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Urban Brawl -- 6th scenario [finished]

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Thermo

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« Reply #30 on: <11-05-11/1034:42> »
Thunderhead hears his commlink doohickey make a soft beep from his satchel. It takes him a few seconds to think of what the beep even came from. He fishes it out and gingerly pushes the flashing button on the screen, listening to the message.

Hmm, a smuggling job might be just what I need to get some fred back into my account. With any luck I can get the flower for Hatcher at the same time. In any case I might make enough nuyen to pay him for the new spell in nuyen instead of favors.

He pushes the "reply" button, half expecting the commlink to shoot sparks in his face, but no such bad luck.

"THANK YOU FOR THE TIP, FRIEND" he half bellows into the device's microphone.

Jeezus these insipid devices make me feel like an old man.

He tells the automatic cab to drive to the new address, sits back, and waits to see where he gets dropped off, peering through the windows to attempt to see if this is a set-up or a trap.

After all, in the shadows, you never know.

inca1980

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« Reply #31 on: <11-05-11/1046:03> »
@Thunderhead:

It doesn't look like a trap to you, so you climb out and the address is a mechanics shop embedded in a whole block of grimey-grey little store-fronts which form the first floor of a 3-4 story tall apartment complex.  Service pipes and electronic wiring buses cover most of everything around here and the occasional drone whizzes over-head.  Not too much traffic around though.  The door in the garage is half-way open and you hear talking inside.

Sichr

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« Reply #32 on: <11-05-11/1100:45> »
@B: Sorry I was playing tag with autorities, so no calls. Id better get some fake SIN for this opportunities, Im  getting tired odf this shit...in Siberia, noone asks you about your name, but here, it is 5 times a day outruning cop drones etc. Seems we got to move somewhere else, cops are on duty today...meet me in Renton, Ill tell you more and johnson is also there. [Coordinates follows]

INT(4)+Smuggling routes(5) (9d6.hits(5)=3)
« Last Edit: <11-05-11/1109:00> by Sichr »

Thermo

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« Reply #33 on: <11-05-11/1239:47> »
@Max (Fenrir Wolf):

(whispering) "Stay close and stay quiet, don't attack anything unless I tell you to."

[OOC: Animal Handling (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) = 12 (12d6.hits(5)=4) ]

Thunderhead checks the astral for any signs of magical activity in the area. If he finds nothing unexpected, he will walk to the half-open door of the garage and knock loudly.

inca1980

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« Reply #34 on: <11-05-11/1252:41> »
@Thunderhead:

[OOC: Dwarf: Will (5d6.hits(5)=4)Firewall: Will (5d6.hits(5)=2).]
As soon as you knock you hear a gruff voice ask you to come in.  When you enter you see an Amerindian dwarf with goggles draped around his neck talking to an elf in a hoodie with cargo pants and a backpack.  They both look at you and the dwarf asks:

"I suppose you're here for a job too, am I right?  That giant fraggin dog better be house broken or i'm gonna have to put it down.  And if that bird takes a crap on some of the new bodies i'm workin' on, you're payin for it chummer."

You think to yourself that this dwarf must be one stubborn chummer.

@Firewall:

You see the dwarf with beads in his beard and a whole medieval thing going on enter the garage.  You scratch your head for a moment because You don't understand what the Amerindian dwarf means by dog.  You don't see anything.......it does smell kind of funny around the dwarf though.
« Last Edit: <11-05-11/1314:03> by inca1980 »

Socinus

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« Reply #35 on: <11-05-11/1341:45> »
Man, I'm gonna end up working with the circus here.

"That aint' mine, I have no idea who...or...what that is.

What...uhh...what...kind of terrain are we talking about hoofing it over?"
In a society that has abolished all adventure, the only adventure left is to abolish that society

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inca1980

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« Reply #36 on: <11-05-11/1727:07> »
@Firewall & Thunder:

The dwarf responds to Firewall:  "Foothills of the rockies, heavily wooded and crawling with life which makes aerial surveillance real hard.  It's also the only sure way through the border without getting checked.  Aside from the tribal foot patrols that do reconnaissance, the only thing you gotta watch out for is the wild-life, but with enough fire and mojo power that's not too much of a problem.  As long as someone knows the outdoors, it should be a cakewalk all the way to the drop-off."


inca1980

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« Reply #37 on: <11-05-11/1911:54> »
@Zach & Brick:

The door of the garage is almost too small for Brick to get through but he ducks and slides in and nearly hits his head on a car which is up on a hydraulic lift.  Sichr comes in after him.  The dwarf looks at you both and sizes you up.

@Everyone:

The dwarf chuckes:

"Well would y'look at that!"

He looks over at Firestorm.

"Let's see.......you my friend say you're pretty slick with the wifi.  The dwarf definitely slings mojo.  That big ol' troll over there definitely looks like your muscle and from the look of his eye-implants he's good with the trigger.  Then his buddy the ork over there looks like quite the survivor.  I've seen 'em all.  So it looks like you got your team Mr. Elf!  So what do you say gang, move my package for me for 20k?"

He briefs you all on what he already told Firestorm and Thunderhead.  Then asks if you have any more questions.


Thermo

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« Reply #38 on: <11-05-11/2023:10> »
Thunderhead quietly surveys the group, feeling confident that it looks like a pretty solid team.

Hopefully someone else tries to negotiate, as 20k is great money for a milk run, but isn't nearly enough if things go seriously sideways. Every time I try to negotiate and things get heated, Max gets all agitated and activates his Fear power. Then things go to drek in a big hurry. Best to keep quiet.

Sichr

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« Reply #39 on: <11-06-11/0854:46> »
Zach looks around to see the company...well..since he didnt expect anything, he is nor disapointed nor pleased. He looks down on dwarf:
Anything we need to know about the package? Would it be traced by any means? Radio, radiation or magic emissions? Is it living? Makes it noise...or at least it is able to produce sound? Is it visualy appealing? Is it tought or fragile? Sensitive to elements, temperature and electricity?

Socinus

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« Reply #40 on: <11-06-11/1117:39> »
Apparently its..coffee. Not the soy stuff either. I'm not terribly clear on why this has to be smuggled but for 20 thousand, I'm less inclined to ask questions.
« Last Edit: <11-06-11/1320:57> by Socinus »
In a society that has abolished all adventure, the only adventure left is to abolish that society

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Firewall Character Sheet

Sichr

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« Reply #41 on: <11-06-11/1235:12> »
Half a ton, you say...well, we better get ourselves a mule or two...wait...
Zach looks his company over one more time...
Dwarf, pointy ear, himself and Brick...
If we are supposed to move this cargo on foot, that would be multiple ways across or inside NAN territory. Shit...this aint gonna be some rosegarden walk...

Teyl_Iliar

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« Reply #42 on: <11-06-11/2005:28> »
Brick's eyes narrow as he assesses the room. "I'll consider doing plenty of things for 20k but that kind of nature walk is low for the amount of trouble it's gonna be on our part." negotiation roll: Charisma 2 - 1 defaulting +2 street cred =3dp (3d6.hits(5)=1) "You've got Plenty of of machines in here. If you've got a spare walker drone that can help pack that load in it'll take most of the load off us, which will help us keep it protected and stay mobile. Throw that in and you'll have a deal."

(OOC:Judge intentions on the Johnson (5d6.hits(5)=3) / Visual perception of  the other two men in the shop. Visual perception of the two other men in the room. (8d6.hits(5)=2, Firewall 8d6.hits(5)=3) Thunderhead What can I tell about our new associates?)
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

inca1980

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« Reply #43 on: <11-08-11/0814:51> »
"Ok, i'll throw in a modified walker drone.  Just be aware that if something happens to it, you're gonna have to pay for it.  We got a deal"

inca1980

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« Reply #44 on: <11-08-11/1401:38> »
You take a look at a simple AR map that automatically shows you the path.  It's tough terrain, and definitely in the middle of nowhere.  The dwarf briefs you on the details of carrying the contraband.  You each will have a backpack that can be used to carry the loot, however each person with a backpack will be encumbered and have a -1 to agility & reaction.  This is in the case that you can no longer carry it on the drone for whatever reason.  The package needs to get out tomorrow night for it to arrive in a timely fashion.  He'll leave Seattle and eventually take Hwy 503 and you will get off at the drop-off point.  He'll come back 2 days later and pick you up at the same time. 

He says he'll have the drone fixed up and ready for you when you meet at the garage tomorrow at 1700 hours.


 

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