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[OOC] Playing for Fools

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lwcoyote

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« Reply #15 on: <09-12-11/2102:05> »
Im likely looking to make a social/combat sort of character, as t hat is my tendency/comfort zone. I have a character I made for another game that didn't get off the ground I might recycle, not sure though.

Netzgeist

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« Reply #16 on: <09-12-11/2333:31> »
How do you handle Threading for Technomancers? Is it an action that takes no time?

Edit: Netzgeist, if you want to play a hacker/face, I'll run a dronomancer that runs secondary matrix support/combat. I'm looking into it and liking the possibilities.

I'd like if you could fill this role. I am not carved for rigging... and it's always nice to have company on the 'trix.

Deliverator

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« Reply #17 on: <09-13-11/1359:47> »
What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.

Jeeves

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« Reply #18 on: <09-13-11/1535:15> »
I'm still up for making a character. I'm working on him now, for the "ranged combat" part of the team, unless i missed a post saying it was taken.

IrregularS

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« Reply #19 on: <09-13-11/1717:15> »
How do you handle Threading for Technomancers? Is it an action that takes no time?

Yeah, threading is a non-action. I do generally limit the number of times you can do threading though, because it's just a lame way to play the game if you repeatedly thread until you get the result you want.

Cool. I'm not interesting in threading more than once, really. I think it breaks the spirit of the rules, plus I don't wanna risk eating a bunch of fading damage from it.

What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.

I'd like to know as well. I usually start with stats, create a story that I like, then tweak the stats to make them fit.

Also, how do you feel about Empathy software for Technomancers and their ability to thread it? I'm not looking to be a face, but it's nice to have a few more dice when you really need it. I'll be needing it sometimes with this game focusing more on the social aspect.
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Netzgeist

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« Reply #20 on: <09-13-11/1828:17> »
Questions, questions...

StarManta, do you allow Custom Commlinks and Custom OS for them?

StarManta

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« Reply #21 on: <09-13-11/2014:56> »
Also, how do you feel about Empathy software for Technomancers and their ability to thread it? I'm not looking to be a face, but it's nice to have a few more dice when you really need it. I'll be needing it sometimes with this game focusing more on the social aspect.

I'd say that threading Empathy software would require some knowledge of social skills to create in the first place. In game terms, the effective rating of any Empathy complex form you thread would be limited to the rating of the appropriate social skill (depending on what the empathy form is being used for).

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What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.

Normal dice pool for your specialty skill set should probably be in the neighborhood of 12-18.

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StarManta, do you allow Custom Commlinks and Custom OS for them?

Yes.

Also, Jeeves has PM'd me withdrawing, so we're again in need of ranged combat.

wizard_of_ozzy

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« Reply #22 on: <09-13-11/2025:50> »
I'm interested. How often do you except to post and what kind of ranged combat are you looking for (i.e specifically long ranged sniper or just general gun combat?)

IrregularS

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« Reply #23 on: <09-13-11/2104:43> »
Also, how do you feel about Empathy software for Technomancers and their ability to thread it? I'm not looking to be a face, but it's nice to have a few more dice when you really need it. I'll be needing it sometimes with this game focusing more on the social aspect.

I'd say that threading Empathy software would require some knowledge of social skills to create in the first place. In game terms, the effective rating of any Empathy complex form you thread would be limited to the rating of the appropriate social skill (depending on what the empathy form is being used for).


What of buying the Empathy CF straight out? Same limitations? It'd still be restricted to being used through a mechanical device (although, I don't plan on being outside VR a hell of a lot). As a side note, I'd present an arguement against letting Sprites use the Assist Operation task on Empathy CFs. It doesn't make a lot of sense to me for a strictly virtual being to be able to help understand the social interactions of meatspace creatures.

Tacnets are of interest to me as well, however, I'm gonna wait till later on that. I'm wanting to put out there what I'm interested in. Honestly, I don't care much about the bonuses with them as much as the data gathering in a fight.

Finally, what can I remote control? Am I limited to drones, vehicles, and such typical examples, or can I remote control anything that has a computer and a link, such as a medkit?

So many thing to get clarifications on!
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StarManta

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« Reply #24 on: <09-13-11/2120:59> »
What of buying the Empathy CF straight out? Same limitations? It'd still be restricted to being used through a mechanical device (although, I don't plan on being outside VR a hell of a lot). As a side note, I'd present an arguement against letting Sprites use the Assist Operation task on Empathy CFs. It doesn't make a lot of sense to me for a strictly virtual being to be able to help understand the social interactions of meatspace creatures.
Yeah, same limitations, and agreed.

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Finally, what can I remote control? Am I limited to drones, vehicles, and such typical examples, or can I remote control anything that has a computer and a link, such as a medkit?
This'll probably be a case by case thing. As for medkits, the description implies it can't be remote controlled, so I'll say that one is a no. (Except for Valkyrie modules, which do say they can be remotely controlled.)

Netzgeist

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« Reply #25 on: <09-13-11/2215:48> »

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What kind of dice pools are we looking at? Trying to figure out where okay, good, and whaaaaaat? is.

Normal dice pool for your specialty skill set should probably be in the neighborhood of 12-18.

Nice, I'm thinking something about 14~16 for social-fu (second face I do without initial Tailored Pheromones... it does not fit with the character concept I'm working on) and 10 to hacking attempts.

IrregularS

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« Reply #26 on: <09-13-11/2330:21> »
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Finally, what can I remote control? Am I limited to drones, vehicles, and such typical examples, or can I remote control anything that has a computer and a link, such as a medkit?
This'll probably be a case by case thing. As for medkits, the description implies it can't be remote controlled, so I'll say that one is a no. (Except for Valkyrie modules, which do say they can be remotely controlled.)

I don't know why, but I just looked up Medkits and Autodocs in the SR4A and the book expressly says that Medkits and Autodocs can be accessed and controlled remotely. Hmmm... well, I feel stupid for bringing it up now...
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StarManta

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« Reply #27 on: <09-14-11/0011:02> »
I don't know why, but I just looked up Medkits and Autodocs in the SR4A and the book expressly says that Medkits and Autodocs can be accessed and controlled remotely. Hmmm... well, I feel stupid for bringing it up now...

Oh, you're right. In the gear listing for the medkit it says nothing of the sort, but in Running the Shadows (p.253) it does say they can be accessed remotely. My mistake.

(In this case, it's probably a case of "Untrained person hooks the patient up to the medkit, trained person then connects to the medkit to do his work" sort of thing.)

Thermo

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« Reply #28 on: <09-14-11/0023:30> »
If you're still looking for a ranged character, I've been working up a character that should be pretty interesting. Uses a strength 8 bow with cyberarms and a smartlink. Probably going to stick with human. He'll be something a little different from the standard sniper character. He'll be able to use crossbows as well for closer-ranged combat, as well as some melee skills (spurs? clubs? unarmed? hard to decide!). He'll have good infiltration skills as well so he can get into restricted places with some of his toys.

StarManta

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« Reply #29 on: <09-14-11/0034:13> »
You got it. Though, it will be interesting to see how you reconcile a character who's techy enough to have cyberarms and and old-school enough to choose bows over guns.
« Last Edit: <09-14-11/0036:23> by StarManta »

 

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