Being a GM is a particularly difficult task, because you really
aren't there to kill characters. Even people who come to the game and play bull-ahead shoot-everything-first characters are still players coming to the game to have fun. Would
you want to create a new character every three or four sessions? I know I'd get frustrated.
Please,
please understand that killing is Option Z. Being wimpy and letting them get away with murder, well, that isn't even an option, but there
are plenty of other possibilities out there. If there's no other PC there to witness events, you can say, 'you throw the grenade, you get caught in the grenade blast, the drone opens up ... and everything is black.' Killing runners is, actually, bad for business for the corps, because
killing you isn't going to find out who
hired you.
Capture them.
Most GMs don't do this, because it kind of complicates things; easier just to whack 'em and be done. Capturing lets the player learn with his character, and find out that death is
not the worst thing that can happen to his character. Don't torture them, but ... pressure them. Implant things, from carcerands to cortex bombs to tracking devices to muscle poisons with antidotes that if they don't get the temporary antidote once a week, they'll start feeling its effects.
Get them to send Corporation / Agency / Organization X information about their targets. Then information about their team. Then start having to follow little 'requests'. Stuff like this.
Yes, sometimes they just beg to be killed, and sometimes it's really difficult to NOT kill them -- but unless you WANT to be the PKer GM, try to find other things to do than tell them, 'okay, draw up another character'. Imagine them getting caught three times, and having to follow orders from three different groups ...
... 'cause I think being merciful three times is probably the limit.
