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[OOC] Missions 2 - Twist and Insult

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JDA

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« Reply #405 on: <12-04-11/1159:58> »
Lost Internet service. Back up now will post lTer

Sichr

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« Reply #406 on: <12-04-11/1406:58> »
When Tony Began to speak, Omar listens very carefully. Already the first sentence reveals that the boy didnt understanded what he stands against.
@Tonny:You fool
Rest of Tonnys speech was partialy drown out by Machine gun fire. First, only sparks showed on Tony`s Bike, before it was completely destroyed by long burst of lead.
Sensor(6)+Gunnery(4)+VR(2) (12d6.hits(5)=1) DV 6/-1 +1 +10 (Narrow Burst) = 17P

:P (At least I hit that bike :) )
@Team: If he insist on suicide, lay dawn with Maria and stay down, I`ll suppress whole area

Sichr - rules discussion.

you may take free + complex
firing a vehicle weapon is complex, but I think that doesn't include jumped in vehicles.
anyway firing full burst is complex

using image magnification requires taking aim (simple action), which you don't have, so you must shoot with range modifiers -1 for light machine gun
You forgot to add smartgun bonus (+2)
Target is in partial light, unless you have some sensors in Rover to counter that, I think that makes another -2 for a total of -1

it doesn't matter, as the hit you got was much earlier in the roll, but I'd like to clear that already if there are any doubts.

Oh, and full burst have +9 DV not +10. So it's merely 16P.
Damage resistance - Indian Pathfinder have 6Body and 6Armor -> 12d6.hits(5)=6

yep it's still destroyed :(

Sichr, don't forget to make your init roll before you go.

Forgot about Smartgun :)
-1 distance OK, Everything oither is covered by sensors: use radar for instance. I was jumped in, when you read my previous post, i wrote I was focusing on my smartgun...part of Rover. Anyway...jumping in is a free action for me... Ill roll Init as soon as I read IC :) just came back co PC

snake_eyes

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« Reply #407 on: <12-04-11/1645:00> »
Mouse would be searching for any com-links active in the gang to hack and start locking weapons fire.
Matrix Percept: 11-2sus = 9d6.hits(5)=5

Sentinemodo

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« Reply #408 on: <12-04-11/1659:24> »
Snake, make an init roll.
as for the perception, you had enough time to scout everything around.

Pistols, that are used by gangers aren't wifi enabled in any way.
Tony however is having smartlink system, that you could disable. You have his commlink hacked to admin level, so it's a matter of simple action, to issue commands. Of the remaining gangers, only two are having smartguns, They both keep close to Tony, so they are within 3 meters reach right now. You could spoof commands per standard rules.
Sorry for a small delay ;)

Denver Missions
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snake_eyes

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« Reply #409 on: <12-04-11/1811:55> »
Can I use the last roll, its the same number of dice (11)-2sustaining? would make 16. Hmmm...I could do the obvious and eject clips and lock weapons, etc and while fun; but, what would it take to throw off his smart link system. Meaning, throw off his targeting enough to cause him to miss?

To make sure I understand...the two gangers with smart guns don't have comlinks (or they are not turned on) and the smart guns themselves are slaved to their owners com links? If the master node is not there, then are the slaved nodes still slaved? Or do they consider all remote traffic as unauthorized? If the nodes are no longer slaved, then my other option would be to hack the smart guns directly. Which plays to Mouse's strong points.

Compile R4 Crack Sprite (w Spoof CF)
compile(4)+res(5)+2tm-2sus=9d6.hits(5)=3
resist(4)=4d6.hits(5)=2
Fading 4S: will(5)+res(5)=10d6.hits(5)=3
Mouse is at 1S 0P and Crack Sprite with one service.

Kouryuu

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« Reply #410 on: <12-04-11/1923:15> »
Sam is going for Tony, with his quick-draw attempt
as you did not tell me about quick-draw, and how you see i take the liberty to buy the 3 hits as neither i know if specialisation and buying hits apply.

attack tony with taser
second simple action hold as to see if Tony is Down or not.
depending on that speaking with the Gang or second attack - so hold for now.

free - hold
simple - quickdraw + fire a shot
simple - hold

When i know how it looks like there will be IC post as well.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Netzgeist

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« Reply #411 on: <12-05-11/0419:05> »
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.

Sentinemodo

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« Reply #412 on: <12-05-11/0652:21> »
Sam is going for Tony, with his quick-draw attempt
as you did not tell me about quick-draw, and how you see i take the liberty to buy the 3 hits as neither i know if specialisation and buying hits apply.

attack tony with taser
second simple action hold as to see if Tony is Down or not.
depending on that speaking with the Gang or second attack - so hold for now.

free - hold
simple - quickdraw + fire a shot
simple - hold

When i know how it looks like there will be IC post as well.

Specialization counts, quickdraw succeeds.
range modifier -1
partial light  -2
7 hits after modifiers

full dodge, using group edge Reaction(4) + Dodge(3) + Range Combat Specialization(2) + Edge(1) -> 10d6.hitsopen(5,6)=4
forgot about good cover (he is behind four people) -> 4d6.hitsopen(5,6)=1

2 net hits

Damage Value 6S + 2
Damage Resist -> Body(3) + HalfImpact(2) -> 5d6.hits(5)=3 5S damage
Stun resistance Body(3) + Willpower (4) + HalfImpact(2) -> 9d6.hits(5)=2 Tony is stunned for 4 Combat Turns and drops down. There should be a -1 for wound modifier, but doesn't matter.

If you talk, keep in mind you got about half a second, so keep it real short.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #413 on: <12-05-11/0654:26> »
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.

its Response + Intuition
Sorry for a small delay ;)

Denver Missions
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running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #414 on: <12-05-11/0658:23> »
Quick note: Sichr, if you're in full VR, I think you don't use your reaction in your initiative score, but you use your intuition twice.

its Response + Intuition

Oh, sorry, that's right. Too much time without acting in the Matrix.

Sentinemodo

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« Reply #415 on: <12-05-11/0745:02> »
Can I use the last roll, its the same number of dice (11)-2sustaining? would make 16. Hmmm...I could do the obvious and eject clips and lock weapons, etc and while fun; but, what would it take to throw off his smart link system. Meaning, throw off his targeting enough to cause him to miss?

To make sure I understand...the two gangers with smart guns don't have comlinks (or they are not turned on) and the smart guns themselves are slaved to their owners com links? If the master node is not there, then are the slaved nodes still slaved? Or do they consider all remote traffic as unauthorized? If the nodes are no longer slaved, then my other option would be to hack the smart guns directly. Which plays to Mouse's strong points.

Compile R4 Crack Sprite (w Spoof CF)
compile(4)+res(5)+2tm-2sus=9d6.hits(5)=3
resist(4)=4d6.hits(5)=2
Fading 4S: will(5)+res(5)=10d6.hits(5)=3
Mouse is at 1S 0P and Crack Sprite with one service.

you can use your last roll - though on the next occasion, just make a new roll, it's simple enough with invisible castle

you can hack his smartlink, so instead of +2, they will get -2. Shutting it down will just remove their bonus.
the gangers don't have their commlinks, on, there is direct wifi connection betweeen their guns, and contact lenses or ar googles, there is no slaving.

You can hack their guns or lenses/googles. Hacking + Spoof -3 for issuing commands(security required), -6 for turning off (admin required). oppsed with 2x device rating. Weapons have device rating of 4. googles/lenses have 3.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #416 on: <12-05-11/0756:43> »
Sam's Last attempt to talk some sense into them, not sure how it will pan out, but the roll looked good and the modifiers from superior force and skill should now level the outnumbered bonus.
so would be nice if you guys hold the actions until we know if the gang surrenders or not. none of them are wired as far Sent has told us so most of them will have 1 ip, we are faster and more skilled, so "Koffe klutch 1.2" Hope not.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Netzgeist

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« Reply #417 on: <12-05-11/0859:11> »
Just to be clear: do sam last action ends combat? It seems to me that it does, but I'm not entirely sure. If so, we once again act without having to worry about initiative phases, right?
Also, the one who shot Sam... was that Maria? I think she was the only one behind us, but as Fractal is still watching things both from his point of view and Dalmatian feeds, he would probably know for sure.

Sentinemodo

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« Reply #418 on: <12-05-11/0901:39> »
Yes, the combat ended, and it was Maria.
Sorry for a small delay ;)

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Kouryuu

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« Reply #419 on: <12-05-11/0908:31> »
Yes, the combat ended, and it was Maria.
so Sam can roll unarmed+agility to grab her or her weapon?
to take care of the last active opposition.
 ???
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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