*BUMP*
It was said earlier, but to re-iterate, there's a lot more to running a game than just rules.
If a Rules Lawyer wants to be involved (either by being a Sheldon-like resource for quotes, or as Assistance GM) then all well and good. I personally appreciate someone checking that the combinations of standard actions in-game are following the mechanics, so everyone's being fair (even me). But if I know the PC's are facing a Cyborg with 4IP and 30 dice to attack, but the PC's are asking me '
How does he have all those dice?!', I can smugly shurg and advise:
You'll find out with an autopsy if you
a) Live, and
B) Have the time to investigate.I also do a lot of rolls in advance for NPC actions in order to speed up gameplay. I get less questions asked if I just cross off a line in my notebook and say 'The Fixer for six successes' rather than counting out 18+ dice and rolling them. The PC's and players do not need to know how many dice enemies have. That's Metagaming.
What they DO need to know is the successes utilised, as these are the outward displays of skill that demonstrate what's actually happening in-game.
If an NPC repeatedly gets 6
+ successes... the PC's (and players) will know it's a pretty impressive opponent..
But if an NPC repeatedly gets 2-3 successes, then a 6 followed by a few more 2-3's....PC's (and players) will consider that 6 a freak of luck, and play things out accordingly
A) This speeds up gameplay
B) It minimises potential for rules lawyer arguments about whether I should be rolling 12 dice, or just 11.
And in the end, if they're just dragging down the game, then it's time to hand over the reins to your new GM.... the Rules Lawyer
