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[OOC] Missions 2 - Tunnel Vision

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Kouryuu

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« Reply #1035 on: <02-13-12/1644:11> »
throw there that toxin before you go...please...
it will go of in Sam's turn, after the spirit will have had the chance to bring it back to us, and vector is bad news for us too.

if mouse throws one in and fractal blows the door while i am getting him out of there i am all game for it  ;D
just do not let the spirit bring it back to us.
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Larzarus

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« Reply #1036 on: <02-13-12/1652:46> »
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).
Thus there is no matter of range only LOS.

However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?

Sichr

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« Reply #1037 on: <02-13-12/1700:49> »
Knockdown (for 6 meters actually)

EDIT: And please please, read Augmentation p. 120 -121 :D

Sichr

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« Reply #1038 on: <02-13-12/1702:53> »
I know its optional...well I like it veeeery much :) not the same for my players...

Sichr

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« Reply #1039 on: <02-13-12/1704:33> »
The last free action Omar uses to Jump into the FlySpy, that is silently observing the room. Autopilot takes D1 from here...

Moved to IC. I deffintly should use so many browser windows for shadowrun :) at least none of them is facebook... :-\
« Last Edit: <02-13-12/1713:33> by Sichr »

Kouryuu

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« Reply #1040 on: <02-13-12/1742:53> »
Not sure this is doable in one turn, but I hope we can. Sam should be able to carry 80Kg  and i doubt fractal is over average, i recall him being smaller then average.


Sam takes Fractal(3) and starts running out of the Room where he had just set the Charges

Lifting and Carrying (STR + BOD )
A character can lift off the ground 15 kilograms per point of Strength without making a test. If the character wishes to lift more than that, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 15 kilograms more.
 A character can lift 5 kilograms per point Strength over her head without making a test. If the character wishes to lift more than that over her head, she may make a Strength + Body Test. Each net hit increases the weight she can lift by 5 kilograms more. Characters can lift and carry their Strength x 10 kilograms in weight without any sort of test. Lifting and carrying more than that calls for a Strength + Body Test. Each hit increases the weight she can lift by 10 kilograms more. For more details on carrying gear, see Carrying Gear, p. 310.


He is lighter than most elves, something on his 70kg or even a little less, on my imagination.


Still my action if it is possible, is to carry Fractal out of the Danger zone of the Explosion, 15 m should get us out of the second room, and if there are no secondary explosions this room should still be intact. not so sure about the living room and the laboratory. at least halfway they should be destroyed and collapsed.

Even thou he could geek the mage, or at least hurt him a bit more, everything he knows from the old horo-flics point toward life stealing zombies and blood magic using sacrifices to stay alive even when fatally wounded, so better getting away from here while they still can trap him down here.
« Last Edit: <02-13-12/1749:42> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #1041 on: <02-13-12/1818:08> »
Knockdown (for 6 meters actually)

EDIT: And please please, read Augmentation p. 120 -121 :D

The sever wounds are optional. I've decided to not use them some time ago (not sure which run). SInce they work both ways, and I dont want to cripple players, beyond fun factor.

As for the knockdown. Enrico is prone (after he bounced from the wall behind him), but he isn't knocked down in the meaning of stun.
Sorry for a small delay ;)

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runners: Caretaker Jerry

Sichr

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« Reply #1042 on: <02-13-12/1819:19> »
you know...lol
this delaying action since 3rd IP, when character has only 1IP...tststs lol

Sentinemodo

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« Reply #1043 on: <02-13-12/1822:13> »
you know...lol
this delaying action since 3rd IP, when character has only 1IP...tststs lol

;) initiative sequence is SR is just one big mess, I don't think I've seen two GM's where it has been conistently ruled on.
Sorry for a small delay ;)

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Kouryuu

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« Reply #1044 on: <02-13-12/1823:43> »
Can sam carry Fractal or not ???
Waiting for an answer for a long time now  :-\
if what I described is doable, Sam will try to leave the Room toward the team.
and what would it be action-wise?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #1045 on: <02-13-12/1826:14> »
Can sam carry Fractal or not ???
Waiting for an answer for a long time now  :-\
if what I described is doable, Sam will try to leave the Room toward the team.
and what would it be action-wise?

I think, I've responded on that :/ in next IP you can pick him up. (you can run only one/third of your running pace in a single IP) and you have 8 meters to run out of this chamber.

picking him up is a complex action.
Sorry for a small delay ;)

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runners: Caretaker Jerry

Sichr

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« Reply #1046 on: <02-13-12/1827:51> »
let me help you at least with that separating actions for different passes..which is really hilarious.

Quote from: SRA p.144
A. DECLARE ACTIONS
The acting character declares his actions for the Action Phase. He may
take  two  Simple  Actions  or  one  Complex  Action.  Alternately,  the
character can choose to delay his action until a later Action Phase in
that Combat Turn (see Delayed Actions, p. 145).
The character may also declare one Free Action during either this
Action Phase or on any subsequent Action Phases in the Combat Turn.
Likewise, any character who has already acted in the Combat Turn
prior to this Action Phase and still has his Free Action left may declare
it at this point if he chooses.

2s or 1c
At least that spirit left some space for Sam to get Fractal away.

Kouryuu

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« Reply #1047 on: <02-13-12/1836:03> »
Can sam carry Fractal or not ???
Waiting for an answer for a long time now  :-\
if what I described is doable, Sam will try to leave the Room toward the team.
and what would it be action-wise?

I think, I've responded on that :/ in next IP you can pick him up. (you can run only one/third of your running pace in a single IP) and you have 8 meters to run out of this chamber.

picking him up is a complex action.
Closing the door is simple action or complex?
and if the spirit is still in the Room i will have to shoot the Mage no point in doing it if he can get out by himself next turn.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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snake_eyes

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« Reply #1048 on: <02-13-12/2024:28> »
Snake, excellent post :)
+1 edge point if you aren't at full.
Thanks.
If Mouse would have interpreted Unca Omar's instructions to include some sort of blog site or TM node, then a copy would be sent to Gimly as well, he (it) will know what to do with it.
Otherwise, I'll leave the post as is.

Netzgeist

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« Reply #1049 on: <02-13-12/2054:05> »
Succeed on a Stand Up Simple Action (which is unlikely, due to damage modifiers), he could run on his own legs...

But as it really seems unlikely, he would appreciate any help possible.

 

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