For a few years now, I've been wanting to run a Shadowrun campaign loosely based on the premise of Bram Stoker's Dracula - the players are hired to do legwork which, unbeknownst to them, is preparing the way for a terrible evil to take root in their neighborhood. Once they figure this out, they then have to set about undoing their work.
I'm a bit unsure of how I want to work the details, though. For example, I was thinking that a non-Great dragon might be a better fit for the setting than a Vampire....or perhaps a hyper-intelligent Ghoul with followers who is hoping to set up a fief in the Barrens. Any thoughts?
For the starting premise, I was thinking that I'd have the players run across a dying Shadowrunner carrying a cheap-looking Commlink that turns out to be pretty heavily secured. Upon cracking it, or getting a contact to do so, they find a heavily encrypted file and directions to a meet that (presumably) the unfortunate fellow was headed to. If they show up to the meet with the data, they are handsomely paid and asked if they would be interested in more work, since the Johnson (an intermediary for the big guy; sort of like Renfield, but less obviously deranged) lost his last contractor.
At this point, I'd start giving them jobs, aimed at:
- Preventing the purchase of a building/plot of land
- Kidnapping an architect
- Blackmailing a building contractor
- Striking at a magical group that could potentially threaten our big bad guy
Any ideas for more tasks? Or good ways to obfusticate the true purpose of these tasks? For example, I was thinking that instead of striking directly at the magical group, they might be hired to frame them for an attack on a corp asset. Instead of being told that they're blackmailing a building contractor, perhaps they're hired to follow his wife, ostensibly because he thinks she's cheating on him. When they deliver the photos to him, they'll think they're delivering on a snoop job, but he'll think that they're threatening his wife by showing how close they can get.