EmployedLuka Radic (Grey), technomancer rigger/hacker
Knowledge Skills
== Knowledge Skills ==
Area Knowledge: Lagos : 1 Pool: 6
Drones : 4 Pool: 9
Mercenary companies : 4 Pool: 9
Smuggling : 1 Pool: 6
Urban Brawl : 4 Pool: 9Gear
== Lifestyles ==
Auburn Garage 1 months
Comforts: Middle
Entertainment: Low
Necessities: Middle
Neighborhood: Low
Security: High
Qualities: Inconspicuous Housing, Physical [2LP]
Ultramodern [1LP]
Workplace [1LP]
Pest Magnet (Rating 2) [-3LP]
Trigger-Happy Landlord [-1LP]
Worse Neighbors [-1LP]
Bolt Hole / Contraband Storage 1 months
Comforts: Street
Entertainment: Street
Necessities: Middle
Neighborhood: Squatter
Security: High
Qualities: Affiliated [-3LP]
Rough Neighborhood [-1LP]
== Armor ==
Form-Fitting Full-Body Suit6/2
+Chemical Protection 6
Lined Coat 6/4
+Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg Casings 0/1
SecureTech Shin Guards 0/1
== Weapons ==
Ares Predator IV
+Folding Stock, Powered
+Personalized Grip
+Smartgun System
+Underbarrel Weight
Pool: 0 DV: 5P AP: -1 RC: 3
Unarmed Attack
Pool: 0 DV: 2S AP: - RC: 0
Yamaha Pulsar
+Personalized Grip
Pool: 0 DV: 6S(e) AP: -half RC: 1
== Commlink ==
Meta Link (1, 0, 0, 2)
== Gear ==
Contact Lenses Rating 3
+Vision Enhancement Rating 3
+Vision Magnification
+Image Link
Earbuds Rating 1
+Audio Enhancement Rating 3
Fake SIN (Morgan Vrinn) Rating 4
+Fake License (Restricted drones) Rating 4
+Fake License (Weapons) Rating 4
Fake SIN (Nadya Rasavskaya) Rating 4
+Fake License (Drones) Rating 4
+Fake License (Weapons) Rating 4
== Vehicles ==
Dodge Guardian (Police Motorcycle)
+Armor, Normal Rating 16
+Morphing License Plate
+Personal Armor Rating 10
+Rigger Cocoon, Basic
+Spoof Chip
+Walker Mode
+Weapon Mount (Normal, Internal, Fixed, Remote)
+Camera, Trideo Rating 6
+Vision Enhancement Rating 3
+Low Light
+Smartlink
+Camera, Trideo Rating 6
+Thermographic
+Vision Magnification
+Microphone Rating 6
+Spatial Recognizer
+Audio Enhancement Rating 3
+Vehicle Sensor
+Laser Range Finder
+Motion Sensor
Ford LEBD-1 (Medium)
+Armor, Normal Rating 9
+Improved Takeoff and Landing Level 2
+Mechanical Arm
+Weapon Mount (Normal, External, Fixed, Remote)
+Medium Drone Sensor
Lockheed Vulcan (Large)
+Fuzzy Logic
+Mechanical Arm
+Activesoft (Aeronautics Mechanic) Rating 3
+Copy Protection Rating 3
+Registration
+Large Drone Sensor
Lone Star Strato-9 (Medium)
+Ammo Bins
+Armor, Normal Rating 9
+Chameleon Coating
+ECM Rating 2
+Improved Takeoff and Landing Level 2
+Obsolescent
+Satellite Communication
+Weapon Mount (Normal, External, Flexible, Remote)
+Medium Drone Sensor
MCT Fly-Spy (Minidrone) ("Yellow Bird")
+Chameleon Coating
+Improved Takeoff and Landing Level 2
+Maneuver (Self) Rating 2
+Copy Protection Rating 2
+Registration
+Minidrone Sensor
+Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
MCT Fly-Spy (Minidrone) ("Red Bird")
+Chameleon Coating
+Improved Takeoff and Landing Level 2
+Maneuver (Self) Rating 2
+Copy Protection Rating 2
+Registration
+Minidrone Sensor
+Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
MCT Fly-Spy (Minidrone) ("Blue Bird")
+Chameleon Coating
+Improved Takeoff and Landing Level 2
+Retrans Unit
+Maneuver (Self) Rating 2
+Copy Protection Rating 2
+Registration
+Minidrone Sensor
+Camera, Trideo Rating 6 [Vision Enhancement 3, Vision Magnification]
Rover 2068 (SUV)
+Amenities, High
+Anti-Theft
+Armor, Normal Rating 20
+Drone Rack, Small
+Gun Port
+Morphing License Plate
+Off-Road Suspension
+Passenger Protection Rating 2
+Personal Armor Rating 10
+Retrans Unit
+Rigger Cocoon, Basic
+Run Flat Tires Rating 1
+Spike Strip
+Spoof Chip
+Weapon Mount (Normal, Concealed, Flexible, Remote)
+Camera, Trideo Rating 6
+Vision Enhancement Rating 3
+Low Light
+Smartlink
+Camera, Trideo Rating 6
+Thermographic
+Vision Magnification
+Microphone Rating 6
+Spatial Recognizer
+Audio Enhancement Rating 3
+Vehicle Sensor
+Laser Range Finder
+Motion Sensor
Steel Lynx (Large)
+Armor, Normal Rating 8
+Chameleon Coating
+Weapon Mount (Normal, External, Turret, Remote)
+Defense Rating 3
+Copy Protection Rating 3
+Registration
+Large Drone Sensor
+Targeting (Self) Rating 3
+Copy Protection Rating 3
+Registration20 questions
We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
People who knew him say Luka Radic has her father’s eyes. In most other ways she’s more like her mother; they have the same café-au-lait skin and iron sense of determination, and Grey spent most of her life as a mercenary as well.
Her third ‘parent’, in a way, is a hovertank nicknamed Condor One. It’s complicated.
Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?
Grey’s mother would be horrified that her only child had fallen so far from the mercenary’s code of honor, dubious as it is. Impossible to say what her father would do; he was a logistics officer who got hooked on chips and vanished when Grey was a child, fate unknown but probably dead in a ditch somewhere.
Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about the event, and what was he doing at the time?
On November 2, 2064, Grey was about sixty klicks outside Alexandria, practicing battle maneuvers with her company in an Ares-BAE ‘Centurion’ heavy tank. When the second Crash hit, the tank locked down with Grey inside; no one was able to reach her until it was all over. Apart from a few hours’ missing memory and a splitting headache, she seemed unharmed. She wasn’t; her technomancer abilities started to appear not long after. Almost more unsettling was the way part of her mind seemed to have… merged with the Centurion, almost. After the Crash, she was 85% ork, 15% hovertank, and entirely freaked out. With a merc’s instinct for self-preservation, she kept her mouth shut and was able to fly under the radar for a few years, surviving the ghoul attack that took out most of her company and making her way as an independent agent.
It was a pretty good life, all things considered, and the bloody Emergence of 2071 turned it upside down. After the existence of technomancers became public knowledge, it was harder to hide; in 2072, the company she was with at the time found her out. A combination of luck and paranoia got her early warning to their plan to sell her brain to a corp, not necessarily with the rest of her attached. She found the company’s biggest enemies and told them everything she knew as revenge, and then went to ground. The payoff from delivering her former employers in a neat little gift-wrapped box was more than generous enough to get Grey and most of her gear safely to Seattle, on the other side of the planet from a very pissed-off merc captain.
Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
To anyone who doesn’t know Grey’s side of the story, it looks like she sold out her unit and ran for it. There’s not a mercenary company in the world that would take her now and most of her old contacts aren’t answering her calls, so she’s running the shadows as a way to support herself and keep life interesting.
People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?
Grey recently set up shop in the straightforwardly named Auburn Garage. (She doesn’t have a lot of imagination when it comes to naming things that aren’t drones.) It’s in one of the sketchier parts of the district, where rents are low enough that she can afford enough space for a sizeable workplace. Most of the furnishings in the living quarters were ripped out of a luxury Rover 2068 SUV, which explains the sometimes bizarre combination of top-of-the-line wet bar and table made of milk crates.
Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
Grey’s primary conviction is ‘Always look out for number one.’ She got part of her brain scrambled with a tank during Crash 2.0, so her other primary conviction is ‘Acquire primary target and seek further instruction.’
Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a person’s character are as important as the qualities. What do you dislike most about your character’s personality?
Practicality is a survival trait for people in Grey’s line of work, but she takes her self-centered and occasionally vindictive will to survive too far. A little more of the mercenary code of honor she disdains so much would be a good thing, in her case.
The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the “Big Ten” triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
Grey respects Ares, who make a lot of the ordnance she sees in the field. She’s suspicious as hell of Evo, with their creepy group-think vibe.
People make acquaintances and friends; we’re hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. There’s a story behind each and every one of these relationships. What is the story with your character and her contacts?
Shady Paco is Grey’s fixer. He’s small fry, a long way from breaking into the world of big runs and bigger payoffs, but Grey’s new in town and without friends to make the right introductions Shady Paco was the best she could do. She estimates an 85% chance he’ll be dead of an overdose within 5 years.
The London Eye are the only people Grey’s still in touch with from her mercenary days, because they’re the only ones who don’t give a damn about the code of honor she smashed into little pieces. They’re a group of hackers and riggers, based physically in Lagos, who banded together to share useful information. Grey’s not a full member, but the Eye are a good place to find work and sell off things she happens to ‘pick up’ on runs.
It’s Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
Probably visit a junkyard. Scrap yards are like Christmas for Grey; there’s always something useful hiding in a corner, and being able to find them where no one else can is half the fun. She’d spend the rest of the day -- and night, if necessary -- cleaning and repairing whatever semi-functional bit of crap she dragged home.
Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
Grey spent most of her professional career as a mercenary, so her skill set is a little more straightforward and less focused on stealth and intrigue than the average shadowrunner. She spends most of her leisure time following Urban Brawl, although so far Seattle’s culture is a little disappointing compared to the not infrequent deaths and maimings of her native Nigeria.
Everyone has their limits. People can be dark, but most people’s instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
Grey tries to keep collateral damage to a minimum, but that’s more practicality than morality. Apart from that, the only thing she tries not to touch is the drug trade, in particular BTLs, which got her father when she was still too young to remember him.
If you have an Awakened or technomancer character, consider your character’s tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
Grey’s a practical technomancer. She doesn’t particularly like magic and isn’t interested at all in techno-shamanism, or whatever stupid thing the academics are calling it. The way she sees it, she’s just a rigger with a few special abilities. Her paragon, 01, is the machine part of her mind. The Centurion has no room for insecurity or error; information is information, and a target is a target.
While acceptance and bias vary from place to place, augmentations— be they bio-, cyber-, gene-, or nanoware—are increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
Grey was fairly young when the Crash 2.0 hit, too young to have taken the kinds of major injuries that would require artificial replacement. Afterwards, it seemed pointless; her brain is better than any computer.
Life as a shadowrunner is by definition outside the bounds of “normal” life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
Grey doesn’t have much of an opinion on mainstream culture, apart from her disdain for legal sports leagues. She’s lived such a fringe life that ‘normal’ people are like aliens to her.
Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
Grey has an irrational fear of head wounds; she’s a little obsessed with the possibility of a blow to the skull blinding her or damaging her brain. It’s a reasonable thing to want to avoid, but for her it verges on paranoia.
People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your character’s “sacred object” or “close one,” and how did they come to be so important to him?
Grey tries not to get too attached to her drones, because there’s always a possibility that something bad will happen to one of them, but she’s not entirely successful. Each one has a name, mostly bird-related, and a personality to the sprites that control it when Grey is elsewhere.
One of metahumanity’s greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
When she was a child, Grey wanted to circle the globe in an aircraft carrier. Now she wants a Reaper killdrone with anti-tank rockets and to go back to Africa. Neither seems likely to happen in the near future.
A person’s appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world affects his personality. What does your character look like, and what inspired his choices?
Grey stands at 5’10”, above average for a female ork, but she’s distinctly on the lanky side, with little musculature and fewer curves. She has medium brown skin and hazel eyes, and wears her thin, neat dreadlocks tied back in a bun. She dresses to avoid attention in worn fatigues or oil-stained work clothes; she’s no street sam, and without a drone to hide behind, it’s better not to stand out.
Everyone has a name, but a runner’s street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
Her call sign as a mercenary was Shrike, from her habit of giving her drones bird-related names. She ditched it when she fled to Seattle and now runs as Grey: quiet, bland, blends in with anything. That’s the plan, at least.
[/spoiler]