Here is the Human Chaos Mage for my shadowrun game, we are using some houseruled character creation rules you can find here:
400BP, SR4A Only - except Qualities, Traditions and Mentor Spirits from SM, AU and UN.
No Technomancers
Str reduces Recoil special rule
CHA x2 Free BP for contacts
Attributes: None can be "hardcapped", only one can be soft capped.
Skills: One at 5 OR Two at 4, the rest at 3 or less.
Gear: Max Avail = 10
Cyberlimbs: Head counts as partial limb, you may not customise a limb above your current stat.
Cyberware Upgrades: Once play starts runners may upgrade their starting ware into a higher rating by paying only the difference in cost.
I also gave each character a "special" item that broke the Availability rule and that they didn't have to pay for. This character got a lvl 3 Power Focus.
and here is the character:
== Info ==
Street Name:
Name: Unnamed Character
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 6
Lift/Carry: 5 (30 kg/20 kg)
Memory: 10
Nuyen: 0
== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 2
CHA: 2
INT: 4
LOG: 5 (6)
WIL: 4
EDG: 4
MAG: 4
== Derived Attributes ==
Essence: 5.4
Initiative: 8
IP: 1
Astral Initiative: 8
Astral IP: 3
Matrix Initiative: 7
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 10
== Active Skills ==
Animal Handling : 0 Pool: 3
Animal Training : 0 Pool: 3
Arcana : 1 Pool: 7
Archery : 0 Pool: 2
Armorer : 0 Pool: 5
Artisan : 0 Pool: 3
Assensing : 1 Pool: 5
Automatics : 0 Pool: 2
Binding : 1 Pool: 8
Blades : 0 Pool: 2
Climbing : 0 Pool: 1
Clubs : 0 Pool: 2
Computer : 1 Pool: 7
Con : 0 Pool: 1
Counterspelling : 3 Pool: 7
Cybercombat : 0 Pool: 5
Data Search : 1 Pool: 7
Demolitions : 0 Pool: 5
Disguise : 0 Pool: 3
Diving : 0 Pool: 2
Dodge : 1 Pool: 5
Escape Artist : 0 Pool: 2
Etiquette : 0 Pool: 1
First Aid : 1 Pool: 7
Flight : 0 Pool: 1
Forgery : 0 Pool: 2
Gunnery : 0 Pool: 2
Gymnastics : 0 Pool: 2
Hacking : 0 Pool: 5
Heavy Weapons : 0 Pool: 2
Infiltration : 1 Pool: 4
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 1 Pool: 3
Locksmith : 0 Pool: 2
Longarms : 0 Pool: 2
Navigation : 0 Pool: 3
Negotiation : 0 Pool: 1
Palming : 0 Pool: 2
Parachuting : 0 Pool: 2
Perception : 1 Pool: 5
Pilot Ground Craft : 1 Pool: 5
Pilot Watercraft : 0 Pool: 3
Pistols : 1 Pool: 4
Riding : 0 Pool: 3
Running : 0 Pool: 1
Shadowing : 0 Pool: 3
Spellcasting : 5 Pool: 12
Summoning : 1 Pool: 8
Survival : 0 Pool: 3
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 2
Tracking : 0 Pool: 3
Unarmed Combat : 1 Pool: 4
== Knowledge Skills ==
Alcohol : 3 Pool: 7
Area Knowledge: Seattle : 3 Pool: 7
Bars and Clubs : 3 Pool: 7
Combat Tactics : 1 Pool: 7
English : N Pool: 0
Gangs : 2 Pool: 6
Magic Traditions : 3 Pool: 9
Magical Theory : 3 Pool: 9
Magical Threats : 3 Pool: 9
Security Tactics : 1 Pool: 7
Shadow Community : 2 Pool: 6
Spirits : 1 Pool: 7
Underworld : 2 Pool: 6
== Contacts ==
Fixer (2, 2)
== Qualities ==
Addiction (Mild) (Alcohol)
Cursed (Rating 1)
Magician
Mania/Phobia (Uncommon, Mild)
Mentor Spirit (Adversary)
SINner (Standard) (UCAS)
== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + LOG (10))
Combat Sense (Detection) DV: (F÷2)+2
Heal (Health) DV: (Damage Value)-2
Increase Reflexes (Health) DV: (F÷2)+2
Influence (Manipulation) DV: (F÷2)+1
Levitate (Manipulation) DV: (F÷2)+1
Magic Fingers (Manipulation) DV: (F÷2)+1
Phantasm (Illusion) DV: (F÷2)+2
Physical Barrier (Manipulation) DV: (F÷2)+3
Powerball (Combat) DV: (F÷2)+3
Stunbolt (Combat) DV: (F÷2)-1
== Cyberware/Bioware ==
Cerebral Booster Rating 1
Cybereyes Basic System Rating 4
+Eye Recording Unit
+Image Link
+Flare Compensation
+Low-Light Vision
+Smartlink
+Thermographic Vision
+Vision Enhancement Rating 3
+Vision Magnification
== Armor ==
Chameleon Suit 6/4
== Weapons ==
Ares Predator IV
+Quick-Draw Holster
+Silencer
+Spare Clips
+Smartgun System
DV: 5P AP: -1 RC: 0
Defiance EX Shocker
DV: 8S(e) AP: -half RC: 0
Unarmed Attack
DV: 1S AP: - RC: 0
== Commlink ==
Meta Link (1, 1, 1, 2)
+Vector Xim
Novatech Airware (3, 3, 3, 3)
+Iris Orb
== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Taser Dart (Tasers) x20
Earbuds Rating 2
+Audio Enhancement Rating 3
+Spatial Recognizer
3x Fake SIN () Rating 3
+Fake License (Magic) Rating 3
+Fake License (Vehicle) Rating 3
+Fake License (Cyberware) Rating 3
+Fake SIN (Firearm) Rating 3
Handheld Sensor
+Cyberware Scanner Rating 6
+Radio Signal Scanner Rating 6
+MAD Scanner Rating 3
Maglock Passkey Rating 3
Medkit Rating 6
Monofilament Chainsaw
Power Focus (bonded) Rating 3
Sustaining Focus (Detection) (bonded) Rating 2
Sustaining Focus (Health) (bonded) Rating 2
Sustaining Focus (Manipulation) (bonded) Rating 2
== Vehicles ==
Suzuki Mirage (Racing Bike)
+Vehicle Sensor
Anything missing or any huge flaws?