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Help with a new Quality

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Tex Muldoon

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« on: <08-17-11/1522:46> »
I have a player who is the Sole Survivor of a hit. What kind of negatives would it give them. This is what I got so far
Sole Survivor-10 Bonus
The player was the only living member of an attack. The
player has been plagued by the guilt of living when the
rest have died. Player takes a -1 on all social test, and
must make a Composer Test to flee when faced when death.

Let me know what you guys think.
"You don't shoot til the can hits the ground" Snake Pliskin

MadMaddy

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« Reply #1 on: <08-17-11/1530:48> »
I like the idea but I don't know about the -1 to social tests, part of me thinks it should be higher. I would say that they probably need to take the flashback quality with this one though.
"You can't shoot me...why? Cause I'm the cute one, without me the group would be all kinds of ugly."

FastJack

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« Reply #2 on: <08-17-11/1547:46> »
Why not just give him Notoriety points?

Quote from: SR4A, p. 265
Notoriety Applications
     Depending on the situation, Notoriety serves as a modifier to the character’s Street Cred. If a character is trying to earn someone’s trust or otherwise win them over, subtract Notoriety from Street Cred before applying the Street Cred dice pool modifier to Social Skill Tests. (Note that Street Cred cannot be reduced below 0.)
     In situations that involve intimidation or fear, Notoriety is added as a bonus to the character’s Street Cred instead. A troll ganger with Street Cred 2 and Notoriety 4 has an effective +6 dice pool bonus for intimidating her minions.
     Like Street Cred, Notoriety is only effective when applied to people who would know of the character’s notorious rep.
     Note that gamemasters can use the threat of Notoriety to reduce the amount of out-of-character amoral behavior, gun-bunny hijinks, and outrageous body counts in their games. Highly notorious characters are also more likely to be targeted by police, revenge-seekers, or young hotshots looking to make a rep for themselves.

EmperorPenguin

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« Reply #3 on: <08-17-11/1642:11> »
I agree with the idea of the Composure test, I think it fits well.  Faced with death, combat situation... probably the same thing (it's your Quality so it's your call).

I think that a -1 to all social tests is a bit much, though.  Or a bit too much of a blanket effect to represent what you're going for.  Maybe get him to pick up an additional Quality like Flashback or Addiction, like MadMaddy suggested.

If you want the social penalty, maybe narrow it down a bit to any social test during a 'run.

Tex Muldoon

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« Reply #4 on: <08-17-11/1650:17> »
I like the Flashback idea. I just think that they need another negative beside the composer test. I don't know about the Notoriety rep like start out at 2?
Also i like the fact that they might take addiction too. I will think about it

« Last Edit: <08-18-11/0328:38> by Tex Muldoon »
"You don't shoot til the can hits the ground" Snake Pliskin

 

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