Orks have the Logic cap lowered, so I think Dwarf is not that bad of a choice, squee.
If you care about Strength enough to want 3 strength over 2 or 1 strength (or you just like being short), stay dwarf. If you would rather have less strength and more points, go human, keep the same stats other than strength, and save points.
On the whole I think your setup is basically fine, I would consider dropping Infiltration 1 and Biowire-ing it later as Squee suggested.
I would really want more body if you plan on meatspace fighting, so you don't get killed. I would fill out the space in your cyberarm with Body Enhancement 3, Armor Enhancement 3 (have to start with 2 at chargen and then upgrade), and a Cyber Holdout Pistol, and [1] of whatever. Also, customize yourself +2 more body onto that arm. That gets your averaged body up to 4 so you can wear more armor, and gets you decent armor from the arm itself, so you are much less likely to die.
If you can shake up the points, Electronics 4 is probably a good idea - it's 10 bp now, or 20 karma later.
If this were my character, the changes I would make would be:
Go human, drop to Strength 1 (saves 15 points)
Drop Infiltration and just accept that you suck at this for now - if there's a sneaky-sneaky job, you're going to be doing matrix work, hopefully (saves 4 points)
Electronics 4 (spends 10 points)
-1 Charisma, +1 Reaction (0 points net) [because it's 15 points to buy Charisma 3 later if you decide you need the third registered sprite, whereas 25 to buy Reaction 5 later]
9 points for 45k more gear, which should be enough for some good pistols, the arm upgrades mentioned above, armor, sensory gear, and the other "basics." If you have spare, specialize some skills at chargen.