Actually, your houserules don't even really change things that much. Here's a simple way to modify your original character that complies with both your houserules and results in a better (but RUINED

) adept.
Overall, in the very select circumstance of taking at least a -9 penalty to a shot when Attribute Boosted and using your attuned weapon and none of the penalty is from recoil or from called shots, the original adept has +1 more die to hit. Even in those circumstances, I’d rather have all the other benefits like more initiative, better defenses, and more perception and infiltration - and those are some VERY specific circumstances. Most of the time, the augmented adept is just better in every way.
Also, the gap is even bigger if you use automatics, since you can slap a cyberarm gyromount in, and that+foot anchors is 5 recoil compensation with 2-handed weapons, which is a huge benefit to an automatics user. But I'm assuming pistols here, where 2 recoil compensation is nice, but not critical.
Net results:
+1 initiative
+1 melee and range defense
-1 surprise tests
+1 armor
+2 perception
+2 recoil compensation
+3 P damage boxes
-2 Adept Centering penalty cancelling
+4 to pistols versus not attribute boosted/ +1 versus average attribute boost
+5/+2 for Unarmed and Infiltration
2 points of essence will be lost to 'ware, thus 2 less intiations, freeing up 40 karma - and I'm assuming the cost for raising magic will be the same, per your houserule.
Buy up Reaction to 6 with 30 karma
Buy up Assensing to 5 with 10 karma
Take the Warrior's Way discount on Improved Reflexes, Combat Sense, and Improved Ability (Pistols)
This character has 6 + 3 = 9 power points to spend
[3] Improved Reflexes 3
[2.25] Combat Sense 6
[.75] Improved Ability (Pistols) 2
[.5] Quick Draw
[1] Astral Perception
[.75] Enhanced Perception 3
[.75] Improved Ability (Agility)
Ware
Geneware: Genetic Optimization (Agility) (45000) .2 essence
Reakt (45000) .4 essence
Bioware: Betaware Muscle Toner 4 (160000) .56 essence
Betaware Reflex Recorder (Pistols) (50000) .07 essence
Cyberware: 2 Alphaware Cyber Lower Legs and Alphaware Cyber Lower Arm (off-arm) with Armor 3, Foot Anchors in both feet, and 3 or 4 capacity worth of whatever (81400, 1.08 essence)
Deltaware Attention Coprocessor 3 (90000, .15 essence)
You could easily jam a bit more stuff in there but whatever, it works.