Hey there,
You'll want a high Agility, which is key to a street samurai's success. It affects your most important skills, including Automatics, Pistols, Gymnastics, Infiltration, and Unarmed Combat. Even if you intend to boost the agility of your cyberarm for shooting and fighting purposes, you'll still want a high Agility for the full-body tests that involve more than just your arm (like Gymnastics and Infiltration).
Your cyberarm is less powerful than your other arm. Unless (or even if) it's there for roleplaying reasons or backstory, you'll want to increase its attributes so that it's not a liability. Note how you're losing a point in both Body and Strength. That's because your cyberarm is at a lower level than the rest of you.
Your armor encumbrance exceeds your carrying capacity, which is costing you a point of Agility and Reaction. Your encumbrance is 8 from the Armor Jacket plus 3 from the form-fitting body suit, so 11 total, which is more than your Body x 2 = 10 threshold.
Do you have any qualities? It looks like you have Bilingual, since both English and Japanese are listed as N, but there's no qualities section to your sheet. Did you delete them by accident when you were trimming the excess material from the Chummer export?
Your commlinks politely request operating systems.
It looks like you took the Athletics group, which in Chummer includes Flight. That skill is for actually flying, with flapping wings, so unless one of your hidden qualities is Drake then you probably don't need to list it. (Flying planes is the Pilot Aircraft skill.) And, speaking of skills, you're allowed to have one at rating 6 or two at level 5. Unless you're involved in a low-power campaign you might want to move some points around to boost one or two of your fighting skills that are at rating 4.
I'll let the others chime in so that you can get a variety of opinions. I'm sure you'll receive a lot of suggestions about how to make an optimized killing machine built to harvest fields of hapless punks and security guards. Just make sure that you like your character at the end of the day! That's far more important than the opinion of the forums. Take or leave the advice as best suits you and your game. Have fun!