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Favorite Non-Shadowrun RPG (Rules and/or Setting)

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The_Gun_Nut

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« Reply #285 on: <08-09-11/0220:39> »
I thought Tennat was one of the most popular Dr's in recent history.
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Onion Man

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« Reply #286 on: <08-09-11/0338:57> »
Popular, sure.

Good, no.  The man is a horrible television actor.  He should stick to stage, where only having two settings and overacting both of them is useful.
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Fallen

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« Reply #287 on: <08-13-11/0032:05> »
Back on topic:

Game systems or game settings I really liked include:

Exalted (White Wolf)
Legend of the Five Rings (Alderac Entertainment Group)
CJ Carella's "Witchcraft' game (Eden Studios Inc.)
Mutant Chronicles (Target Games)
SLA Industries (Nightfall Games)

... with Shadowrun having pretty much always been my personal fave.
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AJCarrington

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« Reply #288 on: <08-13-11/0645:31> »
Mutant Chronicles (Target Games)

Nice...always loved that setting, though I struggled quite a bit with the rules...  ;)

AJC

Bane

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« Reply #289 on: <08-21-11/1716:15> »
My favorite non Shadowrun RPG.

Cthulhutech. It's like Call Of Cthulhu mixed with aliens mixed with sci-fi. Sounds stupid, but it's done really well.

Only reason I like Shadowrun more is I've been playing it longer.
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VileTerror

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« Reply #290 on: <08-21-11/1743:26> »
I've recently discovered TechNoir, and I'm fairly impressed.  It's nice and simple as far as the system rules are concerned, but as it's a cyberpunk/noir setting, the complexity comes in the form of the plot and investigation.  For those more interested in the roleplaying aspect of roleplaying games, I strongly recommend checking it out.  One could call it "Shadowrun, without all the dice and magic."  Although, it wouldn't be too difficult to adapt the system to the Shadowrun setting.

Neurosis

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« Reply #291 on: <08-21-11/1912:32> »
Without all the dice? Is it diceless?
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CanRay

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« Reply #292 on: <08-21-11/1931:52> »
I've recently discovered TechNoir, and I'm fairly impressed.  It's nice and simple as far as the system rules are concerned, but as it's a cyberpunk/noir setting, the complexity comes in the form of the plot and investigation.  For those more interested in the roleplaying aspect of roleplaying games, I strongly recommend checking it out.  One could call it "Shadowrun, without all the dice and magic."  Although, it wouldn't be too difficult to adapt the system to the Shadowrun setting.
I've seen it a few times at my FLGS/Army Surplus Store.

I was thinking it might be a good investment to use as source material for fiction, but never been able to justify the costs to myself.  Just not that good an author, for one thing.
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VileTerror

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« Reply #293 on: <08-21-11/2228:39> »
There are no more than 8 d6s per player, and (as a random guess estimate) the average dice pool is about 4d6.  Every player starts with 3 "Push" dice, which are used similarly to Edge.  However, each time a player spends their Push dice, they go in to the GM's pool, who can then accumulate quite an arsenal.  Still, it's better for the game and narrative, generally, for the GM to fire the Push dice back at a regular pace, and only save them up for the grand finale.
The core is available on DriveThru for something like $15, I believe.  I got it on sale for $12.  All the player materials are available for free on the official site:  http://technoirrpg.com/ ( http://technoirrpg.com/index.php?page=downloads )

Some of the rules remind me of Dogs in the Vineyard, which I believe the developer cited as an inspiration (along with Shadowrun, Blade Runner, etc.).

CanRay

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« Reply #294 on: <08-22-11/0020:34> »
If it hits the discount shelf, I'll see about getting it.
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Digital_Viking

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« Reply #295 on: <08-22-11/0044:56> »
Digging Eclipse Phase right now, friend is running a game - I'm playing an uplifted chimp who works as an enforcer for one of the cartels. I swear, I was inspired by Bobo Haha from Generator Rex and I'm throughly enjoying the game.
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Shadowstarr

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« Reply #296 on: <08-22-11/1152:08> »
The 1st pen and paper game I played many years ago was Marvel Super Heroes,  (FASERIP with the 2d10's) and I"m still a fan of its flexibility and simple rules.  Not to many games you can sit down with a few the kids (talking 4th graders and up,) and not have them overwhelmed with it.  Marvel works for them well.

I love the battletech verse yet was never much of a fan of the paper rules.  All those damn bubbles to fill and all.  Or mechwarrior, never much liked those rules either.  The older rules from the last 80's early 90's.  I got no idea how things are done today.   But battletech will always be a favorite of mine.  Worked a few years for Kesmai who published Multiplayer Battletech: 3025 and later Solaris back on the genie game network and later on aol games then gamestorm.   Damn shame about EA buying up Kesmai and killing the near finished MPBT:3025. Was a great game that could of lead to to many great things.   Miss those days.  Got to work with some really smart people who were passionate about gaming. Including one the shadowrun creators Sam Lewis.

 
« Last Edit: <08-22-11/1454:40> by Shadowstarr »

freddieflatline

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« Reply #297 on: <08-23-11/1123:17> »
The 1st pen and paper game I played many years ago was Marvel Super Heroes,  (FASERIP with the 2d10's) and I"m still a fan of its flexibility and simple rules.  Not to many games you can sit down with a few the kids (talking 4th graders and up,) and not have them overwhelmed with it.  Marvel works for them well.

I love the battletech verse yet was never much of a fan of the paper rules.  All those damn bubbles to fill and all.  Or mechwarrior, never much liked those rules either.  The older rules from the last 80's early 90's.  I got no idea how things are done today.   But battletech will always be a favorite of mine.  Worked a few years for Kesmai who published Multiplayer Battletech: 3025 and later Solaris back on the genie game network and later on aol games then gamestorm.   Damn shame about EA buying up Kesmai and killing the near finished MPBT:3025. Was a great game that could of lead to to many great things.   Miss those days.  Got to work with some really smart people who were passionate about gaming. Including one the shadowrun creators Sam Lewis.

Hey if you like old school Marvel you should check out Mutants and Masterminds.  It rocks!  My first thought when I learned that it was d20 based was that the game could not translate supers combat all that well but they really suprised me.  It works great and it is a kiss simple system.

CanRay

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« Reply #298 on: <08-23-11/1124:20> »
But still causes cancer.
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Bane

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« Reply #299 on: <08-23-11/1156:37> »
I've never actually played M&M, but I recently........ got copies of the books. Very interesting system.
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