Max resist paralyzing howl: Wil(5) (5d6.hits(5)=2) [Max's rea goes from 4 to 2]
[OOC: The following rolls were totally botched by your's truly (used the wrong number of dice, compounded by other slap-forehead mistakes) and therefore after talking with Inca we decided to use the raw dice rolls to settle this combat round for Max. Hence no Invisible Castle reference unless you want to go on and see the mess I made, the numbers are all in there

]
[Max's defense roll: Rea(2)+Unarmed Combat(4) = (4,2,3,5,3,2) = 1 success]
[Max uses 1 point of Edge to re-roll failures: (3,6,5,5,6) = 4 successes (5 total)]
Max manages to blunt the attacking barghest's charge at the last moment, causing the slavering jaws to slide harmlessly off Max's thick coat and making the beast stumble as it is deflected away from Max's frozen pack-mate, Thunderhead. Max quickly lunges forward with his huge jaws and tries to bite the barghest on its neck while it is off-balance.
Max attack B6: Agi(5)+Unarmed Combat(4)+Previously Defended(-1) (8d6.hits(5)=2) [OOC: This is one of the rolls that got messed up, the last die was subtracted when it should have been included]
Extra die for Max's attack (mistakenly subtracted) (1d6.hits(5)=0)[OOC: So Max's attack hits with 2 successes, unless defended. Base damage is 6P plus net hits]