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Building a SR Mega Corp...

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Liber Hazen

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« on: <08-10-11/1530:19> »
I am running a campaign and, one of the players wants to start a megacorporation. At first I laughed (LOL) and dismissed the idea. But he kept roleplaying like he was starting a megacorporation. Finally they ran into a big chunk of money and started really planning to build a MegaCorp. Well being the flexible GM I strive to emulate. I figure why not let him try.

What I am asking from my fellow Shadowrun gamemasters are some ideas.

What are pitfalls & profits a Shadowrunning PC might run into trying to build their own MegaCorp? Please save the obvious of "Are they crazy?". I figure I will let the PC work on his dream. Currently he is a Technomancer that loves racing bikes and motors. He has just built a 3 building industrial complex ( I use the term loosely). These are 4 story tall buildings in Denver PCC, with a testing/race track built around them for the companies use only. Currently I consider his company "Akeza Motors" to be a small company dealing with the Krill of the corporate world. But there is competition. Every one of the businesses his size is going to fight for their share of the pie. I figure they will spit, bite, and fight to keep their profits coming in.

Right now I have one of Akeza Motors competitors sending the media after him. I must see how the group will resolve this.

Any ideas you have would be appreciated. Thanks :)
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Zilfer

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« Reply #1 on: <08-10-11/1931:14> »
Kind of new to the whole Shadowrun Experience however I will give it my best shot on ideas. I think you are right about them wanting to trample all over the “new guys”. Though I don’t think the competition will stop with the media. They will get Shadowrunners coming after them I’m sure, either to sabotage their supplies/stock or steal their ideas. I know it would piss of my players if they planned something and next thing they know they see an add floating by using their idea. (they might want revenge after that).

They also might want to take to hiring shadowrunners(I doubt it, it’d be more interesting if they did it themselves) Also do they have any form of security? Or are they the security for now. I mean while they are off shadowrunning they might want someone to protect their stuff. If not a company could “Hire them” for a simple job just to get away from their company and while they are out trash their place.

Just some ideas, I’ll try to think of more if you liked those. XD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Crash_00

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« Reply #2 on: <08-10-11/2004:37> »
Well keep in mind that running a business and running the shadows are both stressful jobs. The most likely will not mesh well.

An enemy that makes the business connection can use it to strike back at the runners.
A competitor that makes the runner connection can use it to strike down the business.

I've had a character start up a company before, but I retired him when he did.

On another note (it seems like he is building bikes) does he have any business, mechanical engineering,  or mechanic skills at all?

The Big Peat

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« Reply #3 on: <08-11-11/0249:39> »
Uhm... well...

That's a big ambition.

I think it could be a great game. But once you've set down that road, I'm not sure you're still a Runner. Nothing to stop you from doing it I guess, but it seems fairly non-sensical.

He's the one with the plan. Ask him how he plans to do it, then react. That has to be the best place to start.

Fallen

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« Reply #4 on: <08-11-11/0539:09> »
Building a Megacorp should entail a whole lot of planning and, yes, should also come with a healthy (or unhealthy) dose of competition.  Realistically, however, the established Megacorps shouldn't view this "new player" as a threat until they do become a threat.

The most, I would think, your player can feasibly hope to establish is a Corporation.  Planning just that, actually getting through the logistics and legal matters (Corporations need to register themselves as a juristic person, and that requires some funds, even if trivial -- it should be very difficult to get incorporated if the player's character is SINless or has a criminal SIN) should prove to be quite strenuous.

From there, the player will likely have to micro-manage the logistics of his intended corporation, hiring staff, planning research and development, finding and acquiring offices, and just about anything else you can think of as relating to real-world difficulties in regards to the procedures involved.

If they get through all that, and continue to manage the daily affairs of their budding Corp, then let him plan his marketing strategies, and -- depending on what kind of products/services the Corp offers -- set up the market prices for the company's stocks (he will inevitably need to attract investors, unless he manages to cover all expenses himself (very unlikely, even with several million nuyen)).

Should the player manage to maneuver through all the bureaucratic, economic and political nightmare, then he will need to contend with the structural difficulties of the Corp's workings -- shareholders, depending on what percentage of the Corp their investments represent, will no doubt want to regularly meet so to make decisions regarding the direction of the company, something that should involve at least some competition, intrigue and strife (games in the boardroom can prove to be just as deadly as (if not more than) Shadowrunning).  Regardless, it can certainly be interesting.

As for Megacorp status, well, that's not exactly something he gets to decide on his own.  It's, so far as my understanding goes, dependent on how successful the business is and how the Corporation expands its areas of influence through just how much resources and capital the company actively controls.  Should his company eventually reach such lofty heights, then, yes, I'm certain the other Megacorps will no doubt put hurdles in the way of its progress (there will also quite feasibly be several Shadowrunners hired to make a few Runs against his interests).

Be that as it may, let your player go through with it and, should he succeed and manage it all with brio, then you will have been privy to a truly epic player who will have demonstrated a talent rarely seen in your run-of-the-mill Shadowrun campaign and, as such, should be regarded with admiration and awe (especially if he successfully manages to balance his corporate life with his exploits as a Shadowrunner).

Cheers.
« Last Edit: <08-11-11/0641:33> by Fallen »
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Liber Hazen

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« Reply #5 on: <08-11-11/1310:18> »
Wow! Such great thoughts from everyone. I will be integrating some of these ideas into the campaign. Thanks fellow GM's.

Well I have made some mistakes, this campaign, as the GM. I gave the PCs too much money. The PCs are mining for diamonds in Africa. Because of this they get lots of Nuyen periodically. All they have to do to get more Nuyen is fly out to Africa and spend a week or so looking for more diamonds. The money part of my game equation is broken. I am trying not to be mean and take all their money, because of that they are not abusing the diamond flaw.

But we played last night and I found that we are not able to play Shadowrun as I know it. Once the PCs move up to the Corporate level everything changes. He spent more time dealing with running a corporation last mission then he did Shadowrunning. I have never run a "Build - A - Corp" campaign before and I don't think I like it, so far. The focus of this type of campaign is too different from what I am used to. The one thing I do like is how smart the PCs have to play to keep on top of the competition...

So for example last night the players found that out of their 60 new employees there were 4 moles(/gremlins) in the mix of new hires. Akeza (the PC) did background checks on every employee and found these plants I had created. Then he tracked down who they worked for then he did a run to neutralize the rival company. Since he is a shadowrunner already he just got the group together and they did a run for him. So he was his own Mr. Johnson and Shadowrunner. He was able to fund his own run and execute it himself. That was the fun part of the night. But the other Corp stuff gets boring.
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Zilfer

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« Reply #6 on: <08-11-11/1342:29> »
Well for the diamond giving them too much money if you want to cut that down, you could easily say that some shipments are being hit. There seems to be some of the packages getting raided. (this could be a rival company that found out most of their source of income and wants to cripple them.)

Also they are probably going to want to form alliances with other companies otherwise they'll have to face the wrath of every other company. Each company will have their own conditions to such an alliance. Make the choice of a difficult one. I don't know if they have securty but they could hire lone star or Knight Errant to protect the company. Have them take like 5% of company earnings however to protect it.

I can understand a company game getting boring but you just need to try a few things differently. That or tell your player you aren't interested in playing it. :D

You could always have whoever owns it get married by a seemingly wonderful woman only to divorce and get half the company. Now wouldn't that be a mission? Not only did he just lose half his stuff, but he's also got a reason for revenge to hunt in the shadow's once more. XD Not sure if you'd want to do that however... :P
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Goodwin

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« Reply #7 on: <08-11-11/2055:19> »
Perhaps the most powerful Enemy of all.  An enemy with a connection rating as powerful as the corporation is and an incidence rating of 5 or more, including all big important meetings?  The Ex Wife becomes the most powerful antagonist to your budding Corp president.  An enemy that you can't reasonably take out without suspicious eyes from any media source paying attention to you; as everyone knows you'd have the most to gain after that messy divorce.  Dun dun dun.

I really like the ideas that you guys have provided!  I think to cut down on all the potentially boring stuff of running or setting up a corporation you could perhaps not do it during game night.  I'd also worry about the other players who might get really bored watching you guys set up this and that, while they are twiddlin' their cyber thumbs.  Why not have him email you the details of things he'd like to have accomplished and work through them like that.  This way you know for Friday's game he's going to try x, y, and z, with this and that and this as back ups.  The player seems at least somewhat proactive to have such an elaborate idea, so perhaps some quasi-email-gaming during the spans between games may give you each a little kick of some of the good stuff; game chattery.

That should save you slowing down those precious game nights and make sure your other players don't get annoyed.  Have him do a few checks against the things he needs to in your presence and there you go.

Does that make sense?  I'm pretty tired. >.>

Liber Hazen

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« Reply #8 on: <08-12-11/1033:25> »
That makes total sense. Thanks for the idea. It is simple but I didn't think of that before. It was all coming to me as I was sitting at the table. We will do more of that stuff in between games. Cause the corporate bookkeeping is not as much fun to game  ;)



...I really like the ideas that you guys have provided!  I think to cut down on all the potentially boring stuff of running or setting up a corporation you could perhaps not do it during game night.  I'd also worry about the other players who might get really bored watching you guys set up this and that, while they are twiddlin' their cyber thumbs.  Why not have him email you the details of things he'd like to have accomplished and work through them like that.  This way you know for Friday's game he's going to try x, y, and z, with this and that and this as back ups.  The player seems at least somewhat proactive to have such an elaborate idea, so perhaps some quasi-email-gaming during the spans between games may give you each a little kick of some of the good stuff; game chattery.

That should save you slowing down those precious game nights and make sure your other players don't get annoyed.  Have him do a few checks against the things he needs to in your presence and there you go.

Does that make sense?  I'm pretty tired. >.>
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Goodwin

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« Reply #9 on: <08-12-11/1128:27> »
Glad to help!

As my game is finally about to get started I've been thinking of opening up an email dialogue with the group members so they can do this or that with their contacts and to communicate any side things with me.  We've mainly played D&D which seemed to lend itself to walking around as a party and sitting in inns with full plate.  I'm trying to stress that this seems like a system that promotes having atleast a bit of a life outside of the group.  Go meet contacts, pull some strings, make some friends until the next mission is ready.  But do a lot of it through email so those not so interested in it aren't glaring!

Goodluck!

JimJungle

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« Reply #10 on: <08-13-11/0050:04> »
This sounds like a pretty fun idea! Props to the ambitious one. One idea for him to help secure his fledgling corp, would be to inlist the aid of a local Go-Gang. Considering that he is building motor bikes. He could find the biggest Go-Gang in town, strike a deal to supplement and repair thier rides in return for them to go and "randomly" detroy/steal the competions bikes. Like it was stated before, building alliances is just as important as building a product. Have the runners use thier contacts to put out feelers for the competion, who they have alliances with, who thier enemies are, who can gain from thier lose, etc. And you could always retire the main boss and then you got a new Mr. Johnson/contact all ready.

lurkeroutthere

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« Reply #11 on: <08-13-11/0525:32> »
Ok here's the thing, there is starting a business and then there is starting a megacorporation. Which is your player going for? From a megacorporate standpoint the situation isn't really any different from a regular false identity/fake SIN etc. They have assetts in the corporate name etc, it's very little change on the actual gameplay. The biggest stumbling block they are going to run into with owning/running any kind of corporation is the exact same reason the corporations need Shadowrunners in the first place, they need deniability. As it currently stands if the player gets picked up by any kind of serious law enforcement all their corporate assetts could be seized to pay restitution for any number of terrorist for hire activities performed. Similarly the IRS (or local equivalent) is just as much of a pain in the butt in 2070+ as they are today, and will want their cut, which will include looking at where the characters finances come from.

None of this even goes into where owning a megacorp becomes worth it, which is at the AA level where you get extraterritoriality.  But before you can do that you basically have to jump through a ton of hoops and the process is no automatic, honestly it should be beyond the means for runners just by the nature of the scrutiny you'll be under.

The biggest problem is what puts the mega in megacorp is a huge diversified portfolio, until then he's just a chop shop owner with delusions of grandeur.

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Liber Hazen

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« Reply #12 on: <08-16-11/1617:01> »
.... Go meet contacts, pull some strings, make some friends until the next mission is ready.  But do a lot of it through email so those not so interested in it aren't glaring!

Goodluck!
Goodwin another great idea. We will use that right away. It seems like an idea that would have come up by now. but it didn't  ::)

This sounds like a pretty fun idea! Props to the ambitious one.... Like it was stated before, building alliances is just as important as building a product. Have the runners use their contacts to put out feelers for the competition, who they have alliances with, who their enemies are, who can gain from their lose, etc. And you could always retire the main boss and then you got a new Mr. Johnson/contact all ready.
JimJungle Thanks for the idea! Currently she does have an alliance with a local PCC go-gang. But I will definitely flesh that out more. I haven't done anything with it in ages, but their there.
I do see an end for this PC. Basically I figure we will game this as long as there is something new and fun. But once it gets boring this story arc is over. He would be a great Johnson for the future.

Ok here's the thing, there is starting a business and then there is starting a megacorporation. Which is your player going for?... The biggest stumbling block they are going to run into with owning/running any kind of corporation is the exact same reason the corporations need Shadowrunners in the first place, they need deniability. As it currently stands if the player gets picked up by any kind of serious law enforcement all their corporate assetts could be seized to pay restitution for any number of terrorist for hire activities performed. Similarly the IRS (or local equivalent) is just as much of a pain in the butt in 2070+ as they are today, and will want their cut, which will include looking at where the characters finances come from.

None of this even goes into where owning a megacorp becomes worth it, which is at the AA level where you get extraterritoriality.  But before you can do that you basically have to jump through a ton of hoops and the process is no automatic, honestly it should be beyond the means for runners just by the nature of the scrutiny you'll be under.

The biggest problem is what puts the mega in megacorp is a huge diversified portfolio, until then he's just a chop shop owner with delusions of grandeur.
lurkeroutthere I agree with your points. I don't expect this group to reach "true" megacorp status. I figure they will make a really big company. But who knows. As long as the game is fun we will keep it going. The PC is trying to stay as legal as possible. He is a technomancer so he is able to keep his digital butt pretty clean. But there is still all the social stuff that can get you in the end. Like the corp who use to hire you might recognize you and try to use that information to their advantage. There are a lot of pitfalls for an upstart. But the group has been pretty smart so far, I am interested to see what they come up with next.

thanks everyone
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