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Favorite Non-Shadowrun RPG (Rules and/or Setting)

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savaze

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« Reply #270 on: <08-03-11/0151:00> »
Got a citation for that?  From my understanding (and my obsessive reading of the sourcebooks) WoTC kept canon when it came to the movie era material, and the Exapnded Universe stuff didn't deviate from other  published material (Plus Lucas says EU stuff isn't canon anyhow). WoTC losing the license was a business decision based on sales,rather than some sort of punitive measure from LFL. At least that's what I gather from publicly made statements.
I'm not the Star Wars guru, my brother is. I can direct you to the link I posted above for D6 game stuff or their facebook group where they forum it out.

I'm gonna bow out of Star Wars knowledge questions since it appears I'm being referred to as a troll on their forums, oh well...
« Last Edit: <08-03-11/0206:50> by savaze »

CanRay

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« Reply #271 on: <08-03-11/0308:44> »
I'm probably just bitter.  :(
It's ok, just let go of the pain...you can love a Star Wars RPG again  ;)
No.  Hold on to that pain.  Embrace the bitterness, the anger, the resentment.
To the dark side, that path leads...

And I'm OK with that, as Jedi are a bunch of frigid *****es.
The minis, yes, those were supported quite well, I will admit.
The reason for this, why there were plenty of minis the last few years but almost no books, was that WotC had a limited number of product SKUs they were permitted under their license to introduce every year.

From discussions with former WotC authors, there HAD been several other Star Wars RPG books in development.

However, the books were not selling. The minis were. Guess which products got made and which got the axe?
-k
That makes a lot of sense.  But the books not selling seems to me based on a combination of bad timing and a few other odds and ends from WotC.

Again, might be bitterness.

Also...  This is another game that I've had a hard time finding a group for, and you've all heard my problems with getting Shadowrun going.  :(

Hopefully the new version does better.  I wish it well.

I also wish that they use the D6 License as well.  ;)
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KarmaInferno

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« Reply #272 on: <08-03-11/0323:07> »
Hey Star Wars fans!

It's been announced: Fantasy Flight Games has picked up the rights to the Star Wars games.

No RPG yet, they're only working on a card game and miniatures game right now.



-k

thedemonapostle

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« Reply #273 on: <08-03-11/0639:38> »
D20 systems required less imagination for players, so it was easy to pick up and go. but after awhile as you grew older and hopefully smarter you should have become more imaginative. D20 was not set up to handle great fluctuations in how the game was played or for imaginative players. (i really don't see the bridge glass of a star destroyer being all that resistant to a light saber, but the rules say it is) it was very rigid and relied heavily upon structured rules.

D6 system was perhaps too flexible. but that is usually a good thing, as most players in my experience tend to do strange and weird things (attaching a small power core to a sublight drive, a hyper drive, and a remote controlled droid brain to a magnetic coupler comes to mind) the rules were incredibly simple in the D6 system it even brought in the much beloved factor of luck, aka the wild die. show where that is in D20? and rolling a critical aint it.

we had to convert the D20 force powers to D6 because some of my players didn't understand that most of the D20 powers were just one part of the D6 powers. example: force push is just telekinesis. when we tried to convert our D6 characters to D20 we hit a snag. we went from being super awesome to being OK. and no one is fine with their character being just ok. i recall hearing that wookies were the strongest sentient creatures in the galaxy, 22 strength...not that strong...i believe that wotc was just trying to capitalize on the market by releasing the D20 star wars systems. which were never popular among the gamers. and they lost it because it takes money to keep a license.

wotc D20 systems always have problems. think 3.0 D&D. it have big issues. so they came out with 3.5 D&D. it too had holes errata was released to help but didn't fix it. kinda like a band-aid over a bullet wound, it covers the hole but doesn't clean and close it. then 4.0 D&D came along. i looked at it and having never played world of warcraft before i thought it looked like final fantasy for table top. i was angry because the stupid wotc said it was going to be very close to how the original D&D was. the class system doesn't fit too well in any modern setting, let alone any future/space setting (yes i know star wars is set a long time ago in a galaxy far, far way). granted i love AD&D 2nd edition revised but i know full well that even using those rules for star wars wouldn't work. even the white wolf system would work for star wars as it is both a dumb down yet more complicated version of D6. shadowrun 3rd edition would have worked for star wars. shadowrun 4th has too many "issues".

i like the D6 system because its easy to pick up, not burdened with tons of books worth of rules and relied heavily upon creativity.
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CanRay

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« Reply #274 on: <08-03-11/1136:04> »
D20:  Easy to learn, easy to master, easy to break.  Far too easy to break.  Also far too easy to build a worthless character if you're not careful.

Only that first part is good.  You need something easy to learn, but hard to master.  It keeps the people interested in things for a good length.

Storytelling is really up to the group in question, rather than the system.  Restricted classes or free-form character development can be adjusted to if your mind is flexible enough.
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Crash_00

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« Reply #275 on: <08-04-11/0305:00> »
My all time favorite setting is by far Deadlands: Hell on Earth, followed quickly by Deadlands: The Weird West. Then it would have to be Shadowrun with 7th Sea coming up in a close fourth.

Settings
1. Hell on Earth
2. Weird West
3. Shadowrun
4. 7th Sea
Burning in the pits of Hell. The World of Synnibarr

That said, systems are an entirely different story. Even the greatest setting can be ruined by a crappy system.

System
1. 7th Sea (slightly suffers from skill bloat)
2. Shadowrun 2nd/3rd (Extremely Gritty)
3. Shadowrun 4A (A little more action movieish
4. Deadlands (Very slow for combat, but extremely flavorful. Weird West and Hell on Earth are same)
Burning in the pits of Hell. The World of Synnibarr (Seriously it's that bad)

John Shull

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« Reply #276 on: <08-04-11/0458:51> »
I used to love playing Forgotten Realms setting of D&D.  My other top five are Shadowrun, Paranoia, Dark Sun, Hong Kong Action Theatre, and Dark Champions.  I would have loved to have played Star Wars more but it just never got traction in our groups.  Star Trek was even worse.  Liked how In Nomine setting is laid out but it steps on some peoples toes with my gamers.  Gamma World was fun for a minute and then it wasn't, needs more supplementation.   Played various spy games and comic hero games but aside from the Ultimate Powers Book from Marvel setting in the early 90s they were fun settings with rules that just got in the way. 
Opportunities multiply as they are seized.  --Sun Tzu

CanRay

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« Reply #277 on: <08-04-11/1145:40> »
My all time favorite setting is by far Deadlands: Hell on Earth, followed quickly by Deadlands: The Weird West. Then it would have to be Shadowrun with 7th Sea coming up in a close fourth.
I would so love a game of Deadlands...
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Cantor

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« Reply #278 on: <08-04-11/1344:08> »
WEG is in the process or repossessing the rights if you were wondering (and it's not a maybe situation)...

Considering that Fantasy Flight just announced a comprehensive deal with Lucasarts for RPG licencing, this sounds like a load of drek to me. No offence.

CanRay

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« Reply #279 on: <08-04-11/1357:30> »
WEG is in the process or repossessing the rights if you were wondering (and it's not a maybe situation)...
Considering that Fantasy Flight just announced a comprehensive deal with Lucasarts for RPG licencing, this sounds like a load of drek to me. No offence.
That little tidbit was posted BEFORE we found out about Fantasy Flight's announcement.

Note the dates.  savaze posted that on July 26th.  The statement from Fantasy Flight is from August 2nd.  It's not drek if you're working off data you're handed at the time.
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freddieflatline

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« Reply #280 on: <08-04-11/1544:50> »
WEG is in the process or repossessing the rights if you were wondering (and it's not a maybe situation)...
Considering that Fantasy Flight just announced a comprehensive deal with Lucasarts for RPG licencing, this sounds like a load of drek to me. No offence.
That little tidbit was posted BEFORE we found out about Fantasy Flight's announcement.

Note the dates.  savaze posted that on July 26th.  The statement from Fantasy Flight is from August 2nd.  It's not drek if you're working off data you're handed at the time.

I still say someone at Skywalker ranch is laughing his arse off:-p

savaze

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« Reply #281 on: <08-04-11/1729:42> »
WEG and various individuals still own the rights to the titles of the various D6 books not the right to continue producing those books or future books.

Cantor

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« Reply #282 on: <08-08-11/1026:41> »
WEG is in the process or repossessing the rights if you were wondering (and it's not a maybe situation)...
Considering that Fantasy Flight just announced a comprehensive deal with Lucasarts for RPG licencing, this sounds like a load of drek to me. No offence.
That little tidbit was posted BEFORE we found out about Fantasy Flight's announcement.

Note the dates.  savaze posted that on July 26th.  The statement from Fantasy Flight is from August 2nd.  It's not drek if you're working off data you're handed at the time.
Timing doesn't change the fact that they aren't making games. Still drek.

CanRay

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« Reply #283 on: <08-08-11/1118:35> »
It might have been the company attempting to re-emerge.  Again.  It's happened before with WEG, so having it happen a...  Third, fourth time, not out of the realm of possibility.

Doctor Who wasn't being made for years, yet was still on the BBC's list of current shows for all that time.  Admittedly, BBC was still operating, so it's not a perfect example, but it is one nonetheless.

Also take into consideration the fellow you're throwing drek at is from Arizona, and remember Niven's First Law (Sub-Section a), Cantor.  Me, I'll stand next to the guy that quite possibly could be armed.  :P
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Onion Man

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« Reply #284 on: <08-08-11/1526:04> »
It might have been the company attempting to re-emerge.  Again.  It's happened before with WEG, so having it happen a...  Third, fourth time, not out of the realm of possibility.

Doctor Who wasn't being made for years, yet was still on the BBC's list of current shows for all that time.  Admittedly, BBC was still operating, so it's not a perfect example, but it is one nonetheless.

Also take into consideration the fellow you're throwing drek at is from Arizona, and remember Niven's First Law (Sub-Section a), Cantor.  Me, I'll stand next to the guy that quite possibly could be armed.  :P

A little off topic, but the best thing ever to happen to Doctor Who is BBC Wales.  David Tennant on the other hand... lets just say that TV isn't his medium.  Smith is good (better than Tennant for sure) but now they've got the worst batch of companions since K9.  Oh to have Martha back... or Rose.
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