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Possibly missing something

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Aizkora

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« on: <08-08-11/2345:14> »
I'm new and working on creating my first character. I am looking to have my character ( a social adept filling the role of the Face) to have a limp and a cane. I can't seem to find any qualities that would emulate this. I was hoping to have it effect my character build in raw numbers and not just the roleplay side of things. I think I may be missing something, surely there are reason to not get replacement limbs.

baronspam

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« Reply #1 on: <08-09-11/0017:00> »
I am not aware of a quality that would simulate this, but I can't qoute everything outside the core book from memory.  In general, you could go with low agility and reaction, and some roleplay from there.

Someone would have to come from a fairly poor background to have a limp.  Between all the healing option of cyberware, bioware, regenerative technologies, magical healing, etc, there are lots of ways it could have been fixed.  Your character background would pretty much require you to not have had any significant money at any point.  They can regrow organs in vats for you, fixing a bad hip or knee isn't that big a challenge to shadowrun medical technology.

Also, discuss the nature of the campaign with your GM.  In most games, at some point, someone is going to point a frackin' big gun at you and do their best to make you into a swiss cheese simulation.  Not every character needs to be focused on combat, but characters with low physical stats tend to be those who "stay in the van" and run drones or matrix overwatch or both.  And sooner or later they usually have to get out of the van for something.  If you have significant physical limitations and you don't have a proxy body like a drone or a matrix avatar you are really limiting yourself to noncombat social situations.  Make sure this works for your GM's and your group's expectations. 

Charybdis

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« Reply #2 on: <08-09-11/0133:15> »
I'm new and working on creating my first character. I am looking to have my character ( a social adept filling the role of the Face) to have a limp and a cane. I can't seem to find any qualities that would emulate this. I was hoping to have it effect my character build in raw numbers and not just the roleplay side of things. I think I may be missing something, surely there are reason to not get replacement limbs.
Here's the question...

A) Is the Limp a serious leg disability (which you want to modify any related skills like running, dodging, climbing etc)
 - or -
B) Is it a roleplaying angle.

If A) do as Baronspam suggests. DumpStat Agility/Strength/Reaction and use the limp as the explanation

If B) Then play it as a roleplaying aspect, and enjoy the House-like nature of your PC (I recommend a Moderate Addiction to Painkillers and Poor Self Control: Insult Comedy :) )

And to answer the OP question, the normal reason not to get replacement limbs or any number of other whiz-bang healing options is Abject Poverty.*

Not just poor, I mean Third-world-starving-in-the-street poor...

That's pretty much the only reason not to get a couple of hundred nuyen into a Medkit or a visit to the local street doc/shaman/free clinic.

* Correction: There may be Religious or Philosophical reasons also, but you'd have to be pretty damned disciplined to ignore 6th Age medicine on principle... o.O
« Last Edit: <08-09-11/0134:47> by Charybdis »
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Aizkora

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« Reply #3 on: <08-09-11/0238:59> »
On first thought I was thinking of it being a self imposed Bad Regret type thing. My character made a bad decision and the leg injury happened as a result  as well as other things and keeping the leg injury would make sure the character never forgot the wrong they did. But the penalty from the Big Regret quality didn't seem to fit the same sense of angle I was looking for.

UmaroVI

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« Reply #4 on: <08-09-11/0635:30> »
This is an oddball way of doing it, but... what if it were a pscyhosomatic thing? People can have pain in amputated limbs (Phantom Limb Syndrome), so it's conceivable that someone with a severe leg injury that had been fixed could still feel chronic pain in it, even if there weren't physical causes. Linking it to regret is probably pscyhobabble BS, but hey, it's Shadowrun.

Based on this, you could take Poor Self Control: Compulsion (Walk at Half Speed With Cane). Then he has to make Composure checks if he needs to run (to ignore the pain), and if he fails he stumbles or something.

JoeNapalm

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« Reply #5 on: <08-09-11/1024:10> »

Isn't there a Negative Quality called Infirm that does something like this?

Don't have the books in front of me, but I believe it models this - as well as having some pretty serious side effects...but if the guy can't get around with out a cane, he's fairly impaired, so that makes sense.

I mean, this is Shadowrun, after all. Harder to pay the bills when you Shadowlimp.  ;)

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UmaroVI

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« Reply #6 on: <08-09-11/1037:50> »
Infirm is weird, because whoever wrote it did not understand what a Physical skill is. If you want to go that route, take something like Incompetence (Running) and maybe a few other "leg-related skill" incompetencies, instead. Infirm makes you bad at running... it also makes you bad at Disguise (?), Tracking (??), Navigation (??), and Perception (??????).

baronspam

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« Reply #7 on: <08-09-11/1049:18> »
Infirm is weird, because whoever wrote it did not understand what a Physical skill is. If you want to go that route, take something like Incompetence (Running) and maybe a few other "leg-related skill" incompetencies, instead. Infirm makes you bad at running... it also makes you bad at Disguise (?), Tracking (??), Navigation (??), and Perception (??????).
Infirm is the physical version of Uncouth, and just as bad, if not worse in actual play.  Avoid it.  Pretty much only viable if you are playing the bed bound/totally crippled hacker/technomancer, and I always object to those types of characters as the first time you have to go after a target that is in cold storage you are screwed.

JoeNapalm

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« Reply #8 on: <08-09-11/1059:26> »

Oh, I dunno. If the opportunity for me to play a Rigger comes along, I'm probably putting him in a wheelchair.

(Of course, his "wheelchair" will be a Drone with either SmartWheels or hover capabilities.)

I've considered the same for a Hacker...he could be jacked in, but stick with the team.

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squee_nabob

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« Reply #9 on: <08-09-11/1108:35> »
It's not the be-all-end-all of cripple transport, but check out the Evo Orderly from Arsenal (p120), at 2,000 and avail 4, it is a reasonable wheelchair.

Xarin

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« Reply #10 on: <08-09-11/2135:35> »
If the limp & cane is mostly role-play oriented, you might grab Distinctive Style since it's so uncommon these days, and then drop Agility to a 2 maybe, possibly take Incompetient (Running).

If it's a cyberleg, you could take Buggy Ware or Mystery Mod Noise or High Mantenance Implant for the leg.

 

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