Recons first.
Bypass. Though your facial recognition software helps you realize it's frequently the same people going in and out of the building, nobody triggers anything special. However, after about 15 minutes you realize you've been noticed. Some orks and trolls come out of the building and take positions between you and the building. They don't do anything more, just watch.
Sammy.Your first recon locates the building and lets you see it.
As you approach the building on your second astral recon, you see a watcher spirit lingering outside the front door. It sees you at almost the same time, and leaves at high speed. Though you were generally prepared, this caught you just a bit flatfooted and it got away before you could pursue it. All you know is it was headed east before it got out of sight.
Decisions from everyone:There are two parking areas at this building, one in front and one in back. I would like to know where you park, or if you choose a third option of somewhere else.
Commlink norm for the area is passive. If you are setting at something different please let me know.
If it weren't the barrens, you could think the neighborhood low bordering on middle. But you get an impression of desperation and hints of decay in the broken windows, the dirty streets, the tin and tarp roofs of some of the buildings that look long-term. Still, its proximity to the Cambellton Freeway has obviously let a community develop.
The building of the meet stands out a bit. It's a bit better quality than most of the surroundings, the stone walls still standing plumb. It's hard to tell in the dark, but you get the impression it's even been cleaned.
As you approach the front door, you see young orks and trolls lingering near the doors, hands close to weapons. [perception check required, please] They watch you as you enter, but say and do nothing.
When you enter, you're in a lobby, poorly lit but again surprisingly clean for the barrens. An ork, maybe 15, asks your name in a surprisingly polite fashion. She checks her AR in an obvious fashion, nods, and points to a door to her right. "Through there, into the big room, and to the table please."
You step through a short hallway and enter what had obviously once been a meeting hall, or maybe a court room. There's a conference table near the end, with tables arranged so there is no head or foot but only the respective sides.. As you approach you see three metahumans sitting on one side with four more standing behind. There are unoccupied chairs on your side, some sized for trolls, some standard.
"Sit, please, or stand if that's your preference. We'll wait till everyone's here," says the dwarf in the middle. A dwarf. He is flanked by an ork and a troll, and there are two of each standing behind trying to look like bodyguards. You do believe you've just met Mr. Johnson.
pause.In addition to the earlier perception check I want another one here. I also wish to know roughly how you intend to position yourself; sitting, standing, close to the table or echoing the bodyguard 'one rank back' position, that sort of thing.