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Zombie Apocalypse in SR

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Zilfer

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« Reply #15 on: <09-08-11/1450:28> »
I pretty much did a Racoon City rip off and all my PC's enjoyed it. I started it out with a delievery run for someone they had worked before, and it was a package not to be looked at. (last time they got a similiar run and they got bonus pay for not looking)

Well they have a guy who has an addiction to fire and explosions.... and they took the package on an airplane ride.... :P If the guy had done his composure check worth a damn it might have been different. I wasn't planning on it, but i was keeping the possibility open. When the mexican threw a grenade out of the plane and caused it to crash land i figured i'd do Zombies because they all agreed this is probably the best system we could run a zombie splurg in.

So i had them all take stun damage enough to fill their stun bar no matter what most of them rolled and hopefully not kill them. (one came close) And they woke up in a hospital.... <.<

(beginning of Resident Evil 2 anyone?)

Oh and no one checked their emails right away but once they noticed weird things happening they checked their email. Their employer had sent them seemingly messages so much that it filled up their inbox. First on they open says....


"GET OUT"

>.> the PC's didn't bother to read the rest of the messages.... xD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

shion

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« Reply #16 on: <09-08-11/1512:23> »
Sounds fun,  I am running a NAN based campaign.  The particular tribe's holdings include some awakened pharmaceutical company.  A hacker broke in to use the facility to try out a combat drug designed to be given to soldiers.  The formula didn't quite work out, and the company unaware of the late night dabbling sent out shipments of psychotic behavior inducing pills under it's EZdoze packaging.  The zombie part comes in because of the rage ridden psychotic and enhanced attribute behavior.   The twist is that the "mistake" in the formula was intentional and contrived by spirits who found possession is easier when the user is in said  psychotic state.  The thing that holds this back from your classic zombie fest is victims aren't infectious, which in my opinion is a key element to the zombie mystique.

Bug spirit drones can also sort of pull a zombie feel (suppose you could always work out some sort of possession infection if you bent the rules a bit).  In my case the spirits were pissed off Indians who's tribe had been wiped out and originally owned the land in the 1700/1800's.  They were hung out to dry by other tribes as well and so were particularly bitter and are now orchestrating their vengeance.  Getting physical bodies was sort of the first step.

Cass100199

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« Reply #17 on: <09-08-11/1619:05> »
Well, we now know Aztlan's "Final Solution"...

That was kinda along the lines of what I was thinking, either Atzlan or Amazonia weaponizes ghouls and the outbreak starts in Bogota.
You can't tell me what toys I can play with.

CanRay

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« Reply #18 on: <09-08-11/1622:21> »
Sounds more like an Azzie "Dick Move" than an Amazonian "Dick Move".
Si vis pacem, para bellum

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shion

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« Reply #19 on: <09-09-11/1326:23> »
Hmmm, I'm thinking now.... Think I'll set up a scenario with a shoot out near the cities water resevoir.  Ghoul vilian is getting away crossing iron walkway over resevoir, characters likely to shoot anyway...

A few weeks later a story on a rash of outbreaks of HMHVV with no explained source.   Suppose it's better to have a couple of ghouls get shot into the water.  In any case you'd have the characters be the unwitting perpetrators of the cities sudden outbreak problems.  Then you have some key arcology folks come down with it and some serious investigation ensues into the source... a good way to have just about every important faction really annoyed with the characters.  I don't suppose a hide out under the most obscure rock you can find makes for an excellent campaing however.  Perhaps a blackmail angle by the johnson who's worked out the cause and now figures he has a team of workers for life, lest he let the folks affected know about the original cause of their water problems.   good stuff.  Also helps to make the characters more aware of the incidental affects of their actions.  The sort of thing they don't usually concern themselves with, ie. where the bodies land.

JoeNapalm

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« Reply #20 on: <09-09-11/1532:57> »
It doesn't come up much, but my characters do actually have "Zombie Plans" based on their individual natures and skills.

Characters?! Heck, all of our players have a Zombie Defense Plan!

That reminds me...gotta price out those automatic hurricane shutters...might not have time to lock-down manually...

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CanRay

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« Reply #21 on: <09-09-11/1624:56> »
It doesn't come up much, but my characters do actually have "Zombie Plans" based on their individual natures and skills.
Characters?! Heck, all of our players have a Zombie Defense Plan!

-Jn-
Ifriti Sophist
What what point does knowing anything about me makes you think I don't have Zombie Emergency Plans (Yes, plural) at all times?

I even have them based on where I am in the country, for the few times I travel.  Hopefully I'll feel better so that I can post the ones for my characters later.  My own?  Get your own damned plans.  Mine are staying MINE!
Si vis pacem, para bellum

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FastJack

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« Reply #22 on: <09-10-11/0119:38> »
It doesn't come up much, but my characters do actually have "Zombie Plans" based on their individual natures and skills.
Characters?! Heck, all of our players have a Zombie Defense Plan!

-Jn-
Ifriti Sophist
What what point does knowing anything about me makes you think I don't have Zombie Emergency Plans (Yes, plural) at all times?

I even have them based on where I am in the country, for the few times I travel.  Hopefully I'll feel better so that I can post the ones for my characters later.  My own?  Get your own damned plans.  Mine are staying MINE!
Running to America and stealing guns from Wal-Mart does not constitute a plan.

Phylos Fett

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« Reply #23 on: <09-10-11/0436:08> »
It doesn't come up much, but my characters do actually have "Zombie Plans" based on their individual natures and skills.
Characters?! Heck, all of our players have a Zombie Defense Plan!

-Jn-
Ifriti Sophist
What what point does knowing anything about me makes you think I don't have Zombie Emergency Plans (Yes, plural) at all times?

I even have them based on where I am in the country, for the few times I travel.  Hopefully I'll feel better so that I can post the ones for my characters later.  My own?  Get your own damned plans.  Mine are staying MINE!
Running to America and stealing guns from Wal-Mart does not constitute a plan.

Well, it is a plan, just not a very good plan.  ;)

CanRay

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« Reply #24 on: <09-10-11/1037:34> »
Running to America and stealing guns from Wal-Mart does not constitute a plan.
If your plan for surviving the Zombiepocalypse is "Run to Wal-Mart", or any other big box store, think of a new plan.  That's what everyone does in a panic.  All you need is one infected and suddenly the whole place is Big Box Zeds.
Si vis pacem, para bellum

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FastJack

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« Reply #25 on: <09-10-11/1056:36> »
Never said that was my plan. Mine involves heading over to my BiL's place (our local police firearms instructor/tactics supervisor/sniper) and hold up with him.

CanRay

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« Reply #26 on: <09-10-11/1057:29> »
Good plan.
Si vis pacem, para bellum

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Zilfer

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« Reply #27 on: <09-10-11/1305:02> »
Never said that was my plan. Mine involves heading over to my BiL's place (our local police firearms instructor/tactics supervisor/sniper) and hold up with him.

What about food an ammo? :P

Me and my friend joked, we'd go get a sniper rifle, and head to his home state of Wyoming. CUS NO ONE LIVES THERE! and you'd see a zombie coming a mile away. (quite literally) Any one up for shooting contest? xD
Having access to Ares Technology isn't so bad, being in a room that's connected to the 'trix with holographic display throughout the whole room isn't bad either. Food, drinks whenever you want it. Over all not bad, but being unable to leave and with a Female Dragon? No Thanks! ~The Captive Man

Phylos Fett

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« Reply #28 on: <09-10-11/1809:23> »
Mine involves heading over to the Winchester for a couple of pints...

 

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