this is not a complete overhaul, just some thoughts.
If sounds like your primary goal is to be able to physically enter a location by some combination of stealth and guile. You primary skills are going to be infiltration, social skills, and few technical skills to support breaking into places. Combat will be a third choice with what you have left.
If you have a skillwire don't buy skils at 1 with build points buy them with nuyen and slot them as needed.
I am not double checking all the math but it didn't look like you spent very much on skills. Are the skills listed under "r3 skillwires" skill programs that you have or skills that you know? If they are skills that you know dump demolitons and forgery, they are nice but not your core skill.
Break up the stealth skill group and get it at a higher level. Adepts have a great power called improved ability. It lets you add up to half a skill's unmodified rating to the base skill, and for non-combat skills it only costs .25 power points per level. That means if you you take infiltration 6, Increase Ability Infiltration 3, maybe a specialization (urban +2) and your current agility you have 18 dice with infiltration. If you are using the Way of the Adept book you can take a Quality called The Invisible Way for 10 points that lets you buy anther adept power that raises your infiltration even more. Thats why you play an adept, for the ability to pick a skill and drive your dice pool through the roof.
I think Type-O system is too expensive for the amount of ware you are going to have. If you can't get in under 2 essence points drop some 'ware. Prime candiates; Drop the cerebrial booster, replace the cyber eyes with a good set of glasses, the datajack is fluff and unneeded. I would personally let the mnemonic enhancer go as well.
If you are taking the athletics skill group to let you climb/jump etc to access locations consider a implant called synthacardium. it bonuses all althetic skills.
There is no mechanical reason to have dodge. You have gymnastics at the same level (or maybe better with synthacardium) and you have melee skills. In melee you defend with your melee skills and against ranged you gymnastic dodge.
Unless you want to use shock gloves consider dropping the unarmed, its redundant to the blades and you aren't very good at it. I would peronally push blades to 4(swords 6) than have a point of unarmed floating around. You have a decent melee attack that way.
Instead of pistols I would take automatics, and if you can find the points add a spec and/or a few more dice. The ability to use machine pistols/smgs lets you fire wide bursts, which helps with accuracy when you have mid range combat dice pools.
Adept powers- dump astral perception. It sounds like you don't have a mage in the party, but IMHO this doesn't help much. You can't astral project, just astral perceive, and you don't have assencing skill to read auras or anything similar. Basically, this just lets you go dual natured and get your face eaten if there is something nasty in astral space. If there is a watcher or spirit on guard just astral perception alone isn't going to do anything about it before the alarm is raised anyway. Sustenance and Bloodhound are cool in theory, but there are much less situational things to spend the points on, llike some Improved Ability, Increased Perception, etc.
To back up facial sculpt you might pick up a power called Kinesics, and the con skill. You could end up with a dice pool in the 8-10 range to talk your way past a guard, and you will at least look like someone else if things go wrong.
Locksmith is good, but it only covers mechancial key locks. To open electronic locks (mag locks) you need the hardware skill.
It sounded like you planned on taking the max amount of money to start with. My advice is to go through and figure out your gear/implants, and see how much you really need. Don't spend money on things you don't need just because you took a crapload of money. You might be able to sink thost points back into skills.
I am sure Umaro will be along soon to do a much more comprehensive job then I have, but this might get you going on the next draft.
Edit: apologies for the giant block of Italics. Not sure what happened.