NEWS

Getting started with a technomancer

  • 60 Replies
  • 27977 Views

squee_nabob

  • *
  • Chummer
  • **
  • Posts: 218
« Reply #30 on: <12-06-11/1546:28> »
The Sprite rolls Rating x2 dice, you roll Registering + Resonance (hot sim doesn't help). Net hits are tasks owed.

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #31 on: <12-06-11/1556:42> »
That changes everything ! Until now I though registrating was super very hard to do and had to be tried several times during 2 runs to have a successful result =PP.
I'm gonna register 6 sprites as soon as possible ^^.

Why does not hot sim help since I can do it while being in hot-sim ? I thouhg it gives +2 to all tests in the matrix
« Last Edit: <12-06-11/1558:20> by Fruz »

JustADude

  • *
  • Prime Runner
  • *****
  • Posts: 3043
  • Madness? This! Is! A FORUM!
« Reply #32 on: <12-06-11/1559:10> »
Thanks !

nuke looks pretty much awesome, so basically I can descrease the response/System of pretty much anything but technomancers in the Matrix so that it becomes inefficient enough not to bother me anymore or to completely freeze it ?


Yeah, basically. If you reduce both Response and System to zilch, the machine freezes up and basically BSODs until its physically rebooted.
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

squee_nabob

  • *
  • Chummer
  • **
  • Posts: 218
« Reply #33 on: <12-06-11/1611:21> »
That changes everything ! Until now I though registrating was super very hard to do and had to be tried several times during 2 runs to have a successful result =PP.
I'm gonna register 6 sprites as soon as possible ^^.

Why does not hot sim help since I can do it while being in hot-sim ? I thouhg it gives +2 to all tests in the matrix

It does take 1 hour per Rating of the sprite to register and you do take 2 Fade for each hit the sprite gets (not net hit), so there is some danger of needing medical attention.

Hotsim only adds to Matrix Actions, Registering sprites is not a Matrix Action.

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #34 on: <12-06-11/1824:51> »
Ouch, for a 5 ( as I have 5 resonnance ) rated sprite, it gives a 10 fading value, which means 10sBox against 11 dices :S, and according to the book, it applies for compiling and registering, meaning that I need to compile, wait for the stun dmgs to go away ( within the 8 hours ) enough or get healed, and then register ( or maybe the stun damage from registering happens at the ned of it, after the 5 hours spent doing it ? ).

And I though registering would be a matrix action as compiling is in the list, but that was a bad guess, registering is indeed not in it.


Another question, it is said that a sprite as one optionnal power for every full 3 rating points, is that the optionnals CFs that are listed below or the options ( because it's not written "optional" there ) ?

I read again the Hacking part of SR4, and there are still a few  things I don't know : can I while entering a node thread my armor/stealth or ask a sprite to assist it so that it has a higher value for the tests ? If yes, should I use just armor/stealth + threaded value, or skill+armor/health + threaded value ?
Do I have to do it each time I enter a new node ?
To detect hidden nodes ( at least for hackers ), it says that electronic warfare + scan is needed.
With electronic warfare 1 and having to thread scan, it makes a very bad value, does I need it as a technomancer ? Because that's the only reason I see for not dropping the cracking group and keeping only Hacking.
In the 'diagnostic' description, it is not written that the maximum value for the number of extra dices equals the current skill level with using it in a smartgun, where did you see that ? ( I didn't find it in unwired either )
« Last Edit: <12-06-11/2002:04> by Fruz »

squee_nabob

  • *
  • Chummer
  • **
  • Posts: 218
« Reply #35 on: <12-07-11/1137:46> »
Ouch, for a 5 ( as I have 5 resonnance ) rated sprite, it gives a 10 fading value, which means 10sBox against 11 dices :S,

It is hits, not double rating. So a Rating 5 sprite rolls 10 dice, gets X hits, you take 2X damage. 

Another question, it is said that a sprite as one optionnal power for every full 3 rating points, is that the optionnals CFs that are listed below or the options ( because it's not written "optional" there ) ?

Yes. At least that is the way I have always interpreted it.

can I while entering a node thread my armor/stealth or ask a sprite to assist it so that it has a higher value for the tests ? If yes, should I use just armor/stealth + threaded value, or skill+armor/health + threaded value ?

Armor is only used for cybercombat, not entering a node. You need to thread Stealth or have a sprite assist you prior to entering the node if you want to use the higher stealth for your detection threshold. The threshold for detection is CF Rating (so including the Threading or Assisted Operation). Health plays no part. I am working on an example hack but it takes a long time.

Do I have to do it each time I enter a new node ?

Each time you hack-on-the-fly you have a chance of detection. If you want the increased CF rating, then yes.

To detect hidden nodes ( at least for hackers ), it says that electronic warfare + scan is needed.
With electronic warfare 1 and having to thread scan, it makes a very bad value, does I need it as a technomancer ? Because that's the only reason I see for not dropping the cracking group and keeping only Hacking.

Good question, it does hurt but you can get a sprite to do it for you. It will be part of my example (which will be released in ~ 10,000 years)

In the 'diagnostic' description, it is not written that the maximum value for the number of extra dices equals the current skill level with using it in a smartgun, where did you see that ? ( I didn't find it in unwired either )

Diagnostics allows the sprite to make a Teamwork Test SR4A page 65

rasmusnicolaj

  • *
  • Omae
  • ***
  • Posts: 733
  • Не бойся смерти
« Reply #36 on: <12-07-11/1223:36> »
It will be part of my example (which will be released in ~ 10,000 years)
I will go a have a little nab while I wait then.
And for the record I prefer to get my wake-up kiss from a princess instead of a prince.

Rasmus  8)
Deplore killings made in the name of religion. Can't it just be for fun?

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #37 on: <12-07-11/1414:08> »
My bad, I wanted to say stealth and I said health instead ^^".
It seems much less dangerous and much easyer to compile and register sprite now that I know that it is about the hits scored and not the pure rating value with the fading and the registering / compiling :).
I'll make sure to have 6 registered sprites ( or even 7 if I raise my charisme to 7 ) for each run I think.
Btw, if I choose a stream, am I only allowed to

Quote from: squee_nabob
Yes. At least that is the way I have always interpreted it.
you mean for the options, not the CFs, right ?
So with 5 rating sprites ( more and I can take physical dmgs from fading ), I can only get one power =S. If I get an extra machine sprite to use for a mate's smartgun, and in a situation, he's not there, I can't use it with the stability power with my own smartgun right ?


Fortunately, crack sprite can scan, because I'm probably gonna choose the Technoshaman stream, so I guess I'll drop eletronic warfare 1 and rely completely on the psirte for detecting hidden nodes, since everything with cybercombat I could use will be much better with a sprite ( Paladin ), and nuke uses hacking =).

Thank again for the time you are spending helping, it does really help a lot !!!

squee_nabob

  • *
  • Chummer
  • **
  • Posts: 218
« Reply #38 on: <12-07-11/1430:54> »
Not a problem. For the sprite questions, check SR4A 242. You get 1 optional CF per 3 Rating (round down). You get all the powers, and you should check up on Tasks (SR4A 240-241).

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #39 on: <12-07-11/1508:16> »
SR4A ?
Because the only book I have that has that many pages is the core book ( optimized ), and there aren't those things in those pages =s ( from 239, it's about rigging and drones )

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #40 on: <12-07-11/1509:19> »
SR4A stands for the anniversary edition. It has slightly different pagination, and also some rules changes. I don't think that changed, but I'm not sure where in the non-anniversary book it would be.

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6423
  • Kids these days...
« Reply #41 on: <12-07-11/1509:23> »
SR4A ?
Because the only book I have that has that many pages is the core book ( optimized ), and there aren't those things in those pages =s ( from 239, it's about rigging and drones )
Shadowrun 4 20th Anniversary Edition. It replaced the original core rulebook (and updated some items).

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #42 on: <12-07-11/1645:21> »
=((
I'm gonna look for that, I don't know where it is yet.

I'm wondering, if I loose my glasses, can I just thread smartlink and as a random registered sprite to sustain it ?
Or maybe I'll just use lenses, but I like the glasses idea more =p.

One thing completely different, I'm choosing exactly which weapon I'm gonna have, and I kidna like the Morrisey Elan ( hold-out pistol ).
It is written P20 of shadowrun 4th Arsenal that it cannot mount any accesories ... but I found on internet couple of cases where people do that still.
Does it mean that I can't put anything on the barrel/top/down part of it ? Can I still put an internal smartgun, and things like a Gecko Grip/Trigger removal/Tracker ?
I like the fact that I could go probably anywhere with such a pistol, and everything in would be undetected by AMDs ( it's a bit expensive though ).
« Last Edit: <12-07-11/1703:08> by Fruz »

UmaroVI

  • *
  • Prime Runner
  • *****
  • Posts: 2655
« Reply #43 on: <12-07-11/1710:55> »
It can't mount accessories, but it can still have modifications. See Arsenal for the modifications rules.

Fruz

  • *
  • Newb
  • *
  • Posts: 23
« Reply #44 on: <12-07-11/1719:39> »
Thanks !
So I was in the right section of the book, I was wondering was the sound suppressor I chose was that expensive, now I know ^^.
But I need to do it myself according to the Arsenal, or at least to ask someone to do it, and I have no contact with such skills, I don't think my mates can do it either, there is not other way than giving up or discussing it with my GM is there ?
I'll have to choose something else than Hold-out pistols to get my smartgun then :x
Btw if I want to use devices like Trigger removal, or and Ammo skip system, Do I need to have an internal smartlink or a threaded complex form ?
Because I don't really understand how someone could command the gun with the brain only with wearing glasses/lenses for smartlink.

I looked in the SR4 core book and I found that about teamwork :
Quote from: SR4
Sometimes characters may choose to work together on a
task, whether they are holding the door against a rampaging
paracritter or fixing a car. To determine success, pick one character
as the primary acting character. Each of the secondary
characters makes the appropriate test; each hit they score adds
+1 die the primary character’s dice pool. The primary character
than makes the test, and her results determine success.
If any of the assisting characters roll a critical glitch, raise
the threshold for the test by 1 (3 for Extended Tests).
There is nothing about max points deppending on the primary character's skill, is it a new rule from the SR4A ?
We won't be relying on that one I think, so then I just don't need to raise my pistol skill level to 4,I can be fine with 2 or 3 if I need points somewhere else.
That would mean too that I can have more than one sprite assisting the smartgun, right ?
So if I have 3 machine sprite of rating 5, will I get X  more dices where X is the success from 30 dices ? that sounds pretty huge !
« Last Edit: <12-08-11/0856:14> by Fruz »