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[First Forum Post] Split Personality Nosferatu

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Pyromaster13

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« on: <08-18-11/0421:04> »
Hello everyone, this is my first post on this forum, and my first character for this forum as well.  I couldn't find an introduction thread so I thought I might as well jump right into this.

The concept I've been rolling around in my head is a longshot considering most DM's steer clear from Infected in the first place. My concept so far is essentially a long standing Nosferatu that was turned in the early years in the awakening, so he has pretty good knowledge about the events during that time.  But with the constantly changing environments and the awakening (He awakens into an Adept during this period) along with the Nosferatu natural tendancy to develop schizoid personalities, his mind dumped into itself and has multiple personality disorder.

The primary personality is a proficient hacker trying to scrub his life (Named Jack) together like every other up-and-coming shadowrunner, he's up to the times of 2070, and knows how things roll and how nuyen changes hands like every other blank and will be roleplayed as a regular shadowrunner that acts as though he was recently Infected.  The second personality is a full blown combat monster adept, filled with no mercy (Named Alexander); Since all the modern futureshock landed in Jack, Alexander is a completely old fashioned person who will be chopped full of old english talk (easy to roleplay for me) and will act like a hopeless romantic with the ladies (mainly due to his cockyness as a combat monster), but ultimatly his over-confidence and lack of modern knowledge will easily outset his physical capabilities.

I myself as a player will enjoy this character alot, since I've recently started playing around with Matrix characters, and with some of the scripts I come up with for my agents the DM's told me to limit them to less than 10 lines.  And playing the cyberjockey is always fun to roleplay, droppin' paydata and dumping Spiders.  But also there's the situation with Alexander, who talks in old english, a merciless killer and combat monster, and likes to woo all the women; who will play completely differently than Jack.  That I think is where I'll have the most fun roleplaying, since it's something that stands out in a cyberpunk world easily, and can cause problems for myself and others (which I know is bad, but hey, where you have problems, you have to find creative solutions).

Gameplay wise, I'll probably keep most of the stats on him around the natural (which most of them hang out around 3, which isn't bad) so it saves BP for the large amount of skills I'll need for the roleplay portion of his storyline.  And Max out his Magic attribute and fill it with powers like Killing Hands, Combat Sense, and Magic Resistance; essentially anything that will make him both lethal and last a long time in combat (maybe Rapid Healing since it synergizes with his Regeneration Critter Power).

The Qualities I'm looking at are:
Positive:
Quick Healer - 10
Adept - 5
Martial Arts (level 4 Carromeleg) - 20 (I can justify him knowing it since he was around before the Awakening, and I think the bonus to surpise attacks would easily apply if Alexander runs right through heavy gunfire to attack an untrained squad.)
Nosferatu - 150 (independent from the 35bp limit)

Negative:
Multiple Personality Disorder - 20 (I'm fully aware this is a negative quality for cyberzombies, but it can apply to real people, and I easily justified it with the schizoid personality from Nosferatu personality.  I mainly picked this quality since I want the change to happen in stressful situations (like combat) unlike deep cover, which has a condition, and it gives gameplay rules for the DM to work with and play around with)
-- And some qualities to equal the even 15 BP leftover in Negative qualities, would like some advice on this part, I was mainly planning to fill this up with "unaware" skills for Alexander tied to modern knowledge, which would allow him to have more knowledge for old history or active skills

I've already given a general idea about the skills, that Jack would be the hacker and Alexander focus on the physical skills, and if I zero out my qualities and limit attribute boosts to the naturals for Nosferatu, it will leave plenty of leeway room for my skill choices and equipment.

That's just my thoughts and was wonder what other people might think about it. So go ahead and tear it apart now  :P

UmaroVI

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« Reply #1 on: <08-18-11/0641:14> »
Nosferatu is a huge point-sink and it's quite difficult to be effective as a Nosferatu. I'm not sure how much you care about that, but I did at one point try to figure out how to make as good a Nosferatu character as possible (with the only limiter being "must be a Nosferatu.")

My conclusion was that the best way to go was as a Mystic Adept with a Charisma tradition. The idea is that you can use that to pick up stuff like Alleviate Allergy and Physical Mask and whatnot  that mitigate some of the severe drawbacks of being a Nosferatu, and you grab some of the social-skills Adept powers. You then lean very heavily on the Nosferatu's inherent Charisma-based powers to fight, with an elemental spell as backup for dealing with drones.

This would appear to fit pretty well with your idea since you wanted the combat personality to be a ladies' man type. 

I am very sure that you will have a hard time doing much in the way of effective unarmed combat as a Nosferatu. It's pretty iffy in general and it will be especially iffy when you don't have the points to spend on it, because Nosferatu consumes 150 of them.

Edit: oh wow, I missed how MPD works.

Alright, honestly, you are not going to be able to afford the points to pay for two characters worth of skills, and also be a Nosferatu. The end result is going to be one of three things:
One of your personalities has no skills and sucks
Both of your personalities have too few skills to do anything and suck
You beg your GM for special snowflake consideration and manage to not suck.

I can go into more detail if you want.
« Last Edit: <08-18-11/0644:40> by UmaroVI »

Pyromaster13

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« Reply #2 on: <08-18-11/1834:53> »
Thanks for the info, mainly I just wanted a basic info about what powers and such I would go.  The plan I was having is essentially having the combat personality stick to purely combat skills, whereas the hacker is limited to hacking and any other skills he'll need to get around the shadows with (So in your words, one is severely limited with no use out of combat, and the other is limited to hacking).  I know it's not super powerful, but thats not what I'm aiming for, I'm looking towards a fun character to play, not some razor sharp vampire mass murderer.  If you look at the concept in general, it's a 'Good at everything, exceptional at nothing' build, where I can acess the matrix, fight decently in combat (as a regen monster, which you can never get with a mystic adept, unless you can coerce the GM to let you get regeneration, but even then it'll be a staggering 5 power points if you compare it to the free spirit power table from runner's companion), and have access to the world of magic and all the intrigue it brings. The only thing I won't be able to enjoy is the nuyen shuffling for cyber and bioware and all those fun toys, but if anything, not buying those allows me more access to cheap but effective items for shadowruns like grenades, matrix programs, guns and the like.

UmaroVI

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« Reply #3 on: <08-18-11/1907:02> »
My concern is that you're not going to be "good at everything, exceptional at nothing" but rather "poor at everything, good at nothing."

I would try talking your GM into letting you use Karmagen, that might make things work better. Without Karmagen, you're going to have a rough time of it, but if you put together a draft I'll see what I can do to help. I think you're overestimating how much you can pack into 400 bp, though.


Mason

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« Reply #4 on: <09-23-11/1419:28> »
Ask your GM if you can purchase two completely separate skill sets, one for each personality, and a given skill set is only usable when that personality is active.   :D

In other words, you spend points on skills twice.

He may ask for a clause of he can activate either personality wherever dramatically appropriate. I say go for it if he does. Unless your GM sucks. In whcih case, why are you playing? ???