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[OOC] Missions 2 - Tunnel Vision

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Sichr

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« Reply #1065 on: <02-14-12/0530:57> »
Sorry, I know I may be a bit annoying. This habbit seems to get over my head (playing PbP on forums, not to be annoying) (Media Junkie - Severe IMO... :)
And TBH, the only way to keep myself at lesast a bit in good condition, I found it necessary to stick to the rules...i.e. in UrbanBrawl, Inca is very strict about every detail in combat, and forgetting something always leads to some painfull consequences...and Im not talking about that hungarian I had a conflict before and a new GM, Forged...If every game has its own set of house rules and every GM treats things differently, Ill very soon find myself in some kind of sanitarium...offline :O

Sichr

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« Reply #1066 on: <02-14-12/0535:16> »
BTW..this is pure evil for 1IP characters...since 3 IP character can fire 6 times on him...that means -5 for the last shot...1IP character spends 2 IPs just gaining additional negative mod for defense, so with reaction 5 he is automaticaly hit with las bullet (if atacker succeeds in roll) :P

Sentinemodo

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« Reply #1067 on: <02-14-12/0536:37> »
Chill. :)
The reason we are still TR 2 (second easiest) is that I don't know the rules, but I'm learning. And we'll be soon moving to TR 3, and then I'll show you.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

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« Reply #1068 on: <02-14-12/0600:24> »
Larz. there are no forms of ranged attack in astral other then mana spells (which on it's own is a conflicting rule IMO).
Thus there is no matter of range only LOS.

However, you might fly over the chamber wall to the living room chamber, the wall will make an opaque barrier between you, breaking the LOS.
Can Lips fly directly to the left (e.g. to the left door between bed and living room), without any walls or obstacles in his LOS to the spirit. And if so, what would the BC be there?

You can fly into the doors, the BC there would be 1. as range combat is impossible. It would be either that you go to attack him (BC 3) or he goes and attack you (BC 1).
Since he materialized in physical now, he won't be attacking you this turn.

I am not sure if you can attack dual natured (spirit materialized are dual natured I think) from astral. But I am assuming so.
Why is ranged combat impossible there? Lips uses mana bolts and not astral combat.

Sentinemodo

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« Reply #1069 on: <02-14-12/0607:23> »
I don't really know. this part is not even slightly confusing, and hasn't been much more clear after street magic.

Astral Com bat
Astral combat is resolved in the same way as physical combat. Astrally
perceiving and dual-natured characters use their Physical attributes
and skills to fight opponents with a physical body, and their Astral
Combat + Willpower to fight wholly astral entities. Astrally projecting
characters use their Mental attributes in place of Physical ones (see
the Astral Attributes Table, above) along with the Astral Combat skill.
There are no known ranged weapons that function in astral space, so
unarmed attacks, active weapon foci (p. 199), and mana spells are the
only options for astral combat.

Most astral combat damage is based on the character’s astral
strength (Charisma), as noted on the Astral Combat table. Damage
inflicted from astral combat attacks can be either Stun or Physical
(attacker’s choice). Astral objects like barriers can only be affected by
Physical damage.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #1070 on: <02-14-12/0611:07> »
But if there is a mana spells an option, than I don't understand why a bow cannot be a foci. or why distance, position is so irrelevant.

They made an OVERLY complicated rules for ranged/physical combat and then they made matrix and astral combat so plain and boring, I don't get it :(
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1071 on: <02-14-12/0615:05> »
I don't really know. this part is not even slightly confusing, and hasn't been much more clear after street magic.

Astral Com bat
Astral combat is resolved in the same way as physical combat. Astrally
perceiving and dual-natured characters use their Physical attributes
and skills to fight opponents with a physical body, and their Astral
Combat + Willpower to fight wholly astral entities. Astrally projecting
characters use their Mental attributes in place of Physical ones (see
the Astral Attributes Table, above) along with the Astral Combat skill.
There are no known ranged weapons that function in astral space, so
unarmed attacks, active weapon foci (p. 199), and mana spells are the
only options for astral combat.

Most astral combat damage is based on the character’s astral
strength (Charisma), as noted on the Astral Combat table. Damage
inflicted from astral combat attacks can be either Stun or Physical
(attacker’s choice). Astral objects like barriers can only be affected by
Physical damage.

Well its quite clear. There are no Ranged Weapons (no assault cannon foci), but there ARE Mana spells (Manabolt). So ranged attack is possible with those.
Dont mix Weapon for Attack any you are OK :)

@Lips: You still need LOS to cast the spell

Chill. :)
The reason we are still TR 2 (second easiest) is that I don't know the rules, but I'm learning. And we'll be soon moving to TR 3, and then I'll show you.

Im OK, I just didnt want to hurt your feelings :) I see I become quite the ruleslawyer recently...not sure if its good, but it can be usefull sometimes...

Sichr

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« Reply #1072 on: <02-14-12/0617:59> »
But if there is a mana spells an option, than I don't understand why a bow cannot be a foci. or why distance, position is so irrelevant.

They made an OVERLY complicated rules for ranged/physical combat and then they made matrix and astral combat so plain and boring, I don't get it :(

Well...there is a lot of things that work well in astral combat. Barriers. Mana spells (not just manabolts but also manipulation ets. Mana Powers. Domains. Counterspelling, Astral Combat, whole astral topography works well - visibility reduced by BGC, barriers, Physical objects...and Visibility modifiers Count for Combat spells ;)n )

Larzarus

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« Reply #1073 on: <02-14-12/0619:49> »
Had the same thoughts as Sichr, therefore Lips floated above the other (between their heads and the ceiling)
away from the circle but still with LOS.

As I understood only in the circle-chamber is BC 3.

Sentinemodo

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« Reply #1074 on: <02-14-12/0620:26> »
Im OK, I just didnt want to hurt your feelings :) I see I become quite the ruleslawyer recently...not sure if its good, but it can be usefull sometimes...

try to avoid the situation, when the rules of play cloud your fun from playing.
Difficult, since in SR it's a matter of single long wide burst to end your career and you fight with every nail to survive.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #1075 on: <02-14-12/0621:42> »
Had the same thoughts as Sichr, therefore Lips floated above the other (between their heads and the ceiling)
away from the circle but still with LOS.

As I understood only in the circle-chamber is BC 3.

yep, and a meter or so of the living room chamber close to the circle chamber.

as for the LOS, you have clear one to the guardian spirit, and obstructed (good cover) to the fire one
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1076 on: <02-14-12/0629:04> »
funny:
RulesLawyer vs. RuleSlayer
 :P

am I retard...or am I just dreaming :O

Sentinemodo

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« Reply #1077 on: <02-14-12/0632:25> »
funny:
RulesLawyer vs. RuleSlayer
 :P

am I retard...or am I just dreaming :O

vs RulesLiar
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

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« Reply #1078 on: <02-14-12/0640:24> »
Okay, edit my last IC post: no defense but Lips still moves a little bit away to a lower BC.

Sentinemodo

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« Reply #1079 on: <02-14-12/1242:03> »
anyone goes for EDGE to act first?
If no, I'll resolve spirits actions first.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

 

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