I've been going back through this thread (all 125 pages or so) collecting images to use for NPCs in my new campaign, and I have noticed something: There are two types of images of "characters", either realistic or stylized.
In the "realistic" category are the characters wearing real clothing, body armor, military fatigues, and generally looking the way a mercenary or soldier dresses when they go into combat. This includes sci-fi things like advanced armor and weaponry. The interesting note is that female and male characters are generally dressed very similarly, although it skews towards males depicted in realistic gear.
The "stylized" category is where things get weird. First, I've noticed an extremely high number of female characters in stylized, impractical outfits compared to males, and second the male characters are almost always unrealistic in ways that keep them covered. Now, I'm not complaining, I love pictures of attractive people in impractical outfits with big guns, that's basically what my campaign world is all about.
The problem I am having is that there aren't enough male characters in improbable and revealing outfits to finish populating my Seattle. The world of 2070 is so fluid and so diverse, there is no reason men shouldn't be dressing in crazy outfits that show off their bodies just as much as women do, and there would likely be little or no social stigma associated with it, or at least no more than a woman in a similar outfit would have.
So I am posting a request to all of the amazing people out there collecting and posting pictures: Keep up the good work, keep posting half-naked, cybered-up, crazy-hot shadowrunner-type women, but keep your eyes open for half-naked, cybered-up, crazy-hot shadowrun-style men as well.
I'll post anything I find to start it all off...










(Wow, it's really hard to find cyberpunk-themed images of hot guys. Most of it is practically yaoi. Even when the title says "Shadowrun" in it, it's about a 50:50 chance that it will be just gay porn. Not even a gun or cyberarm in the frame to give it context.)