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[IC] Missions 2 - Twist and Insult (concluded)

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Kouryuu

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« Reply #225 on: <12-02-11/1923:41> »
@Team: As I hear it from here talking is over, so keep the girl safe, things are about to blow. f they do, find cover, Ill be going in for evac.
While checking the situation and using his radar mod to see even hiden weapon positions an d aim Sam started to help fractal a bit how he could.
@Tony > Sorry to say so Tony but Amy is the worst possible choice for the 3 Kings, even Other gangs would be more suitable to protect yourself then them. But Fractal is right, your best shot is the Vory. with Maria's connection doubt her father would let anything happen to them as long as you keep her father on the good side and keep him informed how much pain it would give her daughter to see them hurt.<
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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Sentinemodo

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« Reply #227 on: <12-04-11/0443:19> »
3) If you refuse this offer, you will die. Everyone, except Maria, for she is Kirillovs doughter and as such we will deliver her to her father
5) Thus the only way you are leaving this turf is bodybag, so you better become leader and lead your gang to prosperity
Now...make your choice[/color]

Tony's face whitened in his usual about-to-blow style. He looked on Fractal as he made his points, but in reality he was still going over the message that was displayed on the inside surface of his AR googles.

He started slow, and quiet but was talking faster and louder after first sentence. It was a mistake to bring you here. Kings! Vory send them to make another KoffeKlatch here if we don't kneel. On our own turf! This will not be another KoffeKlatch. Kill them!
Sorry for a small delay ;)

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Sentinemodo

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« Reply #228 on: <12-04-11/0614:56> »
Quote from: ooc
zoomed out tactical - I'll be presenting a closer view on the gang discussion area, including their bikes location etc.
the picture is in daylight, but of course, it's night time, with limited number of working street lanterns
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #229 on: <12-04-11/0831:42> »
When Tony Began to speak, Omar listens very carefully. Already the first sentence reveals that the boy didnt understanded what he stands against.
@Tonny:You fool
Rest of Tonnys speech was partialy drown out by Machine gun fire. First, only sparks showed on Tony`s Bike, before it was completely destroyed by long burst of lead.
Sensor(6)+Gunnery(4)+VR(2) (12d6.hits(5)=1) DV 6/-1 +1 +10 (Narrow Burst) = 17P

:P (At least I hit that bike :) )
@Team: If he insist on suicide, lay dawn with Maria and stay down, I`ll suppress whole area
« Last Edit: <12-04-11/0840:19> by Sichr »

Sentinemodo

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« Reply #230 on: <12-04-11/1058:37> »
Quote from: ooc
zoomed in tactical (only the crossroads around the gangers gathering)
the dimension base you can take is, that the road (including walking lanes) has 10 meters width (1,0 m on walking, 8 meters on asphalt)
waste bins are movable, and are 1x1x1,5 m dimensions(with 1,5 m being height)
crashed cars, are more like cranes of standard vehicles, without anything valuable inside

trees have various height (no higher than 5 meters)

lanterns are single poles, the radius is the most illuminated areas (within that area, full light, everywhere else, partial darkness)
blocks and HQ are two stories high
villa is a single story building, missing half of the walls

abandoned building has a large hole on the wall facing east-west street, looking like the effect of the grenade blast
« Last Edit: <12-04-11/1704:21> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #231 on: <12-04-11/1650:00> »
Quote from: ooc
initiatives:
there is in total 22 gangers on the spot, 2 of them lieutenants other then Tony (were 25, three left after Amy, when Tony punched one of them, 1 left after Tony announced he's outing).

since I don't want them to be a single lump - they'll be resolved as teams in terms of initiative and if possible as teams in attacks, but when the need be, individual members will be resolved also. teams will be reformed each combat turn, as I expect their number to change
team 1 - 5 members (knife or stunbaton and heavy pistol)
team 2 - 5 members
team 3 - 5 members
team 4 - 5 members
lieutenants (heavy pistol and SMG) Tony (SMG) and Maria (heavy pistol and stun gun) are resolved separately

rolls:
gangers - 8d6.hits(5)=0, 8d6.hits(5)=2, 8d6.hits(5)=4, 8d6.hits(5)=3
lieutenants - 8d6.hits(5)=2, 8d6.hits(5)=3
Tony - 8d6.hits(5)=4
Maria - 7d6.hits(5)=3

[Mouse 16][Sam 14][Omar 12][Tony 12][gangers #3 12][lieutenant #2 11][gangers #4 11][Maria 10][lieutenant #1 10][gangers #2 10][gangers #1 8][Ryker 8][Fractal 6][doberman ???]

pending rolls: doberman initiatives

Kour - you may go on with your action
« Last Edit: <12-05-11/0749:06> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #232 on: <12-05-11/0322:45> »

JDA

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« Reply #233 on: <12-05-11/0738:00> »
Inititive roll 6d6.hits(5) → [6,4,2,3,2,5] = (2)
2+6= 8
Thinking to himself, you idiot this is not what we wanted. Pm@ Tony" don't be a fool, you know you can't win and more blood from your gang will be spilled onto the streets in vain. Do you really want to fight us with no magical support, you can't even see me. stop and think this thourgh or I will summon spirits in to wipe you and your gang out boy."

Sentinemodo

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« Reply #234 on: <12-05-11/0751:33> »
Compile R4 Crack Sprite (w Spoof CF)
compile(4)+res(5)+2tm-2sus=9d6.hits(5)=3
resist(4)=4d6.hits(5)=2
Fading 4S: will(5)+res(5)=10d6.hits(5)=3
Mouse is at 1S 0P and Crack Sprite with one service.

Mouse compiled a crack sprite.

Quote from: ooc
[Mouse 16][Sam 14][Omar 12][/color][Tony 12][gangers #3 12][lieutenant #2 11][gangers #4 11][Maria 10][lieutenant #1 10][gangers #2 10][gangers #1 8][Ryker 8][Fractal 6][doberman ???]

Sam is up with his second simple, pending roll - doberman init.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #235 on: <12-05-11/0752:29> »
Only those who were to slow to turn their heads toward the exploding Bike saw how Sam pulled his Taser from it's holster and fired a shot at Tony, if they actually could follow his movment. fast does not describe it, it was lighning, and it stung like one as well. Tony was falling to the ground with his eyes blank and emotionless. when Sam took his last attempt to speak to the gang directly.
Intimidation "You wager your lives?" Sam said in a tone of superiority and confidence, you could feel his look as it could kill you on the spot if you just as much as showed intention to draw a weapon. his face was stone hard. The happy go lucky personality had changed into a ice cold killer just like that. "Surrender, save them!"
not sure if i can use the free action to use social skills, so leadership is just a if it can be done thing.
Leadership


« Last Edit: <12-05-11/0811:29> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #236 on: <12-05-11/0852:38> »
Quote from: ooc
So the roll was 13d6.hitsopen(5,6) → [2,[6, 1],1,3,[6, 2],3,[6, 6, 4],3,[6, 2],1,[6, 6, 2],2,3] = (7)
modifiers:
gangers are hostile as of now -3

I consider result at -3 (equivalent of harmful) surrendering could be perceived as disastrous to their reputation, but they don't really have that far reaching thoughts, and an annoying would be more fitting -1, but they are loyal to Tony -2, and they would want revenge

there is street rep to back you words +3
Omar made a good supporting argumentation, blowing up a bike just like that +2
you made an good example of speed and effectiveness +2 (wielding a weapon, dropping down Tony)
They still outnumber you by far -2

total  -1, so no change at the net hits.
Intimidation resistance - highest dicepool is 6 (Willpower(4), initmidation(2)) modified by +5 due to their number.
and the roll is .... 11d6.hits(5)=4

not enough - moreover the net hits add to the previous Fractal attempt to convince them to join the Vory to a total of 10.
Basically with that show you intimidated them into joining the Vory.

Gangers stopped in awe as the moment Tony barked his order he dropped down and his bike exploded.
More by the long ironed reflexes, they cleared out of the streets into HQ, behind the wastebins, crashed cars and trees. But there were no hostility. They took unconscious Tony with themselves toin the direction of the building to the North.

That is for half a second.

Quote from: ooc
Simple action - ready weapon
Free action - call a shot (tries to hit a head, but technically it's just +4 DV) while screaming
Simple action - fire weapon
Agility(2) + Pistols(1) + Point blank(2) - called shot to damage (4) -> 1d6.hits(5)=0

NOOOOOOO was almost as loud as Colt manhunter shot from behind Sam. The bullet whizzed by... very close.

EDITED: Tony was taken by the gangers.
« Last Edit: <12-05-11/0933:07> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Kouryuu

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« Reply #237 on: <12-05-11/0919:08> »
NOOOOOOO was almost as loud as Colt manhunter shot from behind Sam. The bullet whizzed by... very close.
The feeling of a bullet just nearly missing his head was a interesting one, fear mixed with anger and a pinch of adrenalin to top if off.
Sam turned around and saw Maria holding her pistol in her hands, it still was putting out some smoke, there was no doubt who had fired.
In a few fast steps Sam was next to her and garbed her, trying to disarm and subdue her, while still watching not to use excessive force on the daughter of his employer.
it was a gentle hold, but still enough to hold her.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #238 on: <12-05-11/0931:04> »
The feeling of a bullet just nearly missing his head was a interesting one, fear mixed with anger and a pinch of adrenalin to top if off.
Sam turned around and saw Maria holding her pistol in her hands, it still was putting out some smoke, there was no doubt who had fired.
In a few fast steps Sam was next to her and garbed her, trying to disarm and subdue her, while still watching not to use excessive force on the daughter of his employer.
it was a gentle hold, but still enough to hold her.


Quote from: ooc

it should be agility not strength so +2 dices, and going by the called shot rules -4 dices
it's still 1 hit

defending against melee - Agility(2) + Unarmed Combat(-1 defaulting) -> 1d6.hits(5)=0
Damage Value -> halfStrength 3 + 1 -> 4
Defender Agility 2 -> Disarmed

Lacking skill, she added ferocity, she fought like lioness, trying to get yet another shot, screaming, noo, you killed him, you bastard. before she was disarmed and eventually subdued.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Netzgeist

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« Reply #239 on: <12-05-11/0949:30> »
Since Tony call to arms, Fractal had been frozen. Gunshots, pistols being aimed... it scrambled with his fight or flight mechanis, and the response was the typical nothing.

But it all happened so fast... the exploding bike, Sam action, Tony limp body on the floor and the surrendering of the Three Kings; Fractal couldn't even relax and take a breath, and another gunshot was heard.

He turned just in time to see Sam's lighting reflexes disarming Maria. Her features... what a terrible thing despair can make to someone...

Time had allowed him to regain self-control. Shaking out the last of the terrible sensation, Fractal walked closer to the girl and said, in a gentle voice: "Calm down, girl. Tony's not dead. He is just unconscious. Sam shot him with a taser, nothing more. We had no choice. Now, calm down, and think about it. everything is just turning out to be the better."


 

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