I just recently finished building my first magical shadowrunner. Accordingly, I utilized SR4, Street Magic, Augmentation, and Arsenal in doing so. The concept is loosely based on Chaos Magic from the sourcebooks, but the overarching theme is a Shadowrunized version of the Jedi. Within this tradition, I created a Magical Group set up to embody the Jedi Order, called the Knights of Tesla, which my character plans to initiate into ingame. But one area which I had trouble with was spirits. In my build, the mages do not conjure spirits. They utilize the natural energies of the universe (think the Force) to do their magic. As such, I dont understand how to declare sprits for things as the books suggest. I assume this is just an arbitrary thing, as the flavor of the tradition will explain how their magic works. But I want some clarification on how to implement that system if this is not the case. Below is the description of the tradition, the group, and my character data.
Please feel free to review and critique all the parts of this, as I have never made a mage character before, much less created a magical tradition. Thanks!
Base Tradition: Chaos Magic
Chaos mages believe that magic is wholly based in the natural world. To the chaos mage, magic is all about hacking the hidden source code of the world to manipulate the natural powers therein. As such, they dedicate their lives to the study and understanding of these forces and energies. Chaos mages continually research the theories and laws of magic and nature, seeking a deeper understanding of the structure of the universe. They believe that while all living creatures possess a connection to the world’s energy, not every creature is capable of becoming a chaos mage. The only ways in which this connection can develop is through genetics or by being infused by a master chaos mage following years of study.
In general, Chaos Mages subscribe to various elements of other magical traditions and practices in their study of magic. The nature of such practices tends to produce fiercely independent mages. There are some groups which have formed over time, but they are few in number and in membership slots. But throughout the millenia, there has been one sect of chaos mages who were somewhat communal in nature. Their ancient history is unclear, having been destroyed or lost to time, but most members believe that an ancient dragon called Tesla, having been injured in a fierce battle, confided in a powerful mage the secrets of chaos. Not only did the drake pass on his theoretical knowledge, but also his knowledge of how to imbue oneself with chaos to enhance their fighting abilities and to use the chaos to sense danger. In accpeting the tutelage of the great dragon, the mage swore an eternal oath of altruism, swearing to forever use his wisdom to fight against the evils of anger, greed, hate, and fear, and all those who sought to use magic to achieve them. This mage devoted his life to the development of this knowledge and the fulfilment of his oath. He traveled the world, in search of other beings of power, looking to find someone worthy enough to share in his gifts. From then on, the ancient knowledge was passed on from Master to Apprentice, eventually coming to be known as The Order of Tesla. The members of the order having been successfully initiated became known as the Knights of Tesla, or simply as Tesla Knights. In order to become a Tesla Knight, a mage must first be approached by a Master Tesla Knight. Once such relationship has been developed and sufficient study and training has been completed, the Master assigns the Apprentice his or her initiation rites, or Trials.
(Strictures: Belief, Exclusive Membership, Fraternity)
Streetname: “Shorty”
Name: Nigel Yoda (I know I know, this is still pending

Race: Dwarf (-25 BP)
Type: Chaos Mage
Attributes:
Body 3
Agility 3
Reaction 4
Strength 3
Charisma 3
Intuition 3
Logic 4 / 7 (cerebral booster 3)
Willpower 5
Magic 6 / 5 (-1 from bioware)
Edge 3
(375 BP - 255 = 180 BP)
Essence = 5 (6-1 bioware= 5)
Initiative = 7 +hits
Qualities:
+Toughness [+1 Die to Dmg Resistance Tests]
+Magician
-Sensitive Neural Structure
-Records on File: Aztechnology
-Mild Addiction: Psyche
-Condition Geas: High on Pysche
Active Skills:
Banishing 3
Spellcasting 5 (+2 Combat)
Counterspelling 4
Assensing 3
Data Search 3
Pistols 3
Dodge 3
Perception 4
Etiquette 3
Knowledge Skills = (27 Free Pts.):
(Still havent picked these yet. Any thoughts?)
Spells (Max of 10 spells [SC x 2])
-Combat: Clout, Manabolt, Lightning Ball
-Detection: Detect Enemies
-Health: Increase Reflexes (+1 initiative pass and 1 initiative per force (thresh 2-4))
-Illusion: Improved Invisibility, Hot Potato
-Manipulation: Influence, Levitate
(NOTE: These were my attempts to replicate the types of Force powers jedi knights would be able to use, any tips on how to improve my selections?)
Language(s): (N),
Resources:: $125,000 (-25 BP)
Lifestyle: ?
Bioware:
Trauma Damper
Platelet Factories
Cerebral Booster 3
Commlink:
HW: Novatech Airware (3/3) [$1250]
OS: Iris Orb (3/3) [$1000]
Programs: (What should these be?)
Weapons:
(Heavy Pistol) 2 x Colt Government 2066
---> w/ smartgun (+2 atk), silencer, concealable [shoulder] holster, 6x spare clips)
(This is one area I am considering changing to be more Jedi-ish. What type of blade or melee weapon do you recommend that is most like the lightsaber...perhaps something with monofilament? If I swap to melee, I will change pistols skill for blades or w/e)
Foci:
Spellcasting Focus (Combat)
Counterspelling Focus (Combat)
Armor: $600
Armor Vest 6/4 [$600] (This will be changed later)
Gear:$1240
Gas Mask [$200]
5 x Fake Licenses
1 x Fake SIN 4 :
Contacts:
Arlo Florian [4/5]
Master Tesla Knight, Order of Tesla (as talismonger)
----Thanks in advance for any help. Sorry for such a long post, lol)