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Croc- SURGED troll

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wylie

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« on: <08-21-11/1041:28> »
Since I lurk enough on character concepts & sometimes comment, I'm throwing this one out for all those I have comment on. and to see what I learned & not learned.
Croc
race: troll-SURGED
magic: adept (but don't tell him that )
description: huge (aleast 8 foot), no horns, scaley green skin, no hair
body 7/9            agi 4            reaction 4/5            str 8/10
cha 3               inti. 3             logic 3                     will 4
edge 2            magic 5
intiative 7/8    passes 2
active skills:
unarmed combat 5  MA (mixed MA) 7
inflitration   4
perception  3
outdoor group  1
intimdation 2
swimming  3
diving  2
heavy weapons 3
knowledge:
military 3           police procedures  3        Ork underground 4           Ares Macrotechnology 2
Parazoology  2      English : native    Or'zet 4
Contacts: Ares  fixer L1  conn 2
qualities:
water sprite      changeling SURGE III
SINNER (criminal)      records on file
adept powers:
improved str 2, improved body 2, improved reflexes I, combat sense
SURGED:
claws, dermal deposits, underwater vision, fangs, ogre stomach
green scaley skin, no hair, reptile eyes
gear:
low life style, FAKE SIN 4, armored jacket w/ chemical protection 2 & thermal dampning 2, CMTclip w/ redcap nix,
contact lenses w/ flare & smartlink, fake license 3

concept template( Killer Croc from Arkam Ayslum)
background: Croc grew up in the lower class areas and the Ork Underground. Because he was troll, who then slowly SURGED as he grew up. People thought he was an ork or something, since he had no horns, but had troll parents. Like most kids who grew up in Seattles slums, he got into trouble early in life, having several run-ins with Lone Star. Sometime back, he got ask to be the muscle on a job. What the other guys didn't tell him they were hitting an ARES shipment on the docks. Bad luck, planning, and just stupidity botched the job from the start, leaving Croc tangling with security while his 'friends' jumped into the sewers. Croc was subdued finally, well on his way to a long prison term when a corporate suit saw the security footage. The next time Croc saw daylight, it wasn't in a prison yard, it was an ARES bootcamp for Urban Brawlers. The suit had noted Croc was very raw, but had potinel as a brawler. Given the choice on rotting in prison, or getting to bash people, well...what do you think he chose?
Now some months later, Croc is back on the streets, playing for a minor league Urban Brawl team as a blaster, and taking shadowruns to keep his skills sharp and to improve them. The team trys to keep Croc's feature hidden so not to freak out the other team as much as possible, and to spring him onto the major leagues to season or two...
His friends? some say that a few of them ran into the Ghost Gator in the Ork Underground. But the gator is just a myth...right?

Now I have thought of changing the miliary skill to Urban brawl, but it represents what training Croc has had so far. also, Ork Underground with just local area knowledge. SINNER w/ criminal is usually frowned on, but I see it as pass crimes ARES con't cover up once they 'took' him in. The contact is the suit that got him out of prison, but isn't as high on the totem pole as he would like to be, and Croc just a stepping stone up that pole. Swimming & diving is more to show natural skill in the water. I did toy with the idea of Croc being part of the military before being a brawler, and having him be part of a special team with his unqunic abilities

thoughts? etc..etc..etc...
and no, I cannot spell either :)

Glyph

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« Reply #1 on: <08-21-11/1645:22> »
A criminal SIN makes plenty of sense for your background, but it puts you in a precarious position.  If you get caught, or even if your distinctive features get caught on a security tape - that's it!  Either back in the slammer, or even more completely under the thumb of your corporate "sponsors".

I've never been that fond of the Improved Physical Attribute power - it is far too costly.  There are so many other ways that you could spend 3 power points that would be more effective - I mean, you could raise improved reflexes to level 2 and buy combat sense up to 5 for that same amount.

I hope that gear list is not exhaustive - I see you have a ranged skill; you need a weapon to go along with it.  Shadowrun has people shooting from a distance, behind barriers, from balconies - you need some kind of ranged attack, especially for a combat-oriented character.  If you are looking for something concealable, you might look at getting a grenade launcher.

wylie

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« Reply #2 on: <08-21-11/2010:36> »
heavy weapons is when he is a blaster. mostly a melee monster, which the way several mission seem to run, is more needed then a gunbunny

and kinda ran out of money

I could drop either magic, or some skills to get rid of SINNER, or trade out for regular sinner w/ trill seeker

not sure what I can drop to get the MG or grenade launcher at the moment, but I will look over Gun Haven & Arsenel for ideas