Pm@team:"Okay boys Iwill be busy momentarialy, bringing in a few watcher spirits as as as summoning one to be ready on command.
PM: @ Omar "your assesning is coming"
Pm to Sam: I'm with you chummer, just hold on.
With that Ryker first does the assession of the DAMsel
5d6.hits(5) → [6,5,4,5,1] = (3)
Ryker then begins the summoning of two watcher spirits one for the damsel in distress, he informs the watcher that he wants a report of all her doings.
8d6.hits(5) → [1,2,4,2,1,2,5,4] = (1) drain resist 9d6.hits(5) → [5,5,1,1,5,1,5,6,6] = (6)
the next watcher on Tony
9d6.hits(5) → [2,6,6,1,2,3,5,2,4] = (3) I inform it to report to me anything that a team member does not see going on, mabush or anything of the like. Sent. looks like i rolled one too many dice on that so take away the last dice or a success your call. Drain resist
9d6.hits(5) → [1,1,1,3,3,5,4,1,4] = (1) that is probably a glitch, not sure how that is worked out.
Lastly, I will summon a force 3 spirit of man. I will use my focus for this summoning.
10d6.hits(5) → [2,2,1,2,4,3,4,2,3,3] = (0)
Ryker informs the group thourg a PM That he has decided not too call in the big spirit, just yet. He is very disappointed and stun at that last result. Which brings forth once again the feelings that he may not be good enough for this run. Making sure that the team does not know that. Ryker with that cast Armor on himself force 5 11d6.hits(5) → [6,4,3,4,3,3,3,1,4,6,2] = (2)
drain resist using edge 12d6.hits(5) → [4,5,4,5,4,5,4,5,1,2,1,1] = (4)
That should give me 2 physical damage, but upgrades my armor by 2. Ryker then making sure his armor jacket is adjusted, goes to join Sam.
He is very disappointed in himself on the spirit and the drain and at this point is joining Sam with purpose and also a slightly noticeable chip on his sholder that conveys the message don't mess with me or I'll bring hell fire and grim stone all around us.