Ouch, for a 5 ( as I have 5 resonnance ) rated sprite, it gives a 10 fading value, which means 10sBox against 11 dices :S, and according to the book, it applies for compiling and registering, meaning that I need to compile, wait for the stun dmgs to go away ( within the 8 hours ) enough or get healed, and then register ( or maybe the stun damage from registering happens at the ned of it, after the 5 hours spent doing it ? ).
And I though registering would be a matrix action as compiling is in the list, but that was a bad guess, registering is indeed not in it.
Another question, it is said that a sprite as one optionnal power for every full 3 rating points, is that the optionnals CFs that are listed below or the options ( because it's not written "optional" there ) ?
I read again the Hacking part of SR4, and there are still a few things I don't know : can I while entering a node thread my armor/stealth or ask a sprite to assist it so that it has a higher value for the tests ? If yes, should I use just armor/stealth + threaded value, or skill+armor/health + threaded value ?
Do I have to do it each time I enter a new node ?
To detect hidden nodes ( at least for hackers ), it says that electronic warfare + scan is needed.
With electronic warfare 1 and having to thread scan, it makes a very bad value, does I need it as a technomancer ? Because that's the only reason I see for not dropping the cracking group and keeping only Hacking.
In the 'diagnostic' description, it is not written that the maximum value for the number of extra dices equals the current skill level with using it in a smartgun, where did you see that ? ( I didn't find it in unwired either )