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[OOC] Missions 2 - Tunnel Vision

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Sentinemodo

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« Reply #735 on: <01-17-12/1140:00> »
Do as you please. Attack is Attack...SW designed to fight SW. Technomancers are not sprites and dont posess such powers, thats why they need to call sprites to do the job for them. Mages also cannot use Fear or Engulf....but this may be different story. IDN if there is maximum rating foer autosofts, well you can simply get every technomancer to have Steel Lynx drone or something worse with Autocanon, Maneuver 10, Targetting 10, Clearsoft 10, Coverops 10 and EW 10 and can continue to ask yourself why the game is a bit unbalanced :)

You tell me it is balanced now?
Sorry for a small delay ;)

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Sentinemodo

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« Reply #736 on: <01-17-12/1146:43> »
The wat I see it is that the complex forms have nothing to do with programs, except that they may be used for the same function. So when a Technomancer thread that Attack CF, he does not exactly emulate an Attack program (he does not develop a code designed specifically to damage other code-based entities, but he rather concentrate his special way of thinking into reaching for codes in a more disruptive way). If that was not the case, I would have quite the difficult to justify why a TM wouldn't be able to use thread into upgrading a normal program.

Since agents, autosofts and IC are not exactly just another way to work in the code, but semi independent decision making entities (in the case of IC and Agents) or things designed to work beyond the "pure" Matrix, I would rule that TMs can't thread them, or learn them as CFs. So I'm with the book in this one.

The technomancer does not take the information to emulate the program from the Resonance (he may do that if he wants to steal the code of a program, but that would involve a trip to the Resonance realms, and even though he would not be able to thread the program).

My problem with this is that if I cannot spoof the sprite or hack the node, how am I able to attack it with an Attack program? Going with that we should probably go with optional rules that are in Unwired and introduce something along the immunity to normal weapons and make sprites resistant to normal attacks. That inconsistency is itching and irritating
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #737 on: <01-17-12/1158:11> »
As for the sprites being sentient. I have a huge issue with program decompiling on itself because the number of tasks you command it to do run out, or that it mentally resist being compiled. Part of the changes I wanted to introduce was to remove that also ...

I don't know, I hate the SR rules. I love the settings I passionately hate the rules. But it's such a complex mess. Changing a single piece, create a ripple of issues, and since most of the practical operations require referencing to some obscure sentences scattered over several rulebooks you would need to rewrite them completely into SR5 to be usable. :(

forget it, Mouse, it's good you have let that CoverOps autosoft go away, going by RAW you can't compile it anymore .... :(
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sichr

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« Reply #738 on: <01-17-12/1627:43> »
I dont see that complaining about rules leads anywhere possitive. Im comfortable that sprites in matrix behave the same way as Spirits in astral...even resisting sumonning/compilation. Thre is not too much said on the nature of sprites, free sprites havent even been introduced to the characer possibilities in RC, no physical manifestation yet, so I believe we will have a lot of it comming. That optional rule you mentioned about Imunity to normal attacks sounds completely sane to me...only...when you do magic, you have only Awakened and mundane, one of them can do magic, another cannot. When it comes to matrix, you have Emerged and normal. Both can do matrix, well only emerged can do resonance. Well resonance is overlaping with matrix so there is something magic do not have to solve. Im currious about the further developement.
BTW:
I personally spent more than 500 USD for SR4 or SRA books and I would be quite happy if they remain usable a bit longer...buying that again for the new editions would probably make me unwilling to continue with the game...

Sentinemodo

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« Reply #739 on: <01-17-12/1639:43> »
complaining about the rules can take as long walk, but then again ic could be a rocket travel *hint*
Sorry for a small delay ;)

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Sichr

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« Reply #740 on: <01-17-12/1650:13> »
by the end of the week. I promise :)

snake_eyes

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« Reply #741 on: <01-17-12/1758:17> »
Mouse, that hack into the node, was a critical success, you may refresh one point of edge, nice work.
Sweet! Thank you!

snake_eyes

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« Reply #742 on: <01-17-12/1811:23> »
As for the sprites being sentient. I have a huge issue with program decompiling on itself because the number of tasks you command it to do run out, or that it mentally resist being compiled. Part of the changes I wanted to introduce was to remove that also ...

I don't know, I hate the SR rules. I love the settings I passionately hate the rules. But it's such a complex mess. Changing a single piece, create a ripple of issues, and since most of the practical operations require referencing to some obscure sentences scattered over several rulebooks you would need to rewrite them completely into SR5 to be usable. :(

forget it, Mouse, it's good you have let that CoverOps autosoft go away, going by RAW you can't compile it anymore .... :(

That's fine. My vote would have been to stick to the rules anyway. I can summon Machine sprites for the autosofts and creating an autosoft as a CF wouldn't do him any good, since jumped in it would use his stealth (or equivalent) skill. Besides, we haven't even touched the fact that bio-nodes can't run programs or store data. That would have to be rectified if the rules were changed. Since Mouse doesn't have the actual physical skill set to jump into drones; it would be better if he just used sprites and command programs

Sentinemodo

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« Reply #743 on: <01-17-12/1858:48> »
The bomb was defused without problems - it was rating 3 bomb, so it had almost no chance to get 6 hits achieved by the sprite.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Larzarus

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« Reply #744 on: <01-18-12/0546:21> »
If one of you character has some free action, a small status report for Lips would be nice. I know, in real time, only some seconds/minutes have passed, but there is still an Sam left on the ground infront of Lips.

Sentinemodo

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« Reply #745 on: <01-18-12/0549:23> »
Larz, it's really crawling toward the end of matrix session :D
I hope you'll endure it.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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Netzgeist

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« Reply #746 on: <01-18-12/0553:35> »
Don't worry, Larz, my next action will include this.

Larzarus

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« Reply #747 on: <01-18-12/0624:02> »
NP, I don't have internet at home anyway so don't get in a hurry just because of me. My request was more about the roleplay aspect, to keep Lips in the loop.

Kouryuu

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« Reply #748 on: <01-18-12/0627:28> »
my only problem that keeps recurring to me all the time is, where does this thing get the power down here, is it really an old relic from before or is some one using it and supplying it with batteries, if so then how does he get it to stand down?  ???
one more thing, should i come up with a dream for Sam or a nightmare? people usually do not dream while unconsciousness, but still no IC from me in quite a while.

Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #749 on: <01-18-12/0636:10> »
oops I forgor. would security be enought for operations I was doing on previous node?

 

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