Specifically South America, Brazil location information to be specific. I poked around (very minorly) the forums and I didn't really see a background section on the game as a whole that jumped out at me (I could be just very blind I suppose) but I was looking for information about the other countries (South America to be specific) Maps and the like. I should break it down though.
So my group consists of about six people including myself, I'm fairly new to their group since they're a bunch of old gamer friends one of my friends used to play with and I've been brought into the gaming circle. Currently we've all decided to try and put together a shadowrun team as apposed to a bunch of guys that end up getting put on the same job. Right now the hardest thing we're running into is cementing the team as a whole. There's been a few character swaps within the first few sessions, trying to fill in holes within the group. Needing a Decker was one of them. But it's taking longer then everyone thought. With this group everyone takes a turn GM'ing a game round robin style, and it's getting close to my turn and I want to put together a fairly long campaign. The others will be able to run games within mine when it comes to their turn, and we've all agreed if someone wants to run a lengthy campaign, that the others should work within that game and keep the main focus kinda in mind, asking permission beforehand concerning runs so as not to throw the whole plot line out the window with an offshot side mission.
Now another problem most of us are seeing is that the white collar shadowrunning we're all doing is starting to get dull. Pick up a job within Seattle and get it done, get paid and wait for the next one. There's no real big motivator to get everyone on the same page to accomplish a specific goal. There's no real "Adventure outwards and do general good guy stuff (mind you shadowrun good guy stuff) and accomplish some awesome goal" Which is what I want to try to do with my game. What I want to do is get them sent to Brazil where the party will (hopefully) take on something that is like that and spend some time outside the white collar shadowrunning gig. They wont really have to shadowrun per say, they could help save a village from evil spirits, or even help topple the local Warlord/Megacorp crushing the life out of the local population. If anybody has played the RPG game Rifts then you'll know what I'm getting at. So for whatever reason they'll be stuck there, and will have to make do.
What I'm asking is I'm having trouble finding specific information on South America and I'd like to be pointed in the right direction. I asked my friend who has been playing since like... 1st Edition if there was anything like a world map that showed the current state of worldly affairs and he said no, not to his knowledge. So I'm looking for info, plot hooks, reasons, just basically anything that I could look at or use to make this game fun. I have quite a lot of experience running D&D games, but this will be my first real attempt at running a Shadowrun long term campaign, and I want to show these guys that I can put together a well thought out and fun game that they'll be able to look back on and say "Hey, remember when our guys were sent to Brazil and we ended up doing *blank*."
I'm fortunate enough to be able to hear about their old war stories like how their group ended up getting transported to the "Rifts" world and were running around there doing awesome sounding things. I would hope it will end up something like that. Does anybody have anything they'd be willing to share?
Thanks
COOOBBBRRRAAA!!!