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[IC] Missions 2 - Tunnel Vision (concluded)

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Kouryuu

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« Reply #690 on: <02-15-12/1053:36> »
Still looking toward the mage Sam got a bad feeling, a really bad feeling. He looked up and Saw the Bloody spirit about to it him. this was bad, not even a split second later he jumped back, but even that was too late, the spirit hit him in the stomach and threw him back a few meters, even without being injured such a hit would have been down for the count, but thanks to his battered condition Sam was not going to stand up any time soon without help from his teammates.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Larzarus

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« Reply #691 on: <02-15-12/1125:55> »

Quote from: Assuming Lips is in a reagion with BC = 1
Mana Bolt: Force 8
Drain: (8+BC)/2 = 4
Spellcasting: 3 hits + (reroll) 2 hits (Lips is out of Edge now)
Drain Resist: 4 hits = 0 damage

Quote from: If Lips is in region with BC=2
Spellcast hits: 4
Drain: 5
Drain Damage: 1

Sichr

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« Reply #692 on: <02-15-12/1220:02> »
Omar watches the fire spirit blazing at the D1, well even when taking almost full power of the blow, D1 is surprisingly sturdy, even for its master...
Omar Jumps back to the drone right after Spirit finishes its attack, regaining controll, trying to send the evil mage on the Highway to hell.
Sensor(3)+Gunnery(4)+VR(2)+Smartgun(2)-Wound(1)+TakeAim(1) (11d6.hits(5)=1) (Narrow Long burts (DV10 AP-1))
Well, it seems that there is till some hope left for Enrico...or oportunity for him to surrender...
« Last Edit: <02-15-12/1259:43> by Sichr »

Sentinemodo

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« Reply #693 on: <02-15-12/1451:29> »
Quote from: ooc
You've forgot about -3 modifier for InMeleeRange, but it doesn't matter for the number of hits.

Enrico has to go full defense again -> Reaction(3) + Dodge(2) + Modifier(6) - Sustained spells(4) + GoodCover(4) - WoundModifier(6) - PreviousDefenses(3) ->  2d6.hits(5)=1

By some miracle, Enrico managed to roll himself fast to avoid being hit. Bleeding from multiple wound he looks like a demon of gore on the verge of hell. His Mad eyes glassed with pain, hatred. Shrieking something that is part curses part pain shrieks. On the astral side it looks like his emotions are soaked by the circle it is brimming with power, with each drop of blood splattered on the runes they glow brighter.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #694 on: <02-15-12/1506:05> »
Lips bolt of mana fled his astral presence and sped toward the guardian spirit blocking the entrance to the laboratory chamber.

Quote from: ooc
Spell resistance: Willpower( 8 ) + Counterspelling( 8 ) - Wound modifier(2) -> 14d6.hits(5)=2 HIT
NetHIts increase DrainValue by 1, you need at least 1 to make the spell work at all, so this mean 1P for you. You can also safely assume, this should be enough for him
DV: 8P + NetHits(1) -> 9P

Focusing that much energy rippled through the mage essence in a soaring pain, but when released the force of it was unstoppable. The barrier of counterspelling net appeared to protect the spirit, bit it was pierced, without visibly slowing the bolt, and when it hit it consumed the wounded guardian from within.

On the physical plane, the spirit exploded in a mist of a bloody vapor.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #695 on: <02-15-12/1511:31> »
Fractal didn't hear what Sam shouted at him before, it was only a buzz in his mind, but by his body language alone, he knew the shooter wanted them all to retreat to safety. And he was ready to try this as soon as he could, but as Sam ended the message, the fire spirit connected a hit to his friend stomach, and by the way the body fell, it would not be back on his feet by his own will on a while.

Fractal was still on the floor, and now retreating was not an option anymore - not if they wanted to take Sam out of here alive. So Fractal did the only thing he could do: try to punish the one responsible and make even the sides of the combat.

He raised his taser, and shot at the mage who was already busy trying to avoid the dobberman bullets.

Quote from: Game Mechanics Info
CT #2, IP #1
Simple Action - Take Aim (Using Image Magnification to null range penalty)
Simple Action - Pull the damn trigger and geek the mage
5 (Agility + Muscle Toner 2) + 3 (Pistols [Taser]) + 2 (Smartlink) - 3 (In Melee Range) - 3 (Stun Modifier) = 4 dice = 3 hits
And with the previous defenses modifier, it seems Enrico has only one dice for his full defense, isn't it?

Free Action - Polite Communication

"AND DAMN YOU TO HELL, FRAGGER!"

Sentinemodo

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« Reply #696 on: <02-15-12/1538:34> »
Quote from: ooc
Enrico's defense: 1d6.hits(5)=0 HIT

Damage Value 6S + NetHits(5) -> 11S (electric)

Damage resist: Body(3) + HalfImpact(1) + Modifier(7)  -> 11d6.hits(5)=5 -> 7S
11S, 5P overflowing so he ends at -4P, which means that Enrico is quite irrevocably dead.

The magic barrier gave it's best. But it really wasn't up to the torrent of bullets assaulting Enrico. A single bullet made it through, and actually it wasn't a bullet. A powerfull electric shock arced the mad mage's body into impossible angle. Muscles already tormented by previous elcteric shock twitched with a force that snapped his head. A flickering aura around him disappeared....

The fire spirit, immediatelly returned into astral and sped away, terrified by the banishement of the guardian spirit...

Were is really three seconds? ... No this were four seconds...
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #697 on: <02-15-12/1542:33> »
Lips, I recall you saying something about Napalm...well
D1 LMG barrel points at the "Puppy"
Time for HotDog?

Larzarus

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« Reply #698 on: <02-15-12/1556:51> »
Quote
Lips uses the delaied simple action to switch back into his meat body.

Lips, I recall you saying something about Napalm...well
D1 LMG barrel points at the "Puppy"
Time for HotDog?

With a little blod dropping down his nose and a big of a headache, Lips answers: "Yeah, flooding the room with liquid fire including some of us and the hostages... and not to forget a fire spirit."

Not in astral anymore, the astral disturbance wasn't that bad anymore, so Lips moved towards the other to check how he might help.

Quote
Assensing: 1 hit

Sentinemodo

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« Reply #699 on: <02-15-12/1609:24> »
It took a second for a drone to locate a hellhound, that hid away under the tables at the far end of the chamber.
Badgered into the corner the dog reacts offensively to the drone turning in it's direction.

Quote from: ooc
hound using an EDGE to go first.
« Last Edit: <02-15-12/1754:21> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #700 on: <02-15-12/1610:47> »
With some difficulty, Fractal supported his weight on his hand and raised again. His ears were bleeding, and his face was bearing an expression that so far, no one of the living being in the room have ever seem before on the elf.

It's clearly marked by wrath. The elf is mad right now, and is letting his emotion appear, he is riding his pathos flow and this is what numbs him from his own pain. In the depths of his thoughts, he is a little bit dissapointed that the mage is dead right now. "It wasn't painful enough..." Still, he will clearly remember the figure the arced body of the electrified mage as one of the most intense artworks he ever did.

He clears the blood from his ears as he calmly walks toward the possible survivor on the sacrificial circle. During his walk, he also take out the earbuds and store them away in his pockets.

When he reaches the survivor, he opens the medkit and try to follow it's intructions the best as he can. Not just to save this person's life, but also to thwart the mage efforts, as a last offense to his deeds.

Quote from: First Aid Skill Applying
6 (Logic  + Cerebral Booster 2) + 6 (Medkit Rating 6) - 1 (Defaulting First Aid) - 3 (Stun Modifier) + 4 (Edge) = 12 dice = 3 hits, no glitch
Rerolling 6s = 2 dice = 0 hits
There's quite a chance for the modifiers to drop the hits, but if they are less than -4, there's no problem; he will still heal him that little bit.


Sentinemodo

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« Reply #701 on: <02-15-12/1624:04> »
The fiery breath basked the drone the moment it had moved toward the hellhound hideout.

Quote from: ooc
Agility(4) + Exotic Range Weapon(4) - Wound modifer(2)-> 8d6.hits(5)=1 + reroll missess 7d6.hits(5)=3
in the rush I forgot about wound modifer -> no effect on first roll, and on second, it scratches one hit, in total 3 hits. 

DV: 3P + nethits, plus possibility of catching on fire.
« Last Edit: <02-15-12/1629:08> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sichr

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« Reply #702 on: <02-15-12/1641:36> »
What the
FullDefense:
Response(4)+Dodge(4)+VR(2)-Wound(1) (9d6.hits(5)=2)
4P comming
Body(3)+Armor/2(3) (6d6.hits(5)=2)
+2P
Body(3)+Armorx2(12) (15d6.hits(5)=5)
2P/2=1P
Willpower(5)+BiofeedbackFilter(5)+Natural Hardening(2) (10d6.hits(5)=3)

D1: -7/10

Again, staring into the fire, But right now the Omar was sitting at the ringside, experiencing whole show more than intensively. It was just a feeling, but Omars body start sweating right at the moment, as his brain recognized the heat waves as affecting his own skin. He was trained enought to overcome this feeling and filter it away, so he didnt get any damage, well, the feeling remains...
« Last Edit: <02-15-12/1651:01> by Sichr »

Sentinemodo

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« Reply #703 on: <02-15-12/1650:43> »
Quote from: ooc
CT#3 IP#1
initiative,
hellhound: 9 + 7d6.hits(5)=4 -> 13
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #704 on: <02-15-12/1652:21> »
« Last Edit: <02-15-12/1715:13> by Sichr »

 

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