Well, I'm finally taking the plunge and GMing my first Shadowrun game. I've done some stuff with other systems, but nothing with a similar tone to the SR4 universe.
Long story short, my gaming group and I have reshuffled our schedule and opened up time for another game. We're going from Shadowrun-then-7th-Sea to Shadowrun all night one week, 7th-Sea all night the next. Because one of our players can't stay until our usual 3am-4am stop time, we decided to to do two separate Shadowrun campaigns instead of doubling up on the Missions modules. I, for some reason, was crazy enough to offer myself up for the task of running this second game.
I'm taking on the task of running an "OpFor" game; one where the team plays an official, legitimately sanctioned strike force in the employ of one of the AAA corporations (leaning Ares, just for convenience). I'm planing it to be a series of "random" missions, which will develop into one of a few story ideas I have, depending on how the group into the metaplot as they discover things, but I'm slightly sketchy on how to get things rolling.
I am, of course, hampered by the fact that none of the players has made character sheets yet (first game isn't for 2 weeks), but any advice anyone could give me on getting the game started, plot pacing, or any other helpful subjects would be most welcome.
EDIT:I'm throwing in a few custom rules that I think will help get the feel of being "real" corporate citizens down better.
1) All Players will start with SINner, Records on File, and the full-time version of Day Job as "stock" Negative Qualities. Aka, no BP bonus for them. If they decide to take Criminal SIN, they only get 5bp for it.
2) All Players will be required to have a Custom Lifestyle with Middle for Necessities, High for Neighborhood and Security, Low or higher for Comforts and Entertainment (furnished apartment and basic grooming requirements, respectively). The lifestyle will also have the "Corporate Owned" quality, adjusting the total result by -3BP, for 4,400¥/mo if they take Middle/Middle for the adjustable areas.
3) No BP may be spent to buy Nuyen; players will instead be given a 250,000¥ stipend for gear and 'ware, to represent the fact that they have outside funding. "Consumable" items, such as Ammo, do not count towards this total.
3b) Mages will still have to pay BP to bind their starting Focuses.
4) Starting Availability restrictions are waved, as long as the item makes sense in context of the character's task and could reasonably be assumed to get past the guys in Purchasing.
EDIT REDUX: Adjusted point #2 to reflect my decision to allow adjustment on Comforts.