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[OOC] Missions 2 - Tunnel Vision

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Kouryuu

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« Reply #1020 on: <02-13-12/0905:40> »
9d6.hits(5)=1
forgot to include in the IC  :-\

Edit:
adding Resistance roll here 9d6.hits(5)=4
re-rolling misses 5d6.hits(5)=3
resisted, but edgeless
As far as i remember Fractal got only one IP, Sam remembers it too, so he will have to get fractal out of the door and to safety in the next IP
« Last Edit: <02-13-12/1037:10> by Kouryuu »
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Kouryuu

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« Reply #1021 on: <02-13-12/1346:03> »
got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think?  ;D
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Sichr

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« Reply #1022 on: <02-13-12/1347:23> »
got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think?  ;D

no signal here :(

Kouryuu

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« Reply #1023 on: <02-13-12/1351:55> »
got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think?  ;D

no signal here :(
you are sending a message by a drone, just ad one more to the one for BOB.
 astral help will be here in a sec as they can travel fast and summon is just a complex action.
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Sichr

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« Reply #1024 on: <02-13-12/1400:18> »
About that satisfaction I mentioned before...Ive been looking at FAQ if Rig improves dicepool for full defense dodge...and according to FAQ it does, even for gunnery etc, so that made my day :)
Well you better read it...IDN if I read that answer correctly :P

got a idea, could we call Ryker to send some spirits our way?
he would help us out don't you think?  ;D

no signal here :(
you are sending a message by a drone, just ad one more to the one for BOB.
 astral help will be here in a sec as they can travel fast and summon is just a complex action.
Well it would take lot of time for the drone to reach Signal point...and by that time we may be dead  :'(

Kouryuu

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« Reply #1025 on: <02-13-12/1540:50> »
Not sure this is doable in one turn, but I hope we can. Sam should be able to carry 80Kg  and i doubt fractal is over average, i recall him being smaller then average.


Sam takes Fractal(3) and starts running out of the Room where he had just set the Charges

Lifting and Carrying (STR + BOD )
A character can lift off the ground 15 kilograms per point of Strength without making a test. If the character wishes to lift more than that, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 15 kilograms more.
 A character can lift 5 kilograms per point Strength over her head without making a test. If the character wishes to lift more than that over her head, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 5 kilograms more. Characters can lift and carry their Strength x 10 kilograms in weight without any sort of test. Lifting and carrying more than that calls for a Strength + Body Test. Each hit increases the weight she can lift by 10 kilograms more. For more details on carrying gear, see Carrying Gear, p. 310.


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Sichr

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« Reply #1026 on: <02-13-12/1545:52> »
and what the hell happened to fractal?

Sichr

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« Reply #1027 on: <02-13-12/1547:22> »
I mean...he is still kicking aint he?

Kouryuu

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« Reply #1028 on: <02-13-12/1547:59> »
and what the hell happened to fractal?
Out of ip's and he is playing the combat monster here.  :-\
Last turn Sam said to get out, but he attacked so now Sam has to get him out.
And taking 6S with a body of 3 is knock-down.
Edit : kicking 9/10S and on the ground
Sam and Fractal need to vanish as fast as they can, one hit and they are down.
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #1029 on: <02-13-12/1553:49> »
knocked down ON that spirit!!!

http://www.youtube.com/watch?v=yu_RRBh_EKU

Sentinemodo

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« Reply #1030 on: <02-13-12/1555:17> »
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).
Thus there is no matter of range only LOS.

However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Sorry for a small delay ;)

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Netzgeist

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« Reply #1031 on: <02-13-12/1614:41> »
and what the hell happened to fractal?
Out of ip's and he is playing the combat monster here.  :-\
Last turn Sam said to get out, but he attacked so now Sam has to get him out.
And taking 6S with a body of 3 is knock-down.
Edit : kicking 9/10S and on the ground
Sam and Fractal need to vanish as fast as they can, one hit and they are down.

Yup, Fractal is out of actions (damn 1 IP characters); well, in fact he didn't use his Free Action (and if Sam will try to drag him out of the fight, he will use it to curse "Damn you, damn you to hell" at the spirit and the mage, since that's the right thing to do).
I don't think this "fight" (or Fractal) will last any more Combat Turn; but if it manages to go so far, he will run like hell out of it.


Kouryuu

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« Reply #1032 on: <02-13-12/1626:26> »
and what the hell happened to fractal?
Out of ip's and he is playing the combat monster here.  :-\
Last turn Sam said to get out, but he attacked so now Sam has to get him out.
And taking 6S with a body of 3 is knock-down.
Edit : kicking 9/10S and on the ground
Sam and Fractal need to vanish as fast as they can, one hit and they are down.

Yup, Fractal is out of actions (damn 1 IP characters); well, in fact he didn't use his Free Action (and if Sam will try to drag him out of the fight, he will use it to curse "Damn you, damn you to hell" at the spirit and the mage, since that's the right thing to do).
I don't think this "fight" (or Fractal) will last any more Combat Turn; but if it manages to go so far, he will run like hell out of it.
I was thinking more on the Shoulder, but i can drag too  ;D
depends how heavy Fractal is?
average elf is 80Kg, but I remember him being a bit smaller then that?
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Sichr

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« Reply #1033 on: <02-13-12/1627:38> »
throw there that toxin before you go...please...

Netzgeist

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« Reply #1034 on: <02-13-12/1632:54> »
He is lighter than most elves, something on his 70kg or even a little less, on my imagination.

 

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