But the locals who look after him are very protecive of him, and do not like it when runners get him hurt for thier own gain. Jumper is a favorite of the local kids, who see him as one of ther own. Jumper loves kids, as he is basically one himself, and he will go out of his way to help any kid in trouble. He also has a strong love for cats, and has many rooftop "nests" full of stray cats. His friend Jacob, who owns and operates a Cyberware Repair Shop, is often repairing Jumpers legs at the cost to himself. And even though he has to pay for it himself, Jacob always helps Jumper, and sometimes tinkers with his cyberlegs. Jacob is in the process of duplicating Jumpers special legs.
Name: Jumper
Race: Elf 30
Special: Adept 5
Essence: 4.04/6
Init Passes: 1/4
Body:4 Agility 8 (12), Reaction 4, Strength 4, Charisma 3, Intuition 2, Logic 2, Willpower 2, Edge 5, Magic 5
Skills: Gymnastics 6 (Jumping), Longarms 4 (Sniper Rifle), Running 4 (Urban), Exotic Melee 4, Parachuting 2 (Recreational)
Knowledge: Sports 6, Seattle Street Gangs 3, Architecture 3
Language: English N
Contacts: Fixer Smithy L2, C3; CyberRepair Shop owner Jacob L3, C1;Restaruant Owner Charles L2, C1
Positives:
Exceptional Agility 20, Natural Athlete 10,
Negatives:
Poor Self Controll (Thrill Seeker) -5, Distinctive Style -10, Records On File -10, Mental Handicap -10
Adept Powers (3): Great Leap 5, Improved Ability 3, Freefall 4
Cyber: Muscle Toner 4 Grade A, Reflex Recorder Skill (Jumping), Synthetic Full Leg Right & Left, Customized Cyberlimb x2 (AGI) 6, Hydraulic Jacks 6, Raptor Legs, Footblades (Retractable)x2
Gear: Urban Explorer Jumpsuit (Bright Orange), Durable clothing, Transys Avalon + Mangadyne Deva, Binoculars, Industrious Hardhat (yellow), Parachute Low Altitude x3, Backpack (Hello Kitty, Pink)
Weapons: Hardliner Gloves, Ranger Arms SM-4; tripod, additional clip, barrel extension, extened clip drum, smartgun. reg ammo 10 x3, flash grenade x3
Jumping DP: Gym 6 (+2), + AGI 12, Reflex Recorder +1, Hydraulics +6, Raptor Legs +2, Great Leap +5
, Natural Athlete +1, Improved Ability (Gym) +3 = 38
Max Distance: AGI 12 + 5 (Geat Leap) = 17 x 1.5 = 25.5 (round up) 26 x 1.2 (hydrauls) = 31.2 so 31 meters max distance
Fall Distance= 12 (Hydrauls) + 6 (FreeFall)= 18m absorbed from fall damage