Okay, so I'm not the GM in this game, but it doesn't seem like there's particularly a place for player war stories...
The game kicked off with the 3 surviving members from our last session getting a call from our Ms. Johnson for them to meet ASAP at a pier 63 restaurant, my character, (NML died a spectacular death last time through), a former UCAS Marine Diver with a slight issue with following orders had already been waiting there with the Johnson. The job was twofold, recover the golden hoohah and kill/capture the guy who had it, a shapeshifting, semi-chromed, mystic adept or magician (we're not really sure which). After negotiating price and agreeing to it, I headed back to my houseboat to get my kit while the three of them went into Club Penumbra to follow the most recent lead they had to the chrome-mystic's location.
Everything smooth so far. Legwork goes well, we figure out which luxury liner the guy is trying to escape on, get our face/magician a ticket to ride and rented a boat for the three of us to intercept and breach the ship after the sun goes down.
Here's where stuff falls apart. Our face decides that he doesn't have enough perception or assensing to find the guy, and just totally gives up and waits for us to intercept the ship to do ANYTHING. He doesn't have any way of stunning an opponent (a failure for a different discussion, not my character), he doesn't go about talking to any crew or other passengers in any sort of attempt to find the guy, and even after we breach the ship (2 shape steel spells to open the outer and inner hulls, then reseal them) and the GM throws him a bone and has him stumble into him, he just sort of lets the guy go, doesn't follow him into the public restroom, stays well behind him when he takes off for his cabin, etc.
Nasturally, when the rest of the team catches up with the face at the guy's cabin, he's long gone. The battlegnome and I take off through the service corridors back to the cargo hold to find that the guy has rammed a hole through the hull, I pursue and with three well placed and way lucky rolled shots take him out with my Gyrojet Pistol. By the time I pull him back to the surface he's way dead, and the golden hoohah is destroyed (one of the bullets pierced it's case).
After the game the face was sort of laying into the GM for him not having a high perception, and it feels as if he might be burning out as a player.
One, is it ever really the GM's fault if a player just gives up and stops trying to do ANYTHING during a game??? and two, when a player gives up on their section of a plan and everyone else does their job, and the plan goes off as smoothly as any (we did catch the guy and we did retrieve the broken dingus), what's a team to do?
The guy that gave up in the middle is the only one of us that really had any expenses (ticket, lost a pistol in checked luggage when we escaped, going to have to burn his SIN). We're not making much off this run anyway with the target dead and the dingus damaged. I mean, for a run that went off according to plan things went pretty wrong.
Oy, what a world.