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Megacorp Character. Need Knowledge Skills (Now with Character Sheet!)

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CanRay

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« Reply #15 on: <09-04-11/2318:10> »
Well, if she's working for Cobra, Parachuting is going to be damned useful with those Auto-Eject systems they have in all their craft that keep people from dying.  :P
Si vis pacem, para bellum

#ThisTaserGoesTo11

UmaroVI

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« Reply #16 on: <09-05-11/0640:06> »
Are you remembering that whichever you have less of (cyberware or bioware) gets its essence cost halved? I think you could fit Wired Reflexes 2 and Reaction Enhancers 2 into there, and that would be a huge boost to how effective you are at fighting. I would cut the Platelet Factory and scrape a bit to try to afford at least the wired reflexes - getting the Reaction boost means you're less likely to be shot and thus need the platelet factories, plus the extra IPs are very important if you plan to be effective in combat.

Phylos Fett

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« Reply #17 on: <09-05-11/0744:30> »
I didn't see all those augmentations coming - I thought she'd be more of a Face!

Frankie the Fomori

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« Reply #18 on: <09-05-11/1233:24> »
Couple of ideas, not sure if they are solid though.

You could get a couple Bio-ware as used: they are fairly ESS friendly so the increase will not hurt to much and you could save a ton of money.

Second: if you drop toughness then you could take blackmarket pipeline (wares) to get another 10k-20k back....

Just a couple thoughts, hope you enjoy your PC

CobraCommander

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« Reply #19 on: <09-05-11/2009:45> »
Yeah, I imagine the concept sounds more like a pretty solid Face build, but I really enjoyed the idea of a combat secratary. At the most she could be more megacorp specialist Face if it comes to that. Sadly I am sitting at 2.1 Essence with everything I have right now, But the Pipeline could definately do the trick. How does that work in game terms? I kind of imagined her getting most of her bioware from her megacorp employers. Like she became some kind of "Weapon X" program subject.

I could drop the platelet factory yes, but I don't think I'd want to be so far down the essence scale to the point one fatal accident put her into technozombie mode. I would be quite content with just one more Initiative pass though. I'll go over her once more, see where I can't squeeze out some more money/essence.

What do you mean by "essence cost halved" UmaroVI? Could you point me to a rules reference for that? It would definately be helpful if I could get an "essence discount" on most of my bioware though.

Thanks for the info guys! Any other glaring things jump out at anyone?
COOOBBBRRRAAA!!!

Frankie the Fomori

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« Reply #20 on: <09-05-11/2048:14> »
"Second-hand Bioware
Also called “clearance” bioware so as not to disgust the
bargain hunters, second-hand bioware is a growth market. While
second-hand organs and implants are sometimes available from
the original owners, this is less common than cyberware and
bioware acquired from corpses or through other nefarious means.
Specialized underworld operations such as Tamanous and the
Body Bank deal as much in natural organs as in bioware. Only
basic bioware can be found second-hand—alpha or better grade
and cultured bioware are by definition protein-matched and
cannot be implanted in another body. Apply the Essence Cost,
Availability, and Cost modifiers to the second-hand implant as
noted on the table below"

Page 61 Augmentation
They do not have the table though, but I have read that it is the same as used Cyber ware ESS cost: 1.2/ cost: half

Edit: I found the Grades table in runner's tool kit compiled tables: page 31

IMPLANT GRADES
Grade               Essence Cost Multiplier: Availability Modifier: Cost Multiplier: Page
Standard                          1                                    —                          1                     313, SR4A
Second-hand                 1.2                                –1                           0.5                   32, AU
Alphaware                       0.8                                —                             2                    313, SR4A
Betaware                         0.7                                 —                            4                     313, SR4A
Deltaware                        0.5                                —                           10                    313, SR4A
« Last Edit: <09-05-11/2058:25> by Frankie the Fomori »

UmaroVI

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« Reply #21 on: <09-05-11/2137:13> »
"Essence losses from cyberware and bioware are tracked separately.
Only the higher of the two totals deducts from Essence in full, with
the other deducting at half. For example, if a character has an Essence
loss of 1.5 from cyberware and 2.5 from bioware, then the character’s
Essence  is  6  –  2.5  (full  bioware)  –  0.75  (half  cyberware),  or  2.75.
Players should keep track of both, as it’s possible one can outpace the
other as the character implants more cyber or bio into his body." SR4A p86

You generally want to drop your essence down to "just above 0" unless you are awakened or a technomancer.

CobraCommander

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« Reply #22 on: <09-05-11/2145:30> »
So what you're telling me is if I take Wired Reflexes 1 the essence cost will only be 1 because I have more Bioware then Cyberware? That's amazing.

UmaroVI

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« Reply #23 on: <09-05-11/2200:12> »
Yep. For this reason you typically want to "mix and match" with the two types rather than stick to one. For example, if you want lots of straight stat-enhancement - like your character - you want to get that from Bioware's very efficient Muscle Toner/Augmentation and Suprathyroid, then get Wired Reflexes+Reaction Enhancer. If you want to go robocop with cyberlimbs, that's when you get Synaptic Boosters.