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Ways for a magician to double as face.

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baronspam

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« on: <08-30-11/1658:16> »
So, CanRay's magican thread got me thinking about magicians with a secondary focus on social skills.  I am trying to come up with a list of ways to enchance social dice pools for magicians.  For the time being, lets rule out adept powers, so no mysitc adept builds.  I am wanting to maintain as high a magic score for spellcasting as possible.  In no particular order, there are some things that might be useful.  Note that all of these probably would not fit on the same character.

Obviously, take a charisma tradition and a high charisma score.

Increase charism spell, but with a high charisma score this requires a high force spell.   A sustaining focus would be best here, but again the high force might be problematic.  I suppose a five charisma, a restricted gear quality, and a r5 health restraining focus could work, but you could also just be an elf.

Edit: I am getting a migrane.  Do sustaining foci go up to r5?  Or do they max at 4?

Which brings up obvious point #2, be an elf.

Control Emotion might be used to bonus certain social roles, at the GMs descretion.  Fear would bonus an Intimidation check, love or friendship might bonus a Con check, etc.

Some mentor spirits bonus particular social skills.

You could loose a point of magic to some bioware, get tailored pheromones, a voice mod, etc.  I don't mind doing this on adepts but I am generaly loathe to give up magic on a mage.  It depends on how much you want those social dice I guess.

First Impression Quality and Chatty quality work for anyone.

I have the feeling that this probably works better as an adept or mystical adept, but what I really want are options for someone who is a spellcaster first and a face with the resouces left over from that.

I am sure there are things I am not thinking of (have a headache coming on, not thinking clearly right now).  What else can you do to a straight magician to make him a face?

« Last Edit: <08-30-11/1702:30> by baronspam »

The Big Peat

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« Reply #1 on: <08-30-11/1705:26> »
Emotitoys/Emotion Software if allowed.

The Mystic Adept option is very obvious here. Yes, you give up magic for blasting, but hey ho.

Honestly though, beyond the sky high Cha, right mentor spirit, and then spending a lot of skill points, I'm not seeing a great deal. However, between that and picking up a few positive qualities, you're probably hitting 15 on your best social quality straight off, 12 on the others, lifting to about 20 on the best once you've spent karma (if you do) and 15 on the others. Which is pretty good. It mightn't be amazing, but then, this is about a magician first, face second.

CanRay

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« Reply #2 on: <08-30-11/1712:17> »
Emotitoys/Emotion Software if allowed.
KILL IT WITH FIRE!!!
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CanRay

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« Reply #3 on: <08-30-11/1725:05> »
OK, in honestly, probably the best way to go is to make a Mystic Adept that walks the Way Of The Speaker (The Way Of The Adept, Page 10 & 14.).  Adept powers mixed with magical might.
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ratfink1978

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« Reply #4 on: <08-30-11/1834:54> »
this is the very type of character i run...

im and (Dryad)Elf with 6 CHR
Shaman tradition, with the Moon Maiden as my Mentor spirit
with an Influence Skillgroup at 3 my base in Negotiation was around 14 dice
of course after getting the Emotitoy that went to like 20....
which is in my opinion fairly high for a starting runner

Dr. Meatgrinder

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« Reply #5 on: <08-30-11/1853:58> »
My primary Missions character (and namesake) is a Christian theurge and a SURGEd Elf.  Charisma 7 + Influence group 1 + Glamour = 11 dice.  Throw in my capped Street Cred if they've heard of me (another 7 dice for most Missions negotiations) for a total of 18 dice.  I'm not always the primary face (because there are some truly optimized faces out there), but I make a good backup face even with minimal skill.
Guiding principle for game balance:  Players avoid underpowered stuff and flock to overpowered stuff.
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UmaroVI

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« Reply #6 on: <08-30-11/1855:15> »
If you check my signature, the Spirit Medium is such a character, although Facing is secondary to casting. As a pure magician, really, it's more about "if you already have a 7 charisma, you can pick up Influence and be a decently good face for not much more."

The only other way I see as "worth it" is the Glamour metagenic quality (which requires you either be a Dryad or a Changeling). Emoticheese of course if your GM allows it, but really all that does is raise the "is a face" bar by 6.

I wouldn't get 'ware as a mage for Tailored Pheremones, but I could see getting them if you also want other stuff... 2 alphaware limbs, tailored pheremones, and a trauma damper maybe.

CanRay

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« Reply #7 on: <08-30-11/1909:45> »
I hate to say it, but teeny-popper type Hackers/Technomancers (Like /dev/grrl/) might be able to pull off the Emotitoy as it's the "In Thing" for them to have at that age...

And, well, if you make the little girl cry, then the really big Troll Adept is going to get very, very angry.
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The Big Peat

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« Reply #8 on: <08-30-11/1937:16> »
No CanRay, you were right the first time. I completely agree with your 'Fire' stance and banned them in my game but mentioned them for the sake of completeness.

I am willing to listen to people saying there are reasons Runners might take them style wise, I don't have an issue with that.

The reason they are banned is that mechanically they are simply too good. Their power for cost ratio is simply absurd, both in terms of nuyen and downsides. So in the bin they went.

One option that hasn't been mentioned yet mind, is drugs. Risky, but will get you more Cha if you need it. Which leads to the amusing thought that cokeheads take less drain damage in Shadowrun. Afraid of overcasting? *snort* Not any more!

CanRay

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« Reply #9 on: <08-30-11/1942:22> »
It isn't a "Fire" stance.

It's a "FIRE!!!" stance.

Although it's never come up yet, one of my Mr. Johnsons when I run regularly shoots them with a Browning Ultra-Power (Silencer, of course) when he sees them at a meet, and docks the group 10% of their pay.  "Unprofessional."
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Red Canti

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« Reply #10 on: <09-02-11/0857:56> »
How does a dead guy dock 10% of their pay?
"Always Trust Mr. Johnson, always. Just make sure he knows he'd regret betraying that trust."

CanRay

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« Reply #11 on: <09-02-11/1042:13> »
How does a dead guy dock 10% of their pay?
Never read any of my work, have you?

Obviously I'm talking about the one that's...  "Slightly" touched in the head.
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Red Canti

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« Reply #12 on: <09-02-11/1225:25> »
How does a dead guy dock 10% of their pay?
Never read any of my work, have you?
Might've, I like lurking around the Fan Fiction section.

Quote
Obviously I'm talking about the one that's...  "Slightly" touched in the head.
The Most Dangerous Prey expy?
"Always Trust Mr. Johnson, always. Just make sure he knows he'd regret betraying that trust."

The Big Peat

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« Reply #13 on: <09-02-11/1308:44> »
I do think Red Canti has a point though... I certainly think any Johnson who pulls a gun at the negotiation table has probably lost the moral high ground on calling people unprofessional :p

(And, of course, depending on group, has possibly lost other things as well).

edit: Using Emotion software also, while more expensive, probably isn't going to get noticed. If its allowed. Which it shouldn't be, on account of being broken.
« Last Edit: <09-02-11/1314:41> by The Big Peat »

Critias

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« Reply #14 on: <09-02-11/1338:53> »
Any any Johnson that tries to blow an emotitoy off someone's shoulder, lapel, keychain, or where-ever the damned little thing is dangling from?  Yeah.  That's not a matter of professionalism, it's a matter of "return fire time."