Getting players invested in the lives of their characters is key because it sets a base incentive that the players themselves have created for their characters. Case in point, I have 3 regular players (and one not-so-regular, and one that just joined in). Of the 3 regulars, 2 have no issues with finding things to do during downtime; the face/hacker has been learning Pilot: Ground Vehicles and writing his own programs to use and sell in the shadowmarkets, the mage is learning Arcana skill while searching for members to found a magical group that are also of his Hindi tradition. The Face/Hacker is the "best" example because he set up a clear hobby for his character. The mage is more nebulous and dependent on Karma as his plans are learn Arcana (karma cost), found magical group (karma cost), initiate (karma cost), and so on. So if the mage runs out of Karma then he's "done" until he earns more, while the Face/Hacker keeps on coding and mingling in the Matrix. But in the last couple of sessions the mage has also decided to date on of his contacts so that brings in "the relationship" angle which has no inherent Karma needs and can be used as a plot hook and/or source of information.
The 3rd regular player is tough. A 17 year old near-feral physad who had been kidnapped a few years ago from the Scottish wilds, taken to Seattle where she escaped and now lives in the shadows. There's little attachment to the modern world in general and Seattle in particular. Knowledge skills center mostly around Fey and Scotland. She decided to initiate but used the meditation/fasting ordeal which took a month...of her doing noting but meditating and fasting...in her house...alone. The player, on the other hand, is the most gregarious role-player of the group, he DM's his own game on a different night, and is the most thought-out and well planned player of the group. While he specifically decided to take a back seat so the other players could shine in the Shadowrun campaign, it's often obvious that he's bored during down time...which is partly his "fault" as he already knows what he wants to do, how to do it, and requires very little hand-holding. It's partly the other players' faults as they are more nebulous, do most of their rules-reading at the game table, and tend to have many many questions. And it's also partly my fault for not finding a better way to speed up the other two player's downtime rolls and conversations so that all three generally (over the long haul) average out to have equal time (can't always happen every session, but over many I hope to smooth things out).
But ultimately, having the characters have hobbies (running-related or not) is key.
As for the Karma for Cash, I've modified the older editions version to the following house rule:
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Karma for Cash (Fizzygoo House Rule)Characters may permanently spend their Karma points to receive nuyen. The amount of nuyen a character receives per Karma point is dependent upon their Lifestyle rating (SR4A 267-268, or Runner's Companion 153).
Characters roll 3D6 and multiply that by their Lifestyle's modifier, listed below;
Lifestyle | Modifier |
Street | x 10 nuyen |
Squatter | x 25 nuyen |
Low | x 100 nuyen |
Middle | x 250 nuyen |
High | x 500 nuyen |
Luxury | x 5000 nuyen |
Characters must use the Lifestyle level that they had prior to the start of the adventure for which they were awarded the karma. For example if a character with a Low Lifestyle finishes a run and uses their nuyen from that run to increase their Lifestyle to High, if they use Karma from that run for cash they must use their Low Lifestyle modifier. Only after their next run at High Lifestyle can they use the High Lifestyle modifier.
This money earned from Karma is generally assumed to be anything from payment from others for favors done or odd jobs to gambling wins to selling odd bits of paydata found while doing background non-run hacking to playing the stockmarket...all dependent on the character's over all Lifestyle.
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Note that my players have not used this yet so it may (probably will) require adjustments.
Hehe, Wyrm you and I are on the same wavelength here...keep 'em guessing
