Sindri: A formerly retired Shadowrunner Norse Magician who got out of the Biz after Crash 2.0 and Winternight made "Ásatrú" a bad religion to be affiliated with. He married a contact of his, a Street Doc named "Cross-stitch" Sally Sweetwater that was originally a Veterinarian, and together with her Cyberwolf, Freki, they moved out to the NAN (She is a SINner and half-Navajo, so emigration was fairly easy with his "Bulletproof" SIN saved for just such a day), and live a life of semi-leisure.
Sindri's real SIN, long since burned and gone, and not wanting to risk Sally's new life as a traveling farm vet, did some consulting jobs on magical security, as well as the rare bit of spirit summoning for Shadowruns, came home one day to find Freki injured badly (A normal wolf would have been dead) and Sally missing. Retrieving his old Shadowrunner gear, and calling in some old favors, Sindri tracked Sally's kidnappers to Seattle, and hit up his old contacts. While not as tight as they used to be, they all remembered the ends that he would go for his companions, and are gung-ho for helping him find Cross-Stitch Sally. The problem is that work like this needs money and a dwarf and wolf's gotta eat. So Shadowruns are done as leads are looked into, and more souls to be added to the Deathwatch, which is the sworn fate of all those who stand between a Dwarf and his lady!
Herman Harlsburg (Sindri)
Dwarf
ATTRIBUTES:
B: 4; A: 2; R: 2; S: 3; C: 5; I: 3; L: 3; W: 6
Edge: 3
Magic: 5
Skills:
Binding 1, Computer 1, Data Search 1, Dodge 1, Influence (Group) 2 (Con, Etiquette, Leadership, Negotiation), Pilot Ground Craft 1, Pistols 2, Sorcery (Group) 3 (Counterspelling, Ritual Spellcasting, Spellcasting), Summoning 3
Language:
English: N, Icelandic 3, Salish 3, Or'Zet 3
Knowledge Skills:
Norse Mythology 3, Urban Brawl Stats 2, Procedure (Magical Security) 2, Classical Metal Music 2
Qualities:
Dwarven Qualities: Thermographic Vision, Resistance to Pathogens 2
Positive Qualities: Magician 15 (SR4A Page 91), Mentor Spirit (Dragonslayer; AKA: Thor) 5 (SR4A Page 92), Murky Link 10 (SR4A Page 92), Trustworthy (+1 die to Con Tests) 5 (RC Page 101)
Negative Qualities: Dependant (Easy) -5 (RC Page 104), Lost Loved One (RC Page 105) -5, Media Junkie (Mild) -5 (UW Page 37), Poor Self Control: Vindictive -10 (RC Page 107), Prejudiced (Specific: Winternight and those that think all Ásatrú are members of that cult, Outspoken) -10 (RC Page 108)
Magic:
Tradition: Norse Mythology
Spirits:
Combat: Guardian
Detection: Water
Health: Fire
Illusion: Air
Manipulation: Earth
Drain: Willpower + Charisma
Mentor: Dragonslayer: +2 dice to Combat Spells, +2 dice to Negotiation tests; If he breaks a promise, he takes -1 die to all tests until the promise is fulfilled or otherwise atoned.
Spells:
Lightning Bolt, Power Bolt, Stunball, Detect Individual, Physical Mask, Heal
Commlink:
Novatech Airwave: Resp 5 (Custom); Signal 3
Iris Orb: Firewall 5 (Customized); System 5 (Customized)
Modifications: Customized Interface (+1 Initiative for Sindri, -1 to anyone else)
Programs: Analyze 5, Browse 5, Edit 5
Subvocal Microphone, AR Gloves, Earbuds (Select Sound Filter), Mirrorshades (Flare Compensation, Image Link, Vision Magnification)
3 Disposable Commlinks
Armour:
Actioneer Business Clothing 5/3 (Modified: RFID Tag Eraser, Fire Resistance 3, Insulation 3)
Lined Coat 6/4 (Modified: Concealed Holster, RFID Tag Eraser, Thermal Dampening 6)
Industrious Line Jumpsuit 4/2 (Modified: Concealed Holster, RFID Tag Eraser)
Industrious Line Hard Hat 0/+2
SecureTech Vitals Protector +1/+1 (Concealed model)
SecureTech Helmet 0/+2 (Full-Face Model With Mirrored Windscreen)
Weapons:
Custom Ruger Super-Warhawk: Heavy Pistol, Mode: SS, AP: -2, DV: 6P, RC: 0, Conceal: -1, Ammo: 8 (cy) (Barrel Reduction, Increased Cylinder, Integral Laser Sight, Melee Hardening, Infrared Taclight)
Custom Colt Government Model 2066: Heavy Pistol, Mode: SA, AP: -1, DV: 5P, RC: -1, Conceal: 0, Ammo: 14 (c) (Integral Silencer, Melee Hardening)
Ruger Super-Warhawk: Heavy Pistol, Mode: SS, AP: -2, DV: 6P, RC: 0, Conceal: 0, Ammo: 6 (cy) (Infrared Taclight)
2 Browning Ultra-Power: Heavy Pistol, Mode: SA, AP: -1, DV: 5P, RC: 0, Conceal: 0, Ammo: 10 (c) (Integral Laser Sight, Infrared Taclight)
Gear:
3 Fake SINs (Richard Plutarch Justice, Michael Jay Overfield, Robert Underhill) R4
3 Fake Licenses (Driver's Licenses for all Fake SINs) R4
3 Fake Licenses (Pistol Concealed Carry Permit for all Fake SINs) R4
1 Year Basic DocWagon contract under Michael Jay Overfield Fake SIN
100 10mm Caseless Gel Rounds for Colt Government Model 2066 and Browning Ultra-Power
280 10mm Caseless Regular Rounds for Colt Government Model 2066 and Browning Ultra-Power
90 .500 S&W Regular Rounds for Ruger Super-Warhawk
50 .500 S&W EX-Explosive Rounds for Ruger Super-Warhawk
2 Spare Clips for Colt Government Model 2066
5 Spare Clips for Browning Ultra-Power
5 8-Round Speedloaders for Customized Ruger Super-Warhawk
1 Maglock R6 with Anti-Tampering Security System R2 for door of apartment (Alarm to go to personal Commlink)
100 Disposable Plastic Security Restraints (Armour 6/Structure 6)
100m Stealth Rope
1 Catalyst Stick
2 Survival Kits (One in SUV, One in Apartment)
3 Tag Erasers (One on body, one in SUV, one in apartment)
6 Doses C-Squared R4 (Three in SUV, three in apartment)
4 Medkits R6 (One on body, one in SUV, two in apartment)
Vehicle:
Ares Humvee Civic (Rover Model 2068)
Handling: +1
Accel: 20/35
Speed: 140
Pilot: 4 (Maneuver 4, Firewall 5)
Body: 13
Armour: 10
Sensor: 2
Standard Options: Amenities: High; Off-Road Suspension; Passenger Protection 2; Anti-Theft System
Modifications: 4 Run-Flat Tires, Gridlink Override, Improved Economy, Vehicle Tag Eraser, Spoof Chip, Morphing License Plates.
Contacts:
One-Eyed Bill (Loy 4/Con 4): Troll Fixer, never call him “Willie”. A fixer that's been in the business for nearly two decades, and has connections all over Seattle and even in the Ork Underground. Currently working on a “retirement package” as is feeling his age at 45. Would have lost his other eye, along with other body parts, were it not for Sindri, and the two have a good friendship going, even keeping in contact when Sindri was in the SSC, using him as a contact in the NAN lands. Had Sindri's SUV tricked out with the latest in illegal equipment through an Ork Underground Shadow Garage, and got him a replacement for his old “Whisper of Death” pistol that was lost on Sindri's last 'Run. His Quick Icon is a troll face with a gouged out left eye (matching the RL troll), with his tongue sticking out.
Sid the Snake (Loy 4/Con 2): A Human Hermetic Mage, his nickname comes from his Irish Mafia connections where he gets his materials from, and the fact that an awakened snake surprised him when he was accepting a shipment. Has known Sindri since they were kids when they were learning magic on the street together despite their vastly different traditions. A little bitter that Sindri didn't write more than birthday and holiday cards, but still good chummers, used to be a lot tighter, and may become so again. Doesn't know much info past his ability to get, refine, and make magical materials.
His Quick Icon is a snake almost in the form of an “S”.
The Navigator (Loy 4/Con 2): Elf Hacker with a nautical appearance in both person and icon. Retired from Shadowrunning but keeps in the Biz through acts such as decryption and recovery of corrupted data, specializing in files that were wrecked by Crash 1.0 and 2.0. Used to be on the team that Sindri worked with on a number of occasions, and owes his life more than once to “Cross-stitch” Sally. Almost as angry as Sindri as she had “Gotten out legit, and been legit”. Set Sindri up with his commlink and computer gear as he lacked that equipment in the middle of Hoopslot, Nowhere, SSC. He also modified Sindri's hardware and software on his SUV to allow it to drive on his own, “As, frankly, your wheelman skillz have always been lacking.” His Quick Icon is an old ship's wheel in a really low resolution (Apparently it's some kind of joke, but Sindri doesn't get it.), his persona is that of a Victorian-Era British Captain with a Peg Leg and a left hand that flips between a hook and a flintlock derringer.
Charles Halsburg (Loy 0/Con 0): Sindri's worthless pothead brother. He runs a grow-op, and is a small time chemical drug dealer in the Ork Underground and near some of the quieter entrances/exits to that area. Heavy into Deepweed Smuggling as well. Often gets too stoned to remember to pay his rent, or treat his lady right, and often needs a place to crash, and found out his brother was home five seconds after he hit the Sprawl. Only a blood relation keeps Sindri from killing him for all the slights and insults Chuck throws his way about “Abandoning his heritage”. Dwarf SINner with a criminal record (3 Counts of Possession With Intent To Distribute, plea bargained down to Possession.)
Freki (Cyberwolf)
Black wolf almost as large as his master due to the obvious muscle augmentation. Domesticated, but still feral when ordered to attack, or in defence of his mistress and master (In that order.). Only understands the Salish language. Some of his fur shows slight signs of scars from blades and bullets, white fur growing over the scar tissue.
B: 2(+2); A: 4; R: 3; S: 3; C: 3; Int: 3; L: 2; W: 3;
Init: 6; IP: 2
Edge: 3
Essence: 3.35
Cybernetics: Ceramic Bone Lacing, Flare Compensation, Sound Dampener, Digestive Enhancement, Muscle Replacement (1)
Skills: Infiltration 2, Perception 2, Tracking 2, Unarmed Combat 4
Training: Moderate (Sit, Come, Speak, Shake, Fetch, Follow, Stay, Navigate Objects, Dodge, Bite/Don't Bite, Attack or Defend on Command.)
Attack: Natural (Bite), DV: 4P
Armor: 2/0
Movement: 10/50