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[OOC] Peach Fuzz

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Sichr

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« Reply #150 on: <11-25-11/0351:18> »
I'll check my node info for the vehicle data tomorrow -- it isn't hidden, it's just a matter of making sure I'm not messing up matrix rules letting you see it now.

If node isnt hidden, it is thing of matrix perception or simple Scan. node signal matters, IMO there is mutual signal range requirement, also for hacking this is a must.

Sentinemodo

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« Reply #151 on: <11-25-11/0506:48> »
Initiative: Reaction(3) + Intuition(3) -> 6 + 6d6.hits(5)=4 => 10

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

nsweeney

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« Reply #152 on: <11-25-11/0816:06> »
I'll call for initative rolls along with giving out info I owe sometime tomorrow.

Is this considered a new round of combat, or the first round of combat?  I need to know to determine how many die I roll for initiaitive.
The beatings will continue until morale improves.

Debbin Dela'Croix

kirk

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« Reply #153 on: <11-25-11/0832:19> »
Farothel, I'd prefer you make a new roll.

Nsweeney, it's a new round -- you're past your little difficulty.

Sichr, thanks.

Xzylvador, the outside walls were stone - without checking you don't know if it's a dressed stone building or just a stone facade.  The interiors appeared to be standard interior walls.  Are you going to take a detailed look at the walls? If so, please do so in the IC thread after I've got everyone's initiative.

Mirikon

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« Reply #154 on: <11-25-11/0835:46> »
Greataxe - Apply directly to source of problem, repeat as needed.

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Xzylvador

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« Reply #155 on: <11-25-11/0837:29> »
Are you going to take a detailed look at the walls?
Not really, Rafa ain't really an engineer or architect. There's 3 categories of walls: Walls he's able to break, walls he might be able to break and walls that are only good for climbing.

Initiative (10d6.hits(5)=3) Makes 13. Rea 3 (6)

nsweeney

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« Reply #156 on: <11-25-11/0851:35> »
[spoiler=Initiative]
Initiative = 11; 3 dice from reaction + 3 dice from intuition +2 dice from Improved Reflexes = 8 +3 from hits = 11
[/spoiler]
The beatings will continue until morale improves.

Debbin Dela'Croix


Sichr

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« Reply #158 on: <11-25-11/1205:57> »
Bypass Meat INT: 10
RE(4)+INT(4) (8d6.hits(5)=2)

farothel

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« Reply #159 on: <11-25-11/1208:35> »
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

kirk

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« Reply #160 on: <11-25-11/1221:24> »
I've made a simple spreadsheet, linked HERE, that shows what I have for current initiative and IPs. Please check to make sure I got your numbers right.

Its title will change to represent combat turn.

Again we just finished what I called combat turn zero. We are getting ready to start combat turn 1.

farothel

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« Reply #161 on: <11-25-11/1247:44> »
I've made a simple spreadsheet, linked HERE, that shows what I have for current initiative and IPs. Please check to make sure I got your numbers right.

Its title will change to represent combat turn.

Again we just finished what I called combat turn zero. We are getting ready to start combat turn 1.

Sammy only has 2 IPs.  The increase reflexes spell has a treshold of 1 more than the number of IP you gain (or the the treshold is the number of IP you will end up with).  I only have a power 2 sustaining focus (due to BP constraints) so I can maximum put a force 2 spell in it, hence the limitation.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

kirk

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« Reply #162 on: <11-25-11/1252:46> »
Thank you, Farothel. Changed.

Sichr

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« Reply #163 on: <11-25-11/1302:20> »
as soon as I get to fullVR, I have 5 IP

Xzylvador

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« Reply #164 on: <11-25-11/1350:08> »
Actions for the turn posted in OOC and later narrated IC depending on what happens and changes?
Or posted straight into IC with changes and errata added later?

 

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