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[IC] Missions 2 - Tunnel Vision (concluded)

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Sentinemodo

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« Reply #660 on: <02-12-12/0616:23> »
Quote from: ooc
tactical update
« Last Edit: <02-12-12/0900:31> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Netzgeist

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« Reply #661 on: <02-12-12/1133:54> »
It was half despairing and half hopefull when the guardian spirit closed in. If it really was an increasing danger, it also left the mage unprotected.
Thinking quickly, Fractal raised Sturm and risked a shot at the responsible for all this mess.

As the saying go: "Geek the mage!"

Quote from: Ranged Attack at Enrico
5 (Agility + Muscle Toner) + 3 (Pistols [Tasers]) + 2 (Smarlink) - 1 (Medium Range Modifier) - 1 (Stun Modifier) = 8 dice = 1 hit, no glitch
Another lousy shot...
Fractal fired Sturm, which is a Defiance EX Shocker; so the DV is 8S(e)

Sentinemodo

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« Reply #662 on: <02-12-12/1146:45> »
Enrico, moved slightly to avoid the shot, but even that was unnecessary.

Quote from: ooc
You forgot about the modifier of -3 for being in melee range (two meters) from someone actively trying to block your attack. That knocked out the hit you got.

moving to the next IP.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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Sentinemodo

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« Reply #663 on: <02-12-12/1205:47> »
Quote from: ooc
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining complex action][Lips' spirit (astral) 2]

Guardian spirit's prime target seems to be the drone and he swoops at him mightily shooting at him a fiery bolt from his hand.

Quote from: ooc
complex action: Elemental attack
Exotic Ranged Weapon( 8 ) + Agility(10) + PointBlank(2) - InMelee(3) - WoundModifier(2) -> 15d6.hits(5)=2

Damage Value: 8P (Fire)

Omar is up, but if you survive the attack, there will be interrupt spell from Enrico.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #664 on: <02-12-12/1231:13> »
in the astral plane Fire spirit continued to attack Lips.

Quote from: ooc
complex action, Astral attack Willpower(5) + Astral Combat(5) -> 10d6.hits(5)=2
DV: 5P

Lips is up
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sichr

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Sentinemodo

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« Reply #667 on: <02-12-12/1809:29> »
Astral combat continues.

Quote from: ooc
Spell resistance: Willpower(5) + Counterspelling( 8 ) -> 13d6.hits(5)=6 resisted

Lips spirit attack with all his might
complex action: Astral Combat(2) + Willpower(2) + FriendsInMelee(1) + Edge(2) -> 7d6.hits(5)=0 but missess completely
free action: communicate

Master! we should retreat we don't stand a chance so close to the circle!


Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #668 on: <02-12-12/2132:47> »
Upon Mouses' turn, he will instruct Wiz (Mouse's Fly Spy) to head back close to Eliza's house were we last had matrix communication with the surface, taking the data feed of the recon from Unca Omar's damaged Fly Spy and including this message:
Quote
Mr. Bob,
If you view the attached vid feed <<ARO: recon feed>>, we found the rest of your team--at least we are pretty sure we found the rest. We ran into an "Aztec Blood Mage"??? that seems to be hell bent on sacrificing visitors and cutting off their heads. <<ARO: map of tunnel not including the tunnel with the rail car to where mage is located>> Looks as though your team put a hurting on the mage and/or his minions prior to our arrival. We are currently engaged in combat with the mage. I estimate a 50% chance of finishing what they started.

Will make contact again as soon as (if) we are able.
As soon as Wiz reaches communication with the matrix, it is to send this message to Bob. If communication is not successful, then it will go futher back to where we jury rigged my satellite uplink into a rating 5 signal repeater. He will give Wiz the general path to take and waypoints to proceed on until it connects to the matrix and delivers its message or reaches the last waypoint Mouse gave it. In which case it will proceed on the same path back until it gets back to me.

Mouse will watch the feeds from D1, Dobbey, and Wiz (until out of range) from AR not wanting to interfere, but keeping an eye on what's going on. Meanwhile, he will see if the gernades Unca Sam gave him are identified as to which one is the flash bang and which is the neural toxin.

He is going to put his pistol back into it's arm slide, now that he has made sure it is ready to go.

Sentinemodo

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« Reply #669 on: <02-13-12/0744:44> »
Quote from: ooc
CT #1 IP #2
[Enrico's Guardian Spirit 21][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 13][Enrico 13, remaining free and simple action][Lips' spirit (astral) 2]

Sam is up
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Kouryuu

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« Reply #670 on: <02-13-12/0903:29> »
Sam understood that the grenade he threw was given back to them and was about to explode so he did what he felt like the best possibility to get rid of this mage.
Sam Invisible to the mage as he was lingered inside the corner and prepared a set of Charges to blow the chamber-door and trap the mage and his spirit, he actually used a whole  kilo of the plastic explosives the being should be large enough to collapse the living room completely, making sure that he would stay put for ever.
Then after inserting the Radio detonators he put the package behind the shelf in the corner, not only masking it but also keeping it out of the LOS of the enemies.
< "Sam20510516" - detonation code, Live well.> was sent out to the teams Group contact.
New determination was starting to mirror in Sam' eyes, he knew he might die, but he at least had to do something now, so other would not, so Fractal could get out.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #671 on: <02-13-12/0916:30> »
Flashbang grenade explodes

Quote from: ooc
In range of 10 meters are Fractal and Sam. Both are safe from the flash effect, as they are turned the opposite way, but the bang effect affect them both.
Fractal get -2 to his damage resistance rolls due to his hightened audio sensitivity.

actually, if you have audio enhancemnet they should be considered negative modifer, because you are constantly in the searching mode, and have your senses alerted, so I assume you also use  the equipment available, but I'll let it go.

unless proven otherwise, the spirit is immune to stun damage

Damage Value 6S, AP -3.
Resistance Body + Impact armor - ArmorPiercing(3)

Sam, If you surivive, make a demolitions roll treshold is one. Make a roll even if you could buy it. Just in case a glitch happen.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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Netzgeist

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« Reply #672 on: <02-13-12/1030:54> »
Quote from: Damage Resistance Test
3 (Body) + 1 (Impact Armor 4 - 3 AP) - 2 (Hearing Enhancement Bioware) = 2 dice = 0 hits

Fractal perceived the flash explosion, even though it's visual effect was considerably reduced by his glasses. But what he really felt was the air compression causing the sonic boom; his eardrums felt like they were the ones exploding, and in pain Fractal is not sure if his timpanic membranes hadn't been fractured. Of the fight around him, he can only hear a buzzing sound.

Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 9 / 10S damage, 0 Wound penalty, -3 Stun penalty}
{Edge: 3/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}
« Last Edit: <02-13-12/1044:16> by Netzgeist »

Sentinemodo

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« Reply #673 on: <02-13-12/1108:09> »
demolitions roll -> 9d6.hits(5)=1

damage resistance -> 9d6.hits(5)=4 + re-rolling misses 5d6.hits(5)=3 -> 7 hits

Sam was attaching detonator, when the grenade exploded. The doors that he has been rigging flew him to the wall. It hurt, but not as much as it would had he been in open like Fractal. His armor absorbed the impact, and he went out from the doors more or less unharmed. Plus he managed to rig the doors with a bomb.
« Last Edit: <02-13-12/1156:46> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #674 on: <02-13-12/1109:12> »
Quote from: ooc
CT #1 IP #3
[Enrico remaining free and simple action delayed from previous IP][Omar (matrix) 17][Sam 14][Enrico's Fire spirit (astral) 14][Lips (astral) 12][Lips' spirit (astral) 2]

Omar is up
« Last Edit: <02-13-12/1155:02> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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