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[OOC] Missions 2 - Tunnel Vision

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Kouryuu

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« Reply #1050 on: <02-13-12/2104:26> »
Succeed on a Stand Up Simple Action (which is unlikely, due to damage modifiers), he could run on his own legs...

But as it really seems unlikely, he would appreciate any help possible.
if you add edge you can buy the 2 hits

Does Sam receive a Critical success for Knock-downing Fractal? and almost knocking himself unconscious? 
Joke - ;D
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Thermo

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« Reply #1051 on: <02-13-12/2112:54> »
OOC:
radar perception: any cyber on them? all cyber with 100 meters are detected automaticaly
matrix perception - any other nodes except the commlink in common signal range? What are the stats of the commlink?
Computer(1) + Analyze(5) -> 6d6.hits(5)=3, presence of nodes, beatup commlink access_id, firewall on the beat commlink


Detection out to 100m? Automatic success with a Rating 1 Radar Scanner? doesn't work like that, omae...
Your radar cyberware system has a range of 100m, but it only functions as a millimeter wave scanner up to 15m (SR4a pg. 262). You'll need to roll to detect the cyberware on that table. Trying to detect standard cyberware only takes one hit, but you only bought a rating 1 scanner for 3000 nuyen, so you only roll one die.

Roll 1d6 10 times, I'll let you know if you detect anything on the hits


:), finally understood that piece of cyber, makes a lot more sense now. there is modifer, if they got more than one piece of cyber.
anyway, here's the roll. 1d6.hits(5)=1, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 single hit.

Quote
Radar Sensor:
 This device emits ultrawideband and terahertz radar in short stepped-frequency pulses. An expert system analyzes the Doppler shift in the bounced signals and converts the information into a three-dimensional “map” that overlays (or replaces) the user’s visual senses, similar in some ways to ultrasound. The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells. It is unable to ascertain colors, lighting, or other visual features.
The radar sensor uses the same Visibility modifiers as ultrasound. It can penetrate its rating x 5 of cumulative barrier Structure ratings (see p. 157, SR4). For example, a Rating 2 radar sensor could “see through” two Structure rating 5 walls. It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4). Radar sensor cyberware has an effective Signal rating of 2 for determining the sensor’s range. Radar sensors are vulnerable to jammers and jamming.

Quote
Millimeter wave detection systems, also known as cyberware scanners, process video taken in the millimeter wave spectrum to identify the energy signature of cyberware and concealed items (specifically weapons) on a person. These devices can “see through” thick layers of clothing and other concealment to identify items from a distance of 15 meters away. To determine if the detector scans cyberware or a prohibited item, roll the Device rating and compare the hits scored to the thresholds given on the Cyberware Scanner Table. Millimeter wave scans can detect any non-biological item by its shape and composition, assuming the item is listed in the device’s database. If the threshold is reached, the scanner detects the item/implant and notes its general locations and type; additional hits provide more detail (function, model, grade, etc.).

This actually is quit good, now i know what to roll when using the radar, the automatic succes was a bit boring, but i would say i daubt the 15m rule.

the Millimetre works only 15m it is it's effective range, and it does not do anything outside it is range and if you want one here it costs only 225¥ at max rating (MAD Scanner (Rating 1–3)  Rating x 75¥)
Radar sensor is much more powerful it works on 6 times the range, you say that it loses the power to see cyberware after the first 15, right? then why can it still perceive iron doors and stone walls and humans later on? if it works in the 100 m range why can it only see cyberware in the first 15? is there some logical explanation why this arbitrary number?

It can be used to detect weapons and cyberware on a person in the same way as millimeter wave radar (p. 255, SR4)

this is matter of interpretation, I agree, but this states the way not the distance or the way the dice should be rolled. if it works exactly the same way then why not write it follows exact the same rules? i think it described the functionality of the sensor more then the attributes. stating it uses waves to see trough the person and see non-biological stuff on him.

The advantage to the radar sensor is that it can “see” through walls and other materials, which appear as translucent. This system is excellent for detecting motion (even as slight as breathing), calculating exact distances, and allowing the character to visualize floorplans, locations of people, and placement of materials like weapons. It is unaffected by visual tricks like camouflage and Invisibility spells.
Why will these functions work as well just for 15m and then become a blur?

My point in short - How can i allow a device to see trough a wall and see a human there in the distance of 80m if you say it does not see a LMG in a coat in the distance of 20m.

Hope this looks like no explosion but an argument  :) not meaning to take away Sichr's Monopoly.  ;D

Actually, I stand by my ruling that it only works out to 15m as a cyberware scanner. I've actually got some experience with millimeter wave scanners in the airline security industry. They're typically referred to as "backscatter" sensors. They shoot a specific high-frequency wavelength at the target at a really high power and it can penetrate clothing to see things underneath when the reflected energy is measured. Since it's a high-frequency high-power system, it needs to be very directed and the range is not very far. A standard radar system has a much longer wavelength, and therefore can go much further using a given amount of energy. But as the wavelength increases the resolution decreases. Hence the difference in the two ranges.

The fact that a portable scanner and an integrated cyberware scanner have a big price difference is immaterial, as this is the case with ALL the optical devices. Price out a pair of Rating 4 goggles versus a comparable set of cybereyes and the price difference is staggering.

Kouryuu

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« Reply #1052 on: <02-13-12/2152:56> »

Actually, I stand by my ruling that it only works out to 15m as a cyberware scanner. I've actually got some experience with millimeter wave scanners in the airline security industry. They're typically referred to as "backscatter" sensors. They shoot a specific high-frequency wavelength at the target at a really high power and it can penetrate clothing to see things underneath when the reflected energy is measured. Since it's a high-frequency high-power system, it needs to be very directed and the range is not very far. A standard radar system has a much longer wavelength, and therefore can go much further using a given amount of energy. But as the wavelength increases the resolution decreases. Hence the difference in the two ranges.

The fact that a portable scanner and an integrated cyberware scanner have a big price difference is immaterial, as this is the case with ALL the optical devices. Price out a pair of Rating 4 goggles versus a comparable set of cybereyes and the price difference is staggering.
yap but the radar uses different waves. millimetre and ultra-wideband terahertz. Admittedly I not relay in the mood to look them up at 4:00 AM, but you  can rule as you think is correct in your games, so can Sent here. we had this sensor a Gray area for a while now and you are welcome to join the discussion.

By the way, the problem of the rang of the Milimter is not the wave length, but the power, it has not got much of it and it scatters too much so only a fraction of the waves return limiting the range.

Edit:
OK teraqherz is actually called Sub milimeter wave as well so it is even more prcise then the one we are using today and UWB is the delivery system.
as far as I understand these wavs go the full distance, but it's getting really late, my shift starts in 4h and I will finish up tomorrow.
« Last Edit: <02-13-12/2202:27> by Kouryuu »
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RainDragonBar

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« Reply #1053 on: <02-13-12/2209:01> »
Oh my fellow mates. I do troll on the board about once a week and casually glance over what's going on. Emphasis on the glance. Looks like y'all are still having fun and sent. Is keeping a good story going. But boy are y'all in a pickle. Anyway, filer is always a PM away for a cameo appearance as I don't have much time to do anything more than that. If you need a spirit just figure out someway to get me a message and I'll see what I can do. Otherwise bis. Is good in Seattle.

Sichr

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« Reply #1054 on: <02-14-12/0318:08> »
Oh god Id like to have at least one fraggin grenade to toss it in...

Sichr

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« Reply #1055 on: <02-14-12/0322:33> »
On this UWB Radar topic...Thermo, RL examples usualy sucks when compared to 2070 SOTA. Im AFB now so I cannot comment this more, well the fact is that UWB Is able to see throught walls for 80 meters(somehow affected by barriere rating if I remember)...RAW

EDIT: BTW, UWB is no wide array, it is focused beam, so it has standard LOS. so it can be possibly used as cyberware scanner, well you have to look at the man and possibly also roll some recognization (or have sensor equiped with proper SW) to be able to distinguish what kind of ware you see...
« Last Edit: <02-14-12/0335:03> by Sichr »

Sentinemodo

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« Reply #1056 on: <02-14-12/0441:10> »
Oh god Id like to have at least one fraggin grenade to toss it in...

I guess whiteknight mod of underbarrel grenade launcher is coming up :)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1057 on: <02-14-12/0442:56> »
Closing the door is simple action or complex?
and if the spirit is still in the Room i will have to shoot the Mage no point in doing it if he can get out by himself next turn.

closign doors is simple
Sorry for a small delay ;)

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Sichr

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« Reply #1058 on: <02-14-12/0445:24> »
Hey. I forgot my Mind Barrier!!!

I cannot see the second defense roll, and I may seem a bit sadistic...
well
You are always forgtting Defended versus previous attack (since last action) modifier :) (he would be dead if some previous rolls has hit on last dices ;))

Sentinemodo

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« Reply #1059 on: <02-14-12/0448:03> »
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).
Thus there is no matter of range only LOS.

However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?

You can fly into the doors, the BC there would be 1. as range combat is impossible. It would be either that you go to attack him (BC 3) or he goes and attack you (BC 1).
Since he materialized in physical now, he won't be attacking you this turn.

I am not sure if you can attack dual natured (spirit materialized are dual natured I think) from astral. But I am assuming so.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1060 on: <02-14-12/0450:35> »
Hey. I forgot my Mind Barrier!!!

I cannot see the second defense roll, and I may seem a bit sadistic...
well
You are always forgtting Defended versus previous attack (since last action) modifier :) (he would be dead if some previous rolls has hit on last dices ;))

That's because I'm alwasy resetting the counter of defenses. But I've already been convinced some time ago that this aren't successful defenses, but just defenses. will look into the rolls, again.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1061 on: <02-14-12/0456:42> »
corrected rolls, Enrico is now at 9P and 9S, for a whooping -10 modifiers
Sorry for a small delay ;)

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Kouryuu

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« Reply #1062 on: <02-14-12/0457:03> »
by the Way sam is one side of the Double door, the spirit on the other, you said between the doors is 1m so i think i am well outside melee range or does it have a larger reach then 1m?

That way i did not add the Melee mod. you can always deduct dice, but it's hard to wait for a extra roll

Sorry about the whole Two pistol thing, next time will take just one with me.  ::)
« Last Edit: <02-14-12/0459:19> by Kouryuu »
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Sentinemodo

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« Reply #1063 on: <02-14-12/0458:44> »
Range of InMelee modifer is normally 2 meters, but he is also having +1 reach for being invoked
Sorry for a small delay ;)

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Kouryuu

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« Reply #1064 on: <02-14-12/0519:28> »
Range of InMelee modifer is normally 2 meters, but he is also having +1 reach for being invoked
OK, then it's how it has to be.
Prepare for the worst, hope for the best and expect nothing!
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