Personally, my approach would be to use elements of the rules.
Buying a Lifestyle
A character can permanently buy a given lifestyle by making a payment equal to 100 months' upkeep. For example, ten million nuyen buys a permanent life of luxury. This sum represents investments, trust funds, and so on that can take care of payments.
So, basically you can create investment portfolio's that will give a return of 1% per month, with relative ease. That's a return of 12% per annum, which is in keeping with long-term investments. And, my preference would be to leave it at that. Why? Because this is SHADOWRUN, a game about maneuvering through the dark and grimy shadows of corporate/international politics. It's a game of professional criminals with hearts of tarnished silver.

That being said...
There could be some fun plot hooks in letting the PC play an investor.
...fair point.
Still, if you want extra detail, I'd ignore the whole 2d6x10% sell off deal and move to
Fencing Gear. Keep the base of 30% and just alter the extended test to (10, 1 month). And, just like fencing gear, a glitch attracts attention from unwanted parties, providing some of the plot hooks involved. Hell, if you want just a little more detail, such as the PC actually takes runs to try and tip stock prices a little, award them bonus dice on the roll equal to the amount of karma awarded for the adventure.
Anyway, that's my ¥2.