Alright...
Question 1: What do you arm your goons with (sorted by type)?
For me, I try to make sure the goons I use are noticeably different for each group. The gear they have directly affects their tactics.
Knight Errant Beat Cop
- Armor: Armor Jacket (8/6)
- Weapons: AZ-150 Stun Baton, Ares Predator IV w/ 2 clips Reg
- Commlink: Basic Novatech Airware w/ Iris Orb (F: 3 R: 3 Si: 3 Sy: 3) w/ Basic User+, Encryption 3, Scan 3,
- Peripherals: AR Gloves, Skinlink, Subvocal Mic, Earbuds (Rat: 1), Glasses (4) w/ Image Link, Smartlink, Flare Comp & Visual Magnification
- Gear: 6 doses of Jazz, Flashlight, Gas Mask, 1 Trauma Patch, 1 Stim Patch (Rat: 4), 2 Plassteel Handcuffs, 1 iBall roller drone, Biomonitor, Handscanner (Cyberware 6, MAD 3, Geiger), Separate Trideo-Camera w/ Low-Light, Thermo, Flare Comp, Visual Magnification, Audio & Visual Enhancer 3
- Vehicle: 2 beats cops share a Chrysler-Nisson Patrol 1 w/ 1 Medkit, 1 Survival Kit and 2 Defiance T-250 Shotguns (w/ 2 mags Regular, Shock-Lock & Gel each)
Since Ares got the Seattle Contract largely on the idea that Lone Star was sloppy and unprofessional, they wanted Knight Errant to visibly well-trained and well-equipped, take a no-nonsense approach. Each beat cop has at least 1 rank in the Electronic Warfare group to be on guard for illegal or hidden commlinks. The separate Trideo-Camera is constantly recording what is in their field of view and the feed is link-able to the Glasses in case the specific beat cop doesn't have Low-Light or Thermo naturally.
As for tactics, the beat cops always patrol in pairs, watching the crowd and scanning commlinks. If they spot trouble, their first plan is draw the Predator and intimidate the suspect into submission. If they encounter 'soft' resistance, they switch to AZ Batons to stun and arrest. If they encounter 'hard' resistance, they pop a dose of Jazz, alert dispatch and find cover to return fire. In riot or warrant support, they break out the shotguns to pacify people (Gel rounds) or open doors (Shock-Lock).
However, what they have in equipment and training, they lack in area knowledge. The average beat cop is still working off of a street map overlay and doesn't have as many street contacts as their Lone Star predecessors had. This results in the players realizing that while KE beat cops are not to be screwed with, they don't know how to follow them once they slip into the bad areas of town and the local SINless aren't likely to point out where they went.