.....cripes how does suprise work again
Surprise TestsTo resolve surprise situations, all participants must make an Initiative Test (Reaction + Intuition). Note the number of hits scored for each character—this is the threshold that other characters need to beat in order to act against them in the first Initiative Pass. Characters who have been alerted in some way receive a +3 dice pool modifier on this test.
At this point, the Combat Turn begins, and characters roll Initiative as normal. During the first Initiative Pass, however, characters are considered surprised by any other characters who scored more hits than they did on the surprise test. A character who is surprised may not directly act toward or react to characters who have surprised him — this includes friends as well as foes.