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Urban Brawl -- 6th scenario [finished]

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Teyl_Iliar

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« Reply #90 on: <12-13-11/1251:24> »
Brick's tracking rolls:
#1 (5d6.hits(5)=3)
#2 (5d6.hits(5)=1)
#3 (5d6.hits(5)=2)
#4 (5d6.hits(5)=1)
(....go to hell Invisible castle. >:()

Brick comes out of the fear after about 6 seconds, his head foggy all he remembers is the barghest that he almost killed starring into his eyes before the compulsion to just get the fuck out over ran everything in his memory. He takes a knee, to access his surroundings and to check himself, all of his weapons are still on him reporting via his smartlink, he feels the Axe's weight in his right hand. Listening to the night he struggles to hear anything beyond the natural sounds of the forest, some sign that either a barghest followed him or a team mate took off after him. Hearing nothing Brick searches for signs of his boot's imprints upon the earth, with the way he took off into the night he wouldn't have had the sense the be stealthy so he must have left some kind of trail... After a a minute passes he's started on retrasing his steps back to the team. He make's slow progress the over encompassing darkness hindering him but he keeps moving. As he goes his HUD tells him how long he's been at it... "Over an Hour has gone by. It'll be a miracle if they haven't left the site of the fight..." Just then a purple glow comes into view. Brick recognizes it as the wolf spirit Thunder summoned to defend himself. "Are you here for the stray?" He asks. The purple wolf Stare's at Brick before  turning around and trotting back into the woods. Brick knowing better than to refuse this small kindness jogs after the wolf, gun and axe in hand just in case all he finds are more of those damned hounds.

After a few more minutes Brick emerges from the darkness with the wolf spirit in the lead, his Ingram X and his Axe both in hand. As he see's Thunder and Zach he lowers his weapons slightly. (@team subvocal): "Well frag all! I didn't expect you guys to still be here... Thanks for waiting. Those fucking things did something to me and I don't know what happened but I came out of it a ways away. What did I miss?"
« Last Edit: <12-14-11/0315:38> by Teyl_Iliar »
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Sichr

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« Reply #91 on: <12-13-11/1258:13> »
Nothing. Puppies are gone, natives didn`t showed up, place is clear, Thunder is rested and strenghts are restored. You all right now? So we can move on, there will be christmass soon.
Zach stands up, ready to go, if Brick is.

Thermo

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« Reply #92 on: <12-13-11/1504:00> »
Thunderhead has had a chance to rest and is done wandering around the area wiping the astral signatures clean. The Barghests have a sick, desperate aura to their bodies, even in death. They are truly disgusting beasts. Max is on guard duty, Nova is sleeping with Combat Sense active, and Shoryuken is circling the area looking for the magical flower using his Detection spells.

Thunderhead orders the Watcher Spirit back from its search. When it returns, it buzzes around Brick excitedly, like a dog waiting for a treat for some trick it thinks it did. Thunder says "Good! you found him! nice job" for the whole team to hear. The hummingbird twitters in delight.

He telepathically tells the hummingbird "Watch over the group for any astral disturbances, alert me to anything hostile"

"It seems that we're ready to continue"


Sichr

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« Reply #93 on: <12-13-11/1521:03> »
Perception audio/visual: INT(4)+PERC(4)+A/V Enhancement(3) (11d6.hits(5)=4, 11d6.hits(5)=1)

Infiltration: Agi(4)+Infil(3)+Imp.Abi(2)+Cat(2) (11d6.hits(5)=2, 11d6.hits(5)=5)

Navigation: LO(3)+Navigation(2)+Mapsoft(5) (10d6.hits(5)=2)

INT(4)+Tracking(2) (6d6.hits(5)=2)

Zach activates his Chamleon again, and with the riffle in his hand he takes his place at the point. Dragonfly 3 meters ahead, he waits for the Brick`s signal to go, and then he moves forward. He feels a bit distant from the situation. Long forgotten memories of and old Sibberian smuggler began to wake up in the wilderness, shaking off urban mask he wored for such a long time. This was the place he belongs. Not exactly homeground, but he fells good outside the metroplex, away from all those crowds of wageslaves and addicts he met every single day. In the city, he was just another piece in the game of rich and powerfull, no matter how hard he tried to avoid it. But here, in wilderness...even death would be pure and beautifull, purposefull.
« Last Edit: <12-14-11/0307:26> by Sichr »

inca1980

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« Reply #94 on: <12-14-11/0234:48> »
Current Time -- 23:00.  Distance covered: 1km

Once everyone has regrouped the whole ordeal put you out about 2 hours.  After checking the pack mule drone and its cargo and seeing that it's ok, you begin to trek again through the forest.  You hear the occasional owl, even what seems like a bobcat but for the next 2km you don't encounter anything dangerous. 

Current Time -- 12:00 AM.  Distance covered: 4km

[OOC: Brick and Thermo roll infil.  Hearing the pack mule drone is gonna be just a perception for  test because it can't infiltrate.  We'll say Perception (3) test for other things in the forest to hear it if they're closeby. ]

Teyl_Iliar

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« Reply #95 on: <12-14-11/0326:46> »
Infiltration roll:
Infiltration test (7d6.hits(5)=3)
Perception rolls:
Visual:8d6.hits(5)=1
Hearing:10d6.hits(5)=4

(OOC: After the Incident with the Hounds Brick holsters his axe but keeps his Ingram out and Changes clips to APDS)

{Status: No damage 2 Stun damage, no Wound penalty,Edge 1/3}
Ammo counter: Panther: 19  rounds left in clip, IngramX: 40 Apds rounds left in clip, Current weapon: Ingram X (right hand)
(total ingram ammo count: 76Exex remaining/80apds/80 stick and shock)
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm


inca1980

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« Reply #97 on: <12-18-11/1849:43> »
[OOC: Tracking 3 + Intuition 3 = (6d6.hits(5)=1).  Nothing picks up your trail.  You avoided this encounter.]

Current Time -- 03:00 AM.  Distance covered: 7km


You all hear several different sounds come from the forest, some of the loud, some of them close-by, but the next few miles seem rather uneventful.  You've now traversed 7km.  You only have about 3 km left to go and then you'll cross the river and be pretty much at your destination.

[OOC: Everone.  make another infiltration test.  Make a visual perception test with a -6 to it...and make a separate audio perception test.  Whoever has the skill also make a tracking test if you want.]
« Last Edit: <12-20-11/1217:45> by inca1980 »

Teyl_Iliar

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« Reply #98 on: <12-19-11/1118:00> »
Infiltration test:(7d6.hits(5)=2)
Perception
Visual:(2d6.hits(5)=1)
Hearing:(10d6.hits(5)=4)
Tracking test:(5d6.hits(5)=1)
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm


inca1980

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« Reply #100 on: <12-20-11/1250:00> »
Current Time -- 03:00 AM.  Distance covered: 7km

Brick is the first to hear a sniffling sound from not far off.  His cyber-eyes scan the surrounding and his vision enhancements clean out the image and attempt to pattern recognize through the brush.  Then he sees it:



The little girl looks over towards all of you and seems to notice. 

"Please help...."

you hear her articulate between sniffles.


Thermo

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« Reply #102 on: <12-20-11/1626:25> »
Thunderhead's eyes unfocus slightly as he concentrates on the scene in front of him, switching his vision from thermographic to astral. He scans the area, focusing on the girl but also looking for anything else that seems out of place in the forest. He also assenses the girl's aura, trying to determine intent and whether or not she is what she seems.

Thunderhead: Perception: Int(5)+Perception(1) (6d6.hits(5)=1) no glitch
Thunderhead: Assensing: Magic(3)+Assensing(1) (4d6.hits(5)=0) no glitch


Thunderhead sends a telepathic message to his spirit wolf companion: "Be wary, pack-brother. In what state is the aura of the creature before us?"

inca1980

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« Reply #103 on: <12-24-11/1839:51> »
@Thermo:

You open up your senses to the astral plane and look at the little girl.  The astral brightness of the forest makes it difficult to see details about her aura.   Once you ask your wolf companion spirit a question, it looks intently at the little girl. 

[OOC: That's 1 service, so out of 5 services you have 2 left.  Spirit: Intuition 5 + Assensing 5 = (10d6.hits(5)=4).]

The wolf spirit speaks to you through the mental link you have with it and in your mind you hear a growling animal-like voice:

"Can you not see that It is scared and wary!?   Should I tear it apart pack brother?  Let me rip it apart limb from limb and use her intestines to floss my teeth!!"

@Sichr:

[OOC: roll a visual perception test with a -3 for distraction]

Sichr

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