Logic mages benefit greatly from cerebral boosters and can easily have amazing drain resist. You'll be a cybermage, but that's an acceptable life choice. Cyberlimbs are quite nice for their armor and ability to cheap be okay at gunning if you ever find yourself in high background count. Logic is also the attribute for useful but not character defining skills like First Aid and Hardware. First aid is important for mages since you can first aid drain. Humans and dwarves are the best base for logic mages.
Charisma mages are elves. With a +2 charisma, they too have very good drain resist. In addition, you have a solid base as a face. With a 7 charisma and 4 influence, you have 11 dice. It's not pornomancer for sure, but passable for most games. You also combo well with street cred since you have get the benefit of up to 7 street cred (pushing your social dice to 18).
Intuition mages are for everyone else. Intuition is the most important attribute due to initiative. Even if you aren't an intuition mage, you'll want a decent intuition (or some means to raise it). In addition, the very price efficient ork can be an intuition mage without issue. Due to these factors, intuition mages save a lot of points compared to other attributes. Intuition's biggest flaw is that it has the lowest drain pool. There are no cheap boosts to intuition like logic and there's no metahuman race that gives a bonus to it like charisma.