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[IC] Missions 2 - Tunnel Vision (concluded)

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Sentinemodo

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« Reply #390 on: <01-05-12/0830:06> »
Quote from: ooc
Since I am quite bored, I'll call for what Lips declared earlier

Hoping that the rock and Sam will survive one CT on their own, Lips will follow his build-your-own-fly-drone-plan.
1.CT: Attach Pistol to Helmet while substaining the levitation of the remaining rock.

drone action
drone #1
free action - take aim
complex action - full narrow burst -> 8d6.hits(5)=0, that's a miss and a glitch to boot -> that means critical glitch
-> had it been glitch, you wouldn't see the results, but a critical glitch means an ammo explosion - a noticable effect
-> that means dealing equivalent of small grenade (6P) resisted without armor.
DV -> 6P
Damage Resistance -> 2d6.hits(5)=0 -> 6P delivered (-2 wound modifier)

drone #2
didn't shoot

sprite didn't act

CT #4, IP #2
[Fractal (matrix) delayed from previous IP][Mouse (matrix) 17][Omar (matrix) 15][drones 6]

pending roll - sprite init
pending data - Mouse, please post here your current list of complex forms, thx.

You're up
« Last Edit: <01-05-12/0855:07> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #391 on: <01-05-12/0955:51> »
Fractal's avatar waited for a some nanoseconds, and then the eyeless orbits of the skeletal condor (the same avatar he used on the RMD node) lightened up, a clear sign that he was putting his Analyze program to use. His aim, the security master node.

Quote from: Pass Mechanics
CT #4, IP#1 (Fractal acting after everyone since he delayed)
Simple action - Analyze Security Node
  4 (Computer) + 4 (Analyze) + 2 (Hot-Sim VR) = 10 dice pool = 5 hits, no glitch
Free action - Trasmit Phrase

@Omar, Mouse: "I got the Security node access_id: it's [xxxx]."

snake_eyes

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« Reply #392 on: <01-05-12/1023:43> »
Crack Sprite Init:
Rx3 = 12 + 12d6.hits(5)=4 = 16

Sprite will defuse the databomb on the drone 1 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5, 6)=10
2 services left
« Last Edit: <01-05-12/1026:34> by snake_eyes »

snake_eyes

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« Reply #393 on: <01-05-12/1037:54> »
Setting the Sprite to work on the drones' data bombs Mouse turns his attention to assist Unca Omar in the decryption process on Unca Omar's next pass:
Response(6) + Decrypt (3) + TM(2) - Sustain(2) = 9d6.hits(5)=6 Nice!  8)
@Fractal: Thank's for the access_id, Mr. Fractal, that helps!
« Last Edit: <01-05-12/1044:10> by snake_eyes »

Sentinemodo

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« Reply #394 on: <01-05-12/1055:34> »
Crack Sprite Init:
Rx3 = 12 + 12d6.hits(5)=4 = 16

Sprite will defuse the databomb on the drone 1 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5, 6)=10
2 services left

Quote from: ooc
You've used free action to send a command to sprite

DataBomb Rating(3) + DataBomb Rating(3) -> 6d6 cannot score more then 10 hits scored by the sprite.

[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

The matrix down here looks strange to you. After so long you got used to having literally millions of nodes in the reach of the two routing jumps. The only light in darkness is the route you've created for yourselves. But as you are aware of it, it is outside of your reach. It frigthens the hell of you, so the fmailiar enivorment, known nodes of the team are soothing.

Focusing on the matter at hand you find yourself in the microcrawler drone. As it has bitten into the metalic wire you see three nodes connected via the hardwire. They are sculpted as swircling cubes of data, that make it unable to decide their function, and still they were hidden behind metal cage. Into the central lock on the cage a datastream of similary incohemprensible data flown, but the entrance itself wasn't safe.

Knowing where to look and wanred by Unca Omar, you quickly spot databomb on two of the cubes. No IC attached but even so the weakest of the bomb could shred your mind, and you know from the experience, that if anyone had planted a bomb there it would be strongest one he had. That's what for you got that sprite, calling him out of resonance you watch him work. Efficient move, blazing speed. The bomb has been disarmed and it's code unloaded from memory.

Quote from: ooc
It has slipped form my mind, that you are in the dead zone by now, the signal from the subway entrance isn't receivable here.
It's giving you a -1 to mundane actions
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #395 on: <01-05-12/1057:55> »
Setting the Sprite to work on the drones' data bombs Mouse turns his attention to assist Unca Omar in the decryption process on Unca Omar's next pass:
Response(6) + Decrypt (3) + TM(2) - Sustain(2) = 9d6.hits(5)=6 Nice!  8)
@Fractal: Thank's for the access_id, Mr. Fractal, that helps!

Quote from: ooc
complex action - cryptoanalyzis initiated, there is 1 combat turn interval so you'll have your result in IP2 of CT5
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

Omar's up
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #396 on: <01-05-12/1139:54> »
Omar is running cryptoanalysis:
EW(4)+Decrypt(4)+MathSPU(2)+VR(2) (12d6.hits(5)=2), 6 sucessess total (Encryption 3 broken)

While waiting until the encryption cracks, Omar delays his further actions, amazed by sprites performance on the minefield he decides not to risk his own skin wit that bomb, accepting the fact, that his Defuse program is far beyond this performance.
Instead, since it looks that there is no living object in the node, he links the Encryption of teams comunication channel to results of cryptoanalysis, so he don`t need any further delays when attempting to spoof commands to nodes in the infiltrated network. (Simple: Issue command)
He checks the situation from the meat perspective throught D1 input(Simple:Observe in detail, D1 node)
@Team: One turret damaged, other silent, possibly no ammo. Prepare for encryption change.
« Last Edit: <01-05-12/1206:18> by Sichr »

Sentinemodo

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« Reply #397 on: <01-05-12/1609:04> »
Quote from: ooc
Assuming Fractal unloads Encrypt making his commlink unencrypted.

Adaptation test -> 6d6.hits(5)=1 but a glitch.
Pilot assess, that the best way to remove the jammed ammo belt is to hit with an impet in the corner of the car.

Drone #1 executes the pilot assessment, It worked, but resulted in additional 1P of damage.

Drone #2 do not shoot

CT #4, IP #3
[crack sprite 16][Mouse (matrix) 17][Omar (matrix) 15][Fractal (matrix) 14][drones 6]

Mouse's and Sprite are up. Assuming Omar delays and Fractal loads Spoof program.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #398 on: <01-06-12/0717:12> »
@Team: databomb on drone 1 disarmed. working on drone 2

Sprite will defuse the databomb on the drone 2 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5,6)=3
That may not be good.  :o


If we still have to decrypt the remaining drone nodes after the master node, Mouse will work to decrypt the drone 1 node, instead of helping Unca Omar (I thought that by decrypting the master node you decrypted the other nodes that use the same encryption pattern.)
Response(6) + Decrypt(3) + TM(2) - Sustaining(2) = 9d6.hits(5)=3
or
EW(4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=5
   
If we don't have to decrypt the remaining drone nodes after the master node, Mouse's last action will stand and he will help Unca Omar.

Sentinemodo

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« Reply #399 on: <01-06-12/0801:36> »
@Team: databomb on drone 1 disarmed. working on drone 2

Sprite will defuse the databomb on the drone 2 node.
Hacking(4) + Defuse(4) + Edge(4) = 12d6.hitsopen(5,6)=3
That may not be good.  :o


If we still have to decrypt the remaining drone nodes after the master node, Mouse will work to decrypt the drone 1 node, instead of helping Unca Omar (I thought that by decrypting the master node you decrypted the other nodes that use the same encryption pattern.)
Response(6) + Decrypt(3) + TM(2) - Sustaining(2) = 9d6.hits(5)=3
or
EW(4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=5
   
If we don't have to decrypt the remaining drone nodes after the master node, Mouse's last action will stand and he will help Unca Omar.

Quote from: ooc
Databomb(3) + Databomb(3) -> 6d6.hits(5)=0
Luckily for you the bomb was planted by some amateur.

cryptoanalysis on the second node initiated, results in IP3 of the next CT

drones action:
drone #1 do not shoot
drone #2 shoot at full narrow burst against the levitated stone
Pilot(3) + Targetting(3) + Smartlink(2) -> 8d6.hits(5)=3 -> 3 hits
damage value 6P + 3 net hits + 9 full narrow burst -> 17, -1 AP ignored
Damage resitance Armor(16) + Armor(16) -> 32d6.hits(5)=14 3 damage delivered\

STONE DESTROYED

please roll init for the next CT
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #400 on: <01-06-12/1056:10> »
Quote from: Initiative roll
4 (Intuition) + 6 (Response) + 1 (Hot-Sim VR) = 11 dice = 3 hits, no glitch
Fractal's Initiative Score for CT#5 = 14

Sichr

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Sentinemodo

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« Reply #402 on: <01-06-12/1216:33> »
Quote from: ooc
situation summary - both bombs deactivate, cryptoanalisis in progres on communication (by Omar and Mouse) and on Drone #1 (by Mouse)
stone levitating toward the drones is destroyed, but Lips, has it's flying mini almost-drone ready for action
 
drones init -> 6 + 6d6.hits(5)=1 -> 7

CT #5, IP #1
[crack sprite (matrix) 18][Omar (matrix) 16][Mouse (matrix) 13][Fractal (matrix) 14][Lips ??][drone #2 7][drone #1 5]

pending rolls Mouse, sprite, Lips
« Last Edit: <01-06-12/1756:31> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

snake_eyes

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« Reply #403 on: <01-06-12/1653:06> »
Mouse Init: 11 - 2 sustaining = 9d6.hits(5)=2 + 11 = 13
Sprite Rx3: 12 + 12d6.hits(5)=6 = 18

Mouse continues to work on the decryption:
EW (4) + Decrypt(3) + TM(2) - sustaining(2) = 7d6.hits(5)=4

Sprite (lucky) will hold his action.
@Team: databomb on drone 2 detonated harmlessly and is disarmed.
« Last Edit: <01-06-12/1658:02> by snake_eyes »

Sentinemodo

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« Reply #404 on: <01-06-12/1747:09> »
Quote from: ooc
Sprite delay
Omar delay
Mouse delay (no need for rolls yet, but I use it when needed)
Fractal loads and run Spoof program

Lips throw his almost a drone

2.CT:Throw and levitat the Helmet towards Sam and the rail drone.

Force 4 Levitation: 2 hits; Drain Resi: 4 hits
0S damage and the "drone" floats with 8m per turn towards the rail drone. At least Lips throw should brought the "drone" in the danger zone.

drones immediatelly pickup new threat, a notable fact - both drones start shooting though one is shooting less keen than previously
take aim and two short burst.
Pilot(3) + Targetting(3) + Smartlink(2) - Damage Modifer (2) -> 6 -> 6d6.hits(5)=1, 6d6.hits(5)=1

However since the target is a size of head, I'd apply a modifier equal to headshot (-4 called shot)
6d6.hits(5) → [5,1,3,1,3,3] = (1) hit
6d6.hits(5) → [1,3,2,5,2,2] = (1) 0 hits

8d6.hits(5)=2, 8d6.hits(5)=3
8d6.hits(5) → [2,2,1,1,2,2,5,5] = (2) 0 hits, and a glitch -> CRITICAL GLITCH again
8d6.hits(5) → [1,5,5,1,3,1,6,2] = (3) 2 hits, but the weapon jammed so no effect

No dodges possible
the AlmostDrone have Armor 2 and a Structure of 2
Damage Value 6P + 1
Damage Resist Armor(2) + Armor(2) -> 4d6.hits(5)=3 4 damage applied
AlmostDrone destroyed

Damage due to ammo explosion from the critical glitch,
6P
Damage resist Body(2) -> 2d6.hits(5)=1 5 damage applied

It seems, that the drones weren't planned to deliver this much of continous fire, and their firing mechanism are simply overheating, leading to explosions, first one of the drones and now the other.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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